/goal-pause
Pause the currently active goalkeeper goal without losing state. Use when the user invokes /goal-pause. The goal can later be resumed with /goal-resume.
$ npx -y skills add bonfire-systems/goalkeeper --skill goal-pause --agent claude-codeHow it fires
How this skill gets triggered: by you, by Claude, or both.
- Fires itselfAuto-invocation. Claude auto-loads it when your prompt matches the work.
- You can call itInvoke it directly when you want it.
- Slash command
/goal-pause
Context preview
The summary Claude sees to decide when to auto-load this skill.
Pause the currently active goalkeeper goal without losing state. Use when the user invokes /goal-pause. The goal can later be resumed with /goal-resume.
SKILL.md
goal-pause.SKILL.mdname: goal-pause description: Pause the currently active goalkeeper goal without losing state. Use when the user invokes /goal-pause. The goal can later be resumed with /goal-resume.
You are operating the **goal-pause** skill.
Flow
1. Read `.claude/goals/active.json`. If no active goal, tell the user and stop. 2. Read `.claude/goals/<slug>/state.json`. 3. If `state.status` is already `paused`, `done`, or `needs_human`, tell the user the current status and stop (no state change). 4. Set `state.status = paused`, add `paused_at: <ISO8601>`. 5. Append to `log.md`:
## <ISO8601> — paused Paused by user. No further iterations will run until /goal-resume.
6. Confirm to the user: "Paused goal `<slug>`. Resume with /goal-resume."
Hard rules
- Do not cancel or alter any pending ScheduleWakeup. The wakeup prompt explicitly checks `state.status != active` and stops, so a stale wakeup is a no-op.
- Do not modify `rejection_count` or any other field besides `status` and `paused_at`.
- The log entry is append-only.
Durable contract-driven goal execution for Claude Code. A subagent judge gates completion against an explicit Definition of Done.
Repo: bonfire-systems/goalkeeper
Other skills on goalkeeper.
- /goal-chain
Run a linear sequence of goalkeeper goals where the judge gates progression between them. Use when the user invokes /goal-chain "<file>" to start a chain. Also auto-invoked by the judge skill on approval to advance the chain cursor.
Open skill - /goal-clear
Stop and archive the currently active goalkeeper goal. Use when the user invokes /goal-clear to abandon or finalize a goal. Files are moved to .claude/goals/_archive/, never deleted.
Open skill - /goal-judge
The gate. Reviews the active goalkeeper goal against its definition-of-done and either approves (advance / mark done) or rejects (with a structured fix-list). Auto-fired by the goal skill when the validator passes (inline mode), or invoked by the goal-chain orchestrator after
Open skill - /goal-prep
Interactively draft a goalkeeper contract before executing. Use this skill when the user invokes /goal-prep "<rough idea>", or when /goal is called for a slug that has no contract yet. Produces a well-formed contract.md with explicit objective, definition-of-done, validator
Open skill - /goal-resume
Resume a paused or needs_human goalkeeper goal. Use when the user invokes /goal-resume after they've manually unblocked the goal (e.g. fixed a problem the judge flagged).
Open skill - /goal-supervisor
The mission-level supervisor. One level above goals. Reads the user's mission charter and the most-recently-completed goal's artifacts, then decides whether to PROCEED (draft + activate the next goal), declare the mission DONE, or ESCALATE to the user. Use this skill when the
Open skill

