Creative coding skills for Claude: animations, 3D, design systems, motion principles
> /plugin marketplace add AThevon/genjutsu> /plugin install genjutsu@genjutsu
FAQ
genjutsu is a Claude Code plugin with 2 hand-picked skills for development work, indexed on Flowy. Install it with the command on its page. It includes cast, paint. Its skills do not fire on their own yet. Request auto-invocation to have Flowy route them as you prompt. Free and open source.
Repo: AThevon/genjutsu
Creative coding skills for Claude Code, claude.ai and Cowork - transforms any interface from functional to exceptional through motion design, interaction patterns, and visual systems. Covers Web (React, Vue, Svelte, vanilla CSS, Three.js, Canvas), Android (Jetpack Compose, Compose Multiplatform), and Apple (SwiftUI iOS + macOS).
v3.0 - rebrand: this plugin used to be called
creative-excellence. The skills/creative-excellence:creative-excellenceand/creative-excellence:design-excellenceare now/genjutsu:castand/genjutsu:paint. See CHANGELOG.md for the migration steps if you had v2.x installed.
genjutsu.athevon.dev is built with genjutsu itself. The ink on it is painted by your own scroll, and every mark is drawn in code, no image assets.
| Page | What is in it |
|---|---|
| Overview | What genjutsu is, how the pieces fit, the shortest path to seeing something move |
| Install | Both surfaces, verifying the install, updating, uninstalling |
cast | The seven-stage pipeline, its two validation gates, how to write a good request |
paint | The five phases, the two theses, what lands in your repo |
| Modules | All fifteen, by family: foundations, web, Apple, Android |
| Principles | The rules the skills enforce, and why each one exists |
| FAQ | Plans, dependencies, cast against paint, what to check when output feels generic |
/genjutsu:cast - The IllusionistTakes any creative request and makes it exceptional. Adapts to your stack and scope.
Pipeline: Scan stack -> Evaluate scope -> Propose interaction thesis -> Load sub-skills -> Implement -> Mini-audit
SharedTransitionLayout flow/genjutsu:paint - The Master PainterBuilds a complete visual universe from scratch. Brainstorm first, implement second.
Pipeline: Brainstorm -> Define visual + interaction thesis -> Generate design system -> Implement -> Full audit
MASTER.md design system (Tailwind/CSS for web, Theme.kt for Compose, Color+App.swift for SwiftUI, commonMain for CMP)| Situation | Skill |
|---|---|
| "Add a scroll animation to this section" | /genjutsu:cast |
| "Make this dropdown feel snappy" | /genjutsu:cast |
| "Add a snappy spring to this Compose button" | /genjutsu:cast |
| "Polish the matchedGeometryEffect on this SwiftUI screen" | /genjutsu:cast |
| "Redesign the entire landing page" | /genjutsu:paint |
| "Build me a portfolio from scratch" | /genjutsu:paint |
| "Build a SwiftUI iOS app design system from scratch" | /genjutsu:paint |
| "Bootstrap a Compose Multiplatform design system" | /genjutsu:paint |
Both skills stop and wait for your approval at a handful of points: the interaction thesis, the variants, the visual identity, the design system. A sentence cannot carry an easing curve and a list of hex codes cannot carry a palette, so before the first of those gates the skill asks how you want to see it.
| Mode | What you get |
|---|---|
| Artifact | A live page. The easing curve plotted with its exact value, an element actually performing the motion with a replay button, the raw numbers, a reduced-motion toggle. For a design system: swatches with their contrast ratios, a real type specimen, the five states of every component. |
| Live preview | A throwaway route in your own project - real stack, real tokens, real components. On Compose or SwiftUI, a @Preview / #Preview scratch file. Deleted once you have approved. |
| Inline | The sentence, in the conversation. Still the right answer for a 150ms hover. |
You are asked once. The choice holds for the rest of the session, later gates just announce the mode, and you switch by saying so. The preview is always throwaway: it exists to be looked at, never to become the implementation.
Internal modules loaded dynamically by the orchestrators. Not invocable directly.
| Sub-skill | Scope | Files |
|---|---|---|
| motion-principles | Timing, easing, cross-platform reduced-motion API, BAD/GOOD do-not rules | SKILL + 3 references |
| Sub-skill | Scope | Files |
|---|---|---|
| mobile-principles | Touch targets, no-hover doctrine, thumb zones, safe areas, gestures, mobile perf budgets | SKILL + 2 references |
| desktop-principles | Hover-mandatory, pointer precision, keyboard shortcuts, multi-window, focus management | SKILL + 2 references |
| design-audit | Multi-stack greps (web/Compose/SwiftUI), bundle size, Layout Inspector, Instruments Hitches | SKILL |
| ui-ux-pro-max | Design system intelligence (84 styles, 192 palettes, 74 font pairings, 25 charts, 22 stacks) | SKILL + data + scripts |
| Sub-skill | Scope | Files |
|---|---|---|
| gsap | Core, timeline, ScrollTrigger, plugins | SKILL + 4 references |
| framer-motion | AnimatePresence, layout, gestures, motion values | SKILL + 1 reference |
| css-native | Scroll-driven, View Transitions, @starting-style | SKILL + 1 reference |
| threejs-r3f | Three.js, React Three Fiber, shaders, postprocessing | SKILL + 2 references |
| canvas-generative | Particles, flow fields, noise, fractals, L-systems | SKILL + 1 reference |
| Sub-skill | Scope | Files |
|---|---|---|
| compose-motion | animate*AsState, AnimatedVisibility, SharedTransitionLayout, springs, gestures | SKILL + 3 references |
| compose-graphics | M3 Expressive motion physics, AGSL shaders (Android 13+), Canvas/DrawScope | SKILL + 3 references |
| compose-multiplatform | KMP/CMP patterns, expect/actual, iOS/Android/Desktop interop | SKILL + 2 references |
| Sub-skill | Scope | Files |
|---|---|---|
| swiftui-motion | withAnimation, transitions, matchedGeometryEffect, PhaseAnimator, KeyframeAnimator, gestures | SKILL + 3 references |
| swiftui-graphics | Metal shaders (.colorEffect / .layerEffect / .distortionEffect), .visualEffect, Liquid Glass (iOS 26), Canvas | SKILL + 3 references |
The short version is on the site: genjutsu.athevon.dev/docs/install. The long version, including partial installs, is below.
Prerequisites: Plan Pro, Max, Team or Enterprise with "Code execution" enabled.
Option A - single bundle (recommended):
One upload, everything included (router + cast + paint + all sub-skills).
genjutsu.zip. That link always serves the newest release, so it never goes stale.genjutsu.zip.cast and paint pipelines, all sub-skills bundled.Want to confirm it mounted correctly? Follow the 2-minute smoke test in docs/claude-ai-testing.md.
How it shows up. The bundle installs as a single skill named genjutsu. In a normal chat it appears as one entry - invoke /genjutsu (or just describe your task) and it routes to the cast or paint pipeline internally. Surfaces that expose skills as individual commands (e.g. a code workspace) show /cast and /paint directly. Either way the pipelines need code execution enabled to load their sub-skills. Prefer /cast and /paint as separate entries everywhere? Use Option B.
Option B - individual skills:
Prefer separate skills, or only part of the stack? Upload the individual ZIPs (one per skill). Baseline for everyone: cast, paint, motion-principles, design-audit, ui-ux-pro-max. Then add per stack:
| Your stack | ZIPs to upload (in addition to baseline) |
|---|---|
| Web only | mobile-principles