/agent-team
Orchestrating Claude Code agent teams. Use when creating teams, spawning teammates, assigning tasks, configuring teammate modes, or setting up team quality gate hooks.
Claude Code
$ npx -y skills add bendrucker/claude --skill agent-team --agent claude-code
Codex
$ npx skills add bendrucker/claude --skill agent-team -a codex -y
Cursor
$ npx skills add bendrucker/claude --skill agent-team -a cursor -y
Gemini CLI
$ npx skills add bendrucker/claude --skill agent-team -a gemini-cli -y
GitHub Copilot
$ npx skills add bendrucker/claude --skill agent-team -a github-copilot -y
OpenCode
$ npx skills add bendrucker/claude --skill agent-team -a opencode -y
Windsurf
$ npx skills add bendrucker/claude --skill agent-team -a windsurf -y
SKILL.md
agent-team.SKILL.mdname: agents:agent-team
description: Orchestrating Claude Code agent teams. Use when creating teams, spawning teammates, assigning tasks, configuring teammate modes, or setting up team quality gate hooks.
argument-hint: "[--plan-approval] [--delegate] [--shutdown]"
disable-model-invocation: true
allowed-tools:
- Read
- Write
- Edit
- Glob
- Grep
- Bash
- WebFetch(domain:code.claude.com)
Agent Teams
Arguments
These select a team mode up front instead of toggling it interactively (see [Team Lifecycle](#team-lifecycle)):
- `--delegate`: start the lead in delegate mode, coordination-only with no direct implementation. Default: the lead can implement.
- `--plan-approval`: require teammates to plan before implementing, read-only until the lead approves. Default: off.
- `--shutdown`: shut the current team down, teammates first and then the team, then stop. Default: create or operate a team.
Team Lifecycle
Describe the task and team structure in natural language. Claude creates the team, spawns teammates, and coordinates work. Delegate mode also toggles interactively with Shift+Tab. Always shut down via the lead: teammates individually, then the team.
Task Management
Tasks: pending, in progress, completed. Tasks can depend on other tasks — blocked tasks unlock automatically when dependencies complete.
- **Lead assigns**: tell the lead which task to assign
- **Self-claim**: teammates pick up unassigned, unblocked tasks after finishing
- File locking prevents race conditions on simultaneous claims
Communication
- **message**: send to one specific teammate
- **broadcast**: send to all teammates (use sparingly — costs scale with team size)
- Messages deliver automatically; the lead doesn't need to poll
- Idle notifications are automatic when a teammate finishes a turn
Architecture
Teams are stored locally:
- **Team config**: `~/.claude/teams/{team-name}/config.json`
- **Task list**: `~/.claude/tasks/{team-name}/`
The config contains a `members` array with each teammate's name, agent ID, and type. Teammates read this file to discover each other.
Teammates inherit the lead's permission settings at spawn. Each loads project context (CLAUDE.md, MCP servers, skills) plus the spawn prompt — the lead's conversation history does not carry over.
Limitations
- No session resumption for in-process teammates (`/resume` won't restore them)
- Task status can lag — check and nudge if stuck
- One team per session, no nested teams
- Lead is fixed for the team's lifetime
Known Issues
- **tmux backend**: teammates spawned in tmux panes may never receive their initial prompt or poll their inbox, causing them to idle indefinitely ([#23415](https://github.com/anthropics/claude-code/issues/23415)). A separate race condition between pane creation and shell initialization can prevent the `claude` command from executing at all ([#25315](https://github.com/anthropics/claude-code/issues/25315)). Use `in-process` backend (the default) as a workaround.
References
- [references/hooks.md](references/hooks.md): `TeammateIdle` and `TaskCompleted` quality gate hooks
- [references/practices.md](references/practices.md): task sizing, when to use teams, decomposition, model selection, worktree dispatch
- [references/interaction.md](references/interaction.md): display modes, keyboard shortcuts, direct teammate interaction
- [Agent Teams Documentation](https://code.claude.com/docs/en/agent-teams)
Read more
name: agents:agent-team description: Orchestrating Claude Code agent teams. Use when creating teams, spawning teammates, assigning tasks, configuring teammate modes, or setting up team quality gate hooks. argument-hint: "[--plan-approval] [--delegate] [--shutdown]" disable-model-invocation: true allowed-tools: - Read - Write - Edit - Glob - Grep - Bash - WebFetch(domain:code.claude.com)
Agent Teams
Arguments
These select a team mode up front instead of toggling it interactively (see [Team Lifecycle](#team-lifecycle)):
- `--delegate`: start the lead in delegate mode, coordination-only with no direct implementation. Default: the lead can implement.
- `--plan-approval`: require teammates to plan before implementing, read-only until the lead approves. Default: off.
- `--shutdown`: shut the current team down, teammates first and then the team, then stop. Default: create or operate a team.
Team Lifecycle
Describe the task and team structure in natural language. Claude creates the team, spawns teammates, and coordinates work. Delegate mode also toggles interactively with Shift+Tab. Always shut down via the lead: teammates individually, then the team.
Task Management
Tasks: pending, in progress, completed. Tasks can depend on other tasks — blocked tasks unlock automatically when dependencies complete.
- **Lead assigns**: tell the lead which task to assign
- **Self-claim**: teammates pick up unassigned, unblocked tasks after finishing
- File locking prevents race conditions on simultaneous claims
Communication
- **message**: send to one specific teammate
- **broadcast**: send to all teammates (use sparingly — costs scale with team size)
- Messages deliver automatically; the lead doesn't need to poll
- Idle notifications are automatic when a teammate finishes a turn
Architecture
Teams are stored locally:
- **Team config**: `~/.claude/teams/{team-name}/config.json`
- **Task list**: `~/.claude/tasks/{team-name}/`
The config contains a `members` array with each teammate's name, agent ID, and type. Teammates read this file to discover each other.
Teammates inherit the lead's permission settings at spawn. Each loads project context (CLAUDE.md, MCP servers, skills) plus the spawn prompt — the lead's conversation history does not carry over.
Limitations
- No session resumption for in-process teammates (`/resume` won't restore them)
- Task status can lag — check and nudge if stuck
- One team per session, no nested teams
- Lead is fixed for the team's lifetime
Known Issues
- **tmux backend**: teammates spawned in tmux panes may never receive their initial prompt or poll their inbox, causing them to idle indefinitely ([#23415](https://github.com/anthropics/claude-code/issues/23415)). A separate race condition between pane creation and shell initialization can prevent the `claude` command from executing at all ([#25315](https://github.com/anthropics/claude-code/issues/25315)). Use `in-process` backend (the default) as a workaround.
References
- [references/hooks.md](references/hooks.md): `TeammateIdle` and `TaskCompleted` quality gate hooks
- [references/practices.md](references/practices.md): task sizing, when to use teams, decomposition, model selection, worktree dispatch
- [references/interaction.md](references/interaction.md): display modes, keyboard shortcuts, direct teammate interaction
- [Agent Teams Documentation](https://code.claude.com/docs/en/agent-teams)
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Questions about agent-team.
- Which coding agents can use agent-team?
- agent-team installs in Claude Code, Codex, Cursor, Gemini CLI, GitHub Copilot, OpenCode and Windsurf with the skills CLI, using each agent's flag shown on this page. Flowy's auto-invocation, which fires a skill when your prompt matches, runs in Claude Code only.

