typeui
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Universal UI/UX design principles covering visual hierarchy, interaction laws, typography foundations, and WCAG accessibility requirements. Use when making design decisions not covered by a specific design system, validating principle compliance, or resolving conflicts between
$ npx -y skills add bergside/typeui --skill fundamentals --agent claude-codeHow it fires
How this skill gets triggered: by you, by Claude, or both.
/fundamentalsContext preview
The summary Claude sees to decide when to auto-load this skill.
Universal UI/UX design principles covering visual hierarchy, interaction laws, typography foundations, and WCAG accessibility requirements. Use when making design decisions not covered by a specific design system, validating principle compliance, or resolving conflicts between
name: typeui-fundamentals description: Universal UI/UX design principles covering visual hierarchy, interaction laws, typography foundations, and WCAG accessibility requirements. Use when making design decisions not covered by a specific design system, validating principle compliance, or resolving conflicts between aesthetics and accessibility. Design-system-agnostic and applies to every surface. license: MIT metadata: author: typeui.sh
Universal design principles that define **why** patterns work, **how** to apply them correctly, and **what** accessibility requirements are non-negotiable. These are timeless, design-system-agnostic foundations that apply to every surface regardless of vertical or workflow phase.
Read these files **after** loading the design system (`SKILL.md` / `DESIGN.md` + token modules). The design system tells you *what* token to use; these files explain *why* that decision is correct and *how* to avoid common principle violations.
| File | Purpose | |---|---| | [ui-principles.md](ui-principles.md) | Universal visual design principles — hierarchy, layout rhythm, typography placement, color theory, depth & layering, interaction design, responsive adaptation, component behavior | | [spacing-principles.md](spacing-principles.md) | Spacing-specific principles — 4-point grid, proximity grouping, inner vs outer gaps, vertical and horizontal rhythm, heading→paragraph spacing, section and component spacing tiers | | [ux-principles.md](ux-principles.md) | Interaction & control principles — 30 UX laws, button/control state contracts (9 states), hover/active technique palettes, touch targets, cognitive load, feedback loops | | [typography-principles.md](typography-principles.md) | Typography-specific principles — type system foundations, scale & modular ratios, readability & measure, accessibility, responsive type, brand tone expression through type | | [accessibility.md](accessibility.md) | WCAG 2.1/2.2 compliance — contrast ratios, color-as-information rules, focus visibility, keyboard navigation, motion safety, target sizes, text spacing, semantic structure, ARIA |
These files do not define:
When sources disagree:
1. **Design system** wins for concrete values (colors, sizes, spacing tokens, component specs). 2. **Fundamentals** (this layer) win for structural principles (hierarchy, accessibility, motion logic). 3. **Vertical** wins for process decisions AND content architecture (section order, required sections, industry tone).
Accessibility is non-negotiable at every level — it overrides aesthetic preferences everywhere.
Any design decision not covered by the system's tokens or component rules falls back to the principles here. Never contradict the design system — if a principle and a design-system rule conflict, the design system wins. Flag the conflict for review.
TypeUI is an AI-first platform where you can use design skills, UI prompts, and other resources to enhance AI capabilities to generate better user interfaces and design when building websites and applications.
Repo: bergside/typeui