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/show-me

Explain the current topic or a proposed design visually with types and signatures, pseudocode, a call tree, a component tree, a file tree, a diff, a whole block, a Mermaid diagram, or a published Artifact.

From plugin
bendrucker-claude
1685 skills10 agents1 MCP
Install
$ npx -y skills add bendrucker/claude --skill show-me --agent claude-code

How it fires

How this skill gets triggered: by you, by Claude, or both.

  • Fires itselfAuto-invocation. Claude auto-loads it when your prompt matches the work.Auto-invocation is when the right skill fires by itself at the right moment, driven by a FLOW.md router and a hook, instead of you invoking it by name. It is the difference between a skill being installed and a skill actually getting used.Read the full definition →
  • You can call itInvoke it directly when you want it.
  • Slash command/show-me

Context preview

The summary Claude sees to decide when to auto-load this skill.

Explain the current topic or a proposed design visually with types and signatures, pseudocode, a call tree, a component tree, a file tree, a diff, a whole block, a Mermaid diagram, or a published Artifact.

SKILL.md

show-me.SKILL.md
name: show-me
description: Explain the current topic or a proposed design visually with types and signatures, pseudocode, a call tree, a component tree, a file tree, a diff, a whole block, a Mermaid diagram, or a published Artifact.
argument-hint: "[<what to show>]"
disable-model-invocation: true

Show Me

Explain $ARGUMENTS visually. Pick the smallest view that makes the point, and keep the prose around it short.

Arguments

With no argument, show the current topic of conversation.

Formats

Pick one format or several, rarely all.

Types and Signatures

The shape of code before an implementation exists, showing the interface and the seam:

interface Skill {
  name: string
  body: string
}

interface SkillSource {
  read(name: string): Promise<Skill>
}

function expand(command: string, source: SkillSource): Promise<string>

Pseudocode

Logic or an algorithm:

on(save)
  if content is unchanged
    return cached result
  write new content
  return fresh result

Call Tree

Runtime control flow inside one process:

submitForm
  createSession
    persistPrompt
    launchAgent
  navigateToSession

Component Tree

UI structure:

<SessionPage> (apps/example/src/routes/session.tsx)
  useSessionEvents()
  <SessionToolbar> (packages/ui)
  <SessionTimeline>

File Tree

File responsibility or the shape of a refactor:

src/
├── commands/       # parses user actions
├── sessions/       # owns session state
└── transport.ts    # sends API requests

Diff

A change against a shape that already exists:

Component tree:

 <SessionPage>
   useSessionEvents()
   <SessionToolbar>
+    <RunSkillButton />
   <SessionTimeline>
+    <SkillResultCard />

File tree:

 src/
 ├── commands/
+│   └── show-me.ts       # expands the slash command
 ├── sessions/
-└── transport.ts
+└── transport/
+    ├── client.ts
+    └── stream.ts

Call tree:

 submitForm
   createSession
     persistPrompt
+    expandSkillMention
     launchAgent
   navigateToSession
+    subscribeToEvents

State and control flow:

 on(save)
-  write content
-  return result
+  if content is unchanged
+    return cached result
+  write new content
+  return fresh result

Whole Block

Most of the block is new, omitted context would hide ownership or order, or the user needs a copyable target shape:

function expandSkill(command: string): string {
  const skillName = command.slice(1)
  return `use the ${skillName} skill`
}

Mermaid

Interaction that crosses modules or processes, and data flow through them:

sequenceDiagram
    participant User
    participant UI
    participant Daemon
    User->>UI: choose command
    UI->>Daemon: send expanded prompt
    Daemon-->>UI: stream result

Artifact

A rendered UI, a layout, a state comparison, or a concept too dense for Mermaid. Publish it as an Artifact.

Planning

When the topic is work not yet done, show the proposed shape rather than describing it. Types and signatures carry a design first, then the call tree, then the file layout. Where the work changes something that exists, show the proposal as a diff.

Scope

Place each visual next to the short text it supports.

Keep only the calls, files, props, states, and seams that answer the question on the table.

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