fec-accessibility-chec…
Use when reviewing or improving frontend accessibility, semantic structure, keyboard support, focus management, ARIA labels, screen reader behavior, WCAG 2.2…
Use when designing, implementing, or reviewing Tailwind CSS design systems, token mapping, theme extension, utility class governance, component variants, dark mode, responsive utilities, safelists, or maintainable class composition; Chinese triggers include Tailwind, design
$ npx -y skills add bovinphang/frontend-craft --skill fec-tailwind-design-system --agent claude-codeHow it fires
How this skill gets triggered: by you, by Claude, or both.
/fec-tailwind-design-systemContext preview
The summary Claude sees to decide when to auto-load this skill.
Use when designing, implementing, or reviewing Tailwind CSS design systems, token mapping, theme extension, utility class governance, component variants, dark mode, responsive utilities, safelists, or maintainable class composition; Chinese triggers include Tailwind, design
name: fec-tailwind-design-system description: Use when designing, implementing, or reviewing Tailwind CSS design systems, token mapping, theme extension, utility class governance, component variants, dark mode, responsive utilities, safelists, or maintainable class composition; Chinese triggers include Tailwind, design Token, component variants, dark mode, class management.
#Tailwind Design System
Suitable for front-end tasks hosting product design systems, component variations, and theme rules with Tailwind CSS. Load [references/tailwind-system-patterns.md](references/tailwind-system-patterns.md) when specific configuration, variant, class organization and migration details are needed.
Make the tokens, themes, component variations, and responsive styles in the Tailwind project maintainable instead of scattering one-off utility classes into business code.
1. Identify the current situation: Confirm Tailwind version, configuration location, dark mode strategy, component library, CSS variables, design token and class merging tool. 2. Establish token boundaries: color, spacing, rounded corners, shadow, font, z-index and breakpoints are first derived from the project token or `theme.extend`. 3. Design component variants: Basic components such as buttons, input boxes, cards, pop-up windows, and tables use centralized variant APIs to express size, semantics, status, and density. 4. Control class complexity: Repeated combinations are precipitated into components, slots, variants or local helpers; do not copy long class strings to multiple pages. 5. Handle themes and dark modes: Explicit `class`, `data-theme` or CSS variable schemes to avoid first render flickering and contrast regression. 6. Access responsiveness: mobile-first organization utility; leave complex layouts to responsive layout workflow, don’t just rely on stacked breakpoint prefixes to try your luck. 7. Verify style results: check hover, active, focus-visible, disabled, loading, selected, invalid, dark and different breakpoints.
Output Tailwind token mapping, theme configuration boundaries, component variant design, class reuse strategy, dark mode and responsive validation results. After completion, the style should be reusable by project components, searchable, testable, and consistent with the design system rules.
frontend-craft is a universal frontend plugin that brings the same opinionated engineering standards to all 15 AI coding assistants.
Repo: bovinphang/frontend-craft
Use when reviewing or improving frontend accessibility, semantic structure, keyboard support, focus management, ARIA labels, screen reader behavior, WCAG 2.2…
Use when absorbing ideas, capabilities, workflows, architecture, quality systems, ecosystem extensions, or engineering practices from any reference system into…
Use when designing, implementing, or reviewing frontend-to-backend API integration, typed API clients, REST/tRPC/OpenAPI client choices, auth refresh, API…
Use when frontend work needs to communicate data, action, state, permission, validation, or business-rule needs to backend teams without dictating endpoint…
Use when choosing, implementing, or reviewing browser storage such as localStorage, sessionStorage, IndexedDB, cookies, client persistence, offline data,…
Use when building or reviewing Canvas 2D, Three.js/WebGL, React Three Fiber, GLSL shaders, ShaderToy-to-WebGL adaptation, 2D/3D visualization, game rendering,…