/skill
Use when creating a skill, converting a memory file into one, debugging skill activation, or structuring skill content. For prompt wording, pair with prompting:prompting.
Claude Code
$ npx -y skills add bendrucker/claude --skill skill --agent claude-code
Codex
$ npx skills add bendrucker/claude --skill skill -a codex -y
Cursor
$ npx skills add bendrucker/claude --skill skill -a cursor -y
Gemini CLI
$ npx skills add bendrucker/claude --skill skill -a gemini-cli -y
GitHub Copilot
$ npx skills add bendrucker/claude --skill skill -a github-copilot -y
OpenCode
$ npx skills add bendrucker/claude --skill skill -a opencode -y
Windsurf
$ npx skills add bendrucker/claude --skill skill -a windsurf -y
SKILL.md
skill.SKILL.mdname: plugin:skill
description: Use when creating a skill, converting a memory file into one, debugging skill activation, or structuring skill content. For prompt wording, pair with prompting:prompting.
argument-hint: "[--validate] [--structure]"
allowed-tools:
- Read
- Write
- Edit
- Glob
- Grep
- Bash
- WebFetch(domain:docs.claude.com)
hooks:
PostToolUse:
- matcher: "Write|Edit"
hooks:
- type: command
command: "bun ${CLAUDE_PLUGIN_ROOT}/skills/skill/scripts/check-namespace.ts"
- type: command
command: "bun ${CLAUDE_PLUGIN_ROOT}/skills/skill/scripts/check-structure.ts"
- type: command
command: "bun ${CLAUDE_PLUGIN_ROOT}/skills/skill/scripts/check-lint.ts"Claude Code Skills Development
Arguments
Run a check against a skill path in `$ARGUMENTS`, defaulting to the skill you just edited:
- `--validate`: run `skill-lint` (see [Validation](#validation)) for frontmatter, naming, and reference depth.
- `--structure`: run `${CLAUDE_SKILL_DIR}/scripts/check-structure.ts` for the SKILL.md, `scripts/`, `references/`, `assets/` layout.
With neither flag, use the skill as an authoring reference.
Skill Structure
---
name: plugin-name:skill-name
description: Third-person capability description with trigger terms
argument-hint: "[--flag] [<positional>]"
allowed-tools: [Read, Grep, Glob]
model: sonnet
effort: low
context: fork
agent: Explore
background: false
user-invocable: false
hooks:
PreToolUse:
- matcher: "Bash"
hooks:
- type: command
command: "./scripts/validate.sh"
once: true
---Required Fields
- `name`: Lowercase letters, numbers, hyphens only (max 64 chars). See [Naming](#naming).
- `description`: Third-person, includes trigger terms and use cases (max 1024 chars).
Optional Fields
- `argument-hint`: Arguments the skill accepts, shown in the slash menu after the skill name. See [Argument Hints](#argument-hints).
- `allowed-tools`: Tools Claude can use without permission when skill is active
- `model`: Override the conversation's model. Prefer a tier alias (`haiku`, `sonnet`, `opus`, `fable`) or `inherit` over a dated model ID.
- `effort`: Reasoning effort while the skill is active, whether the user types it as a slash command or the model invokes it through the Skill tool. Defaults to the conversation's effort. See [Reasoning Effort](references/patterns.md#reasoning-effort) for levels and cache cost by model.
- `context`: Set to `fork` to run in isolated subagent context
- `agent`: Agent type when `context: fork` (`Explore`, `Plan`, `general-purpose`, or custom)
- `background`: Only with `context: fork`. `false` waits for the fork's result in the invoking turn instead of backgrounding it. Default `true`.
- `user-invocable`: Hide from slash menu when `false` (default: `true`)
- `disable-model-invocation`: Block model (Skill-tool) invocation and drop the skill's name and description from the always-on catalog (zero recurring context cost); still slash-invocable. Opposite of `user-invocable: false`, which hides the slash menu but keeps the description loaded for the model.
