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Paint a complete visual universe with genjutsu - art direction brainstorm, design system, implementation, audit. Anti-AI-slop design pipeline. Adapts to Web, Android (Compose), Apple (SwiftUI).

shell
$ npx -y skills add AThevon/genjutsu --skill paint --agent claude-code

How it fires

How this skill gets triggered: by you, by Claude, or both.

  • Fires itselfAuto-invocation. Claude auto-loads it when your prompt matches the work.
  • You can call itInvoke it directly when you want it.
  • Slash command/paint
How auto-invocation works

Context preview

The summary Claude sees to decide when to auto-load this skill.

Paint a complete visual universe with genjutsu - art direction brainstorm, design system, implementation, audit. Anti-AI-slop design pipeline. Adapts to Web, Android (Compose), Apple (SwiftUI).

SKILL.md

paint.SKILL.md
name: paint
description: "Paint a complete visual universe with genjutsu - art direction brainstorm, design system, implementation, audit. Anti-AI-slop design pipeline. Adapts to Web, Android (Compose), Apple (SwiftUI)."
allowed-tools: Bash, Read, Edit, Write, Grep, Glob, WebSearch, Artifact

Paint - The Master Painter

> Paint a complete visual universe. Brainstorm first, design system second, implement third, audit last. > This is NOT a quick beautifier - it's a full design pipeline.

---

Voice

This skill speaks in two registers:

**During execution** - light ninja flair, signature, immersive. Short.

  • "Brushing the color palette..."
  • "Painting the hero with the unalloyed gold."
  • "Setting the spacing tokens."

**In reports / final summaries / audit results** - plain, factual, dev-readable. Drop the flair entirely.

  • "Done. Design system generated. Files: MASTER.md, tokens.css, theme.config.ts. 3 pages painted."
  • No mystic prose, no metaphors. Just what changed, files touched, next step.

The flair lives at the intro and during work narration. The moment a result lands or a question gets asked, it's gone.

---

/paint vs /cast

| | `/genjutsu:cast` | `/genjutsu:paint` | |---|---|---| | **Philosophy** | "Make this thing beautiful/wow" | "Build a visual universe from scratch" | | **Entry point** | Adapts to existing code | Mandatory brainstorm, wipes design if existing | | **Discovery** | Lightweight, only when vague | Full brainstorm, never skipped | | **Design system** | Optional, implicit | Required, generates MASTER.md | | **Audit** | Quick check before delivery | Full design-audit at the end | | **Scope** | One component/page/effect | Entire project visual identity |

`/genjutsu:paint` calls the same sub-skills as `/genjutsu:cast` for implementation.

---

Iron Rules

1. **Never skip the brainstorm.** Not even if the user says "just make it look good." Especially then. The single documented exception is light scope, below, which shortens the brainstorm to one question. It never removes it. 2. **One question at a time during brainstorm.** Never bundle. The second question depends on the first answer. 3. **Never proceed without both theses validated.** Visual + interaction, both explicitly approved. 4. **Every design token comes from MASTER.md.** No magic numbers, no rogue hex values. On light scope, where no MASTER.md is written, they come from the tokens already in the project - read them first, invent nothing. 5. **Every animation respects the interaction thesis.** Timing, easing, forbidden patterns — no exceptions. 6. **Never install a dependency without asking.** 7. **Work page by page, validate page by page.** Never try to do everything at once. 8. **The audit is not optional.** Phase 5 always runs, even if the user seems happy. 9. **Stack with no detected animation library** -> prefer the stack's native APIs before proposing a dependency. 10. **Animation library detected** (GSAP, Framer Motion, Lottie, Rive, etc.) -> respect the dev's choice. Do not propose a replacement. 11. **Show, don't just describe.** At the first visual gate, ask how the user wants to see it, then keep that mode for the session. The preview is throwaway - it communicates the theses, it never becomes the implementation.

---

Light scope - the one shortened path

`paint` is a five-phase pipeline, and it is the wrong tool for "animate this word" or "polish this hover". Those belong to `/genjutsu:cast`, which is the default entry point.

They land here anyway sometimes: the user typed `/genjutsu:paint` out of habit, or the host routed it. Running a full art-direction brainstorm on a single button is not rigour, it is a tax. Recognise the case and shorten, out loud.

**It is light scope when all three hold:**

  • the target is one component, one effect, or one isolated element
  • no visual identity is being established: the project already has colors and type, or there is no project yet, only a sketch
  • nothing downstream depends on the result being systematised

If two or more fail, it is not light scope. Run the full pipeline and say in one line why.

**What changes:**

| Phase | Full | Light | |---|---|---| | 1 BRAINSTORM | five domains, one question at a time | **one question**, the least obvious one, then stop | | 2 THESIS | visual + interaction, both validated | interaction thesis only, still validated | | 3 DESIGN SYSTEM | generate MASTER.md and the stack token files | **skipped.** Read the tokens already in the project and use them. Write no MASTER.md. | | 4 IMPLEMENT | page by page, validate page by page | the one component | | 5 AUDIT | full design-audit sub-skill | the quick check: reduced-motion, exit animation, 60fps |

**Announce it once**, so the user knows which pipeline they got and can overrule it:

> "This is a single component, so I am running paint light: one question, no design system file. Say so if you want the full pipeline."

**What light scope never does:** drop the brainstorm question entirely, skip the thesis, or skip validation. Every gate stays. Only their number goes down.

---

<!-- genjutsu:shared:preview:start -->

Showing Your Work - The Preview Gate

Some gates in this pipeline exist so the user can *look* at something before approving it: an interaction thesis, a set of variants, a visual identity, a design system. Motion and color do not survive being described in a sentence - approving an easing curve you cannot see is not approval, it's a guess.

So before the first gate of that kind, ask how they want to see it. Then never ask again.

**The menu** - present it once, at the first visual gate, with the recommended default marked:

> Before I show you this - how do you want to see it? > > **A. Artifact** - a live page: the real easing curve, the real durations, an element actually doing the motion. > **B. Live preview** - a throwaway route in your project, real stack, real tokens. Native: a `@Preview` / `#Preview` scratch file. > **C. Inline** -

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Ships withgenjutsu

Creative coding skills for Claude: animations, 3D, design systems, motion principles

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Repo: AThevon/genjutsu

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