Skip to content
Development
Skill

/show-me

Explain the current topic or a proposed design visually with types and signatures, pseudocode, a call tree, a component tree, a file tree, a diff, a whole block, a Mermaid diagram, or a published Artifact.

From plugin
claude
1882 skills12 agents1 MCP

Claude Code

$ npx -y skills add bendrucker/claude --skill show-me --agent claude-code

SKILL.md

show-me.SKILL.md
name: show-me
description: Explain the current topic or a proposed design visually with types and signatures, pseudocode, a call tree, a component tree, a file tree, a diff, a whole block, a Mermaid diagram, or a published Artifact.
argument-hint: "[<what to show>]"
disable-model-invocation: true

Show Me

Explain $ARGUMENTS visually. Pick the smallest view that makes the point, and keep the prose around it short.

Arguments

With no argument, show the current topic of conversation.

Formats

Pick one format or several, rarely all.

Types and Signatures

The shape of code before an implementation exists, showing the interface and the seam:

interface Skill {
  name: string
  body: string
}

interface SkillSource {
  read(name: string): Promise<Skill>
}

function expand(command: string, source: SkillSource): Promise<string>

Pseudocode

Logic or an algorithm:

on(save)
  if content is unchanged
    return cached result
  write new content
  return fresh result

Call Tree

Runtime control flow inside one process:

submitForm
  createSession
    persistPrompt
    launchAgent
  navigateToSession

Component Tree

UI structure:

<SessionPage> (apps/example/src/routes/session.tsx)
  useSessionEvents()
  <SessionToolbar> (packages/ui)
  <SessionTimeline>

File Tree

File responsibility or the shape of a refactor:

src/
├── commands/       # parses user actions
├── sessions/       # owns session state
└── transport.ts    # sends API requests

Diff

A change against a shape that already exists:

Component tree:

 <SessionPage>
   useSessionEvents()
   <SessionToolbar>
+    <RunSkillButton />
   <SessionTimeline>
+    <SkillResultCard />

File tree:

 src/
 ├── commands/
+│   └── show-me.ts       # expands the slash command
 ├── sessions/
-└── transport.ts
+└── transport/
+    ├── client.ts
+    └── stream.ts

Call tree:

 submitForm
   createSession
     persistPrompt
+    expandSkillMention
     launchAgent
   navigateToSession
+    subscribeToEvents

State and control flow:

 on(save)
-  write content
-  return result
+  if content is unchanged
+    return cached result
+  write new content
+  return fresh result

Whole Block

Most of the block is new, omitted context would hide ownership or order, or the user needs a copyable target shape:

function expandSkill(command: string): string {
  const skillName = command.slice(1)
  return `use the ${skillName} skill`
}

Mermaid

Interaction that crosses modules or processes, and data flow through them:

sequenceDiagram
    participant User
    participant UI
    participant Daemon
    User->>UI: choose command
    UI->>Daemon: send expanded prompt
    Daemon-->>UI: stream result

Artifact

A rendered UI, a layout, a state comparison, or a concept too dense for Mermaid. Publish it as an Artifact.

Planning

When the topic is work not yet done, show the proposed shape rather than describing it. Types and signatures carry a design first, then the call tree, then the file layout. Where the work changes something that exists, show the proposal as a diff.

Scope

Place each visual next to the short text it supports.

Keep only the calls, files, props, states, and seams that answer the question on the table.

End the reply once the question is answered, on the last visual or one sentence after it. Observations the user did not ask about, such as stubs, latent bugs, open decisions, or an offer to build it, wait for the user to ask.

Read more
@bendrucker
Ships withclaude

My personal plugin marketplace for Claude Code, Anthropic's AI coding assistant.

1882 skills12 agents1 MCP
Get the whole plugin

Stars on GitHub

Momentum

stars in total
18
Star history of bendrucker/claude on GitHub, a chart by star-history.com

Other skills on claude.

cli

cli

Type-safe CLI argument parsing with commander and @commander-js/extra-typings, the standard parser for this repo's Bun scripts.…

@bendrucker@bendruckerInstall Skill
prose-lab

prose-lab

Turn the user's labels on repo prose, or their notes from reviewing a document in Plannotator, into calibrated Vale rules.

@bendrucker@bendruckerInstall Skill
activity

activity

Report real device usage from ActivityWatch. Covers per-app time, window titles, and active vs idle spans. Use when asked "what…

@bendrucker@bendruckerInstall Skill
agent-team

agent-team

Orchestrating Claude Code agent teams. Use when creating teams, spawning teammates, assigning tasks, configuring teammate modes,…

@bendrucker@bendruckerInstall Skill
handoff

handoff

Hand the current conversation off to a fresh background agent that picks up the work immediately, so you can step away and track…

@bendrucker@bendruckerInstall Skill

More skills from other plugins.

brainstorming
Auto-invoked

brainstorming

You MUST use this before any creative work - creating features, building components, adding functionality, modifying behavior, or…

@obra@obraInstall Skill
ask-matt

ask-matt

Ask which skill or flow fits your situation. A router over the skills in this repo.

skills11d309k
@mattpocock@mattpocockInstall Skill
accessibility
Auto-invoked

accessibility

Design, implement, and audit accessible UI to WCAG 2.2 Level AA across Web, iOS, and Android — semantic ARIA roles and labels,…

ecc12d293k
@affaan-m@affaan-mInstall Skill
compiler-commit

compiler-commit

Use when you want to verify compiler changes and commit with the correct convention. Runs tests, lint, and format, then commits…

react1d252k
@facebook@facebookInstall Skill

Questions about show-me.

Which coding agents can use show-me?
show-me installs in Claude Code, Codex, Cursor, Gemini CLI, GitHub Copilot, OpenCode and Windsurf with the skills CLI, using each agent's flag shown on this page. Flowy's auto-invocation, which fires a skill when your prompt matches, runs in Claude Code only.