- `hooks`: Skill-scoped hooks (`PreToolUse`, `PostToolUse`, `Stop`)
Naming
Plugin skills use `plugin-name:skill-name` with a colon namespace (e.g., `gitlab:ci`, `things:url`). The part after the colon should not repeat the plugin name. Skip the prefix when name equals plugin name. For standalone skills, use a specific gerund form (verb + -ing): `processing-pdfs`, `analyzing-data`.
Storage
`~/.claude/skills/` (personal), `.claude/skills/` (project), plugins (bundled)
Skill Authoring Best Practices
Load the `prompting` skill before writing a skill body or a reference file. The sections below cover what is specific to Claude Code skills.
Descriptions
The `description` field is the pointer Claude scans to decide whether to activate the skill. Write it for the model and make it slightly pushy, since under-triggering is the common failure.
List triggers: the requests that call for the skill. End with the boundary to any sibling skill a request could land on. Tools, techniques, and capabilities go in the body.
description: Use when timing a program or command, asking whether a change or version made it faster, or building a benchmark harness. For repeated optimization toward a target, use performance:hill-climb.
Gotchas
Record failure modes hit in practice in a `## Gotchas` section, and grow it as edge cases surface.
Progressive Disclosure
Keep `SKILL.md` a concise hub and push details into `references/`, `scripts/`, and `assets/`, organized by domain. Point to each file with when to read it.
A model-invocable skill's `description` costs tokens in every session. Keep an invoked skill's body under roughly 4k tokens, since it is re-injected in full at every compaction. A `references/` file costs nothing until its pointer fires.
Split one skill into two by invocation when the branches need different frontmatter: a different `model`, different `allowed-tools`, or one branch routed by the model while the other stays user-invoked.
State and Scripts
Store state that must survive plugin upgrades (logs, JSON records, SQLite, a first-run `config.json` of user answers) in `${CLAUDE_PLUGIN_DATA}`. Point to bundled scripts with "Run script.py" to execute and "See script.py" to read.
On-Demand Hooks
Skill-scoped hooks activate when the skill is invoked and last for the session. Use them for guardrails that belong only in the skill's context, such as blocking destructive commands during prod operations.
Content Features
String Substitutions
| Variable | Description | | :---------------------- | :------------------------------------------------------------------------------- | | `$ARGUMENTS` | All arguments passed w
Read more
name: plugin:skill
description: Use when creating a skill, converting a memory file into one, debugging skill activation, or structuring skill content. For prompt wording, pair with prompting:prompting.
argument-hint: "[--validate] [--structure]"
allowed-tools:
- Read
- Write
- Edit
- Glob
- Grep
- Bash
- WebFetch(domain:docs.claude.com)
hooks:
PostToolUse:
- matcher: "Write|Edit"
hooks:
- type: command
command: "bun ${CLAUDE_PLUGIN_ROOT}/skills/skill/scripts/check-namespace.ts"
- type: command
command: "bun ${CLAUDE_PLUGIN_ROOT}/skills/skill/scripts/check-structure.ts"
- type: command
command: "bun ${CLAUDE_PLUGIN_ROOT}/skills/skill/scripts/check-lint.ts"Claude Code Skills Development
Arguments
Run a check against a skill path in `$ARGUMENTS`, defaulting to the skill you just edited:
- `--validate`: run `skill-lint` (see [Validation](#validation)) for frontmatter, naming, and reference depth.
- `--structure`: run `${CLAUDE_SKILL_DIR}/scripts/check-structure.ts` for the SKILL.md, `scripts/`, `references/`, `assets/` layout.
With neither flag, use the skill as an authoring reference.
Skill Structure
---
name: plugin-name:skill-name
description: Third-person capability description with trigger terms
argument-hint: "[--flag] [<positional>]"
allowed-tools: [Read, Grep, Glob]
model: sonnet
effort: low
context: fork
agent: Explore
background: false
user-invocable: false
hooks:
PreToolUse:
- matcher: "Bash"
hooks:
- type: command
command: "./scripts/validate.sh"
once: true
---Required Fields
- `name`: Lowercase letters, numbers, hyphens only (max 64 chars). See [Naming](#naming).
- `description`: Third-person, includes trigger terms and use cases (max 1024 chars).
Optional Fields
- `argument-hint`: Arguments the skill accepts, shown in the slash menu after the skill name. See [Argument Hints](#argument-hints).
- `allowed-tools`: Tools Claude can use without permission when skill is active
- `model`: Override the conversation's model. Prefer a tier alias (`haiku`, `sonnet`, `opus`, `fable`) or `inherit` over a dated model ID.
- `effort`: Reasoning effort while the skill is active, whether the user types it as a slash command or the model invokes it through the Skill tool. Defaults to the conversation's effort. See [Reasoning Effort](references/patterns.md#reasoning-effort) for levels and cache cost by model.
- `context`: Set to `fork` to run in isolated subagent context
- `agent`: Agent type when `context: fork` (`Explore`, `Plan`, `general-purpose`, or custom)
- `background`: Only with `context: fork`. `false` waits for the fork's result in the invoking turn instead of backgrounding it. Default `true`.
- `user-invocable`: Hide from slash menu when `false` (default: `true`)
- `disable-model-invocation`: Block model (Skill-tool) invocation and drop the skill's name and description from the always-on catalog (zero recurring context cost); still slash-invocable. Opposite of `user-invocable: false`, which hides the slash menu but keeps the description loaded for the model.
- `hooks`: Skill-scoped hooks (`PreToolUse`, `PostToolUse`, `Stop`)
Naming
Plugin skills use `plugin-name:skill-name` with a colon namespace (e.g., `gitlab:ci`, `things:url`). The part after the colon should not repeat the plugin name. Skip the prefix when name equals plugin name. For standalone skills, use a specific gerund form (verb + -ing): `processing-pdfs`, `analyzing-data`.
Storage
`~/.claude/skills/` (personal), `.claude/skills/` (project), plugins (bundled)
Skill Authoring Best Practices
Load the `prompting` skill before writing a skill body or a reference file. The sections below cover what is specific to Claude Code skills.
Descriptions
The `description` field is the pointer Claude scans to decide whether to activate the skill. Write it for the model and make it slightly pushy, since under-triggering is the common failure.
List triggers: the requests that call for the skill. End with the boundary to any sibling skill a request could land on. Tools, techniques, and capabilities go in the body.
description: Use when timing a program or command, asking whether a change or version made it faster, or building a benchmark harness. For repeated optimization toward a target, use performance:hill-climb.
Gotchas
Record failure modes hit in practice in a `## Gotchas` section, and grow it as edge cases surface.
Progressive Disclosure
Keep `SKILL.md` a concise hub and push details into `references/`, `scripts/`, and `assets/`, organized by domain. Point to each file with when to read it.
A model-invocable skill's `description` costs tokens in every session. Keep an invoked skill's body under roughly 4k tokens, since it is re-injected in full at every compaction. A `references/` file costs nothing until its pointer fires.
Split one skill into two by invocation when the branches need different frontmatter: a different `model`, different `allowed-tools`, or one branch routed by the model while the other stays user-invoked.
State and Scripts
Store state that must survive plugin upgrades (logs, JSON records, SQLite, a first-run `config.json` of user answers) in `${CLAUDE_PLUGIN_DATA}`. Point to bundled scripts with "Run script.py" to execute and "See script.py" to read.
On-Demand Hooks
Skill-scoped hooks activate when the skill is invoked and last for the session. Use them for guardrails that belong only in the skill's context, such as blocking destructive commands during prod operations.
Content Features
String Substitutions
| Variable | Description | | :---------------------- | :------------------------------------------------------------------------------- | | `$ARGUMENTS` | All arguments passed w
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- Which coding agents can use skill?
- skill installs in Claude Code, Codex, Cursor, Gemini CLI, GitHub Copilot, OpenCode and Windsurf with the skills CLI, using each agent's flag shown on this page. Flowy's auto-invocation, which fires a skill when your prompt matches, runs in Claude Code only.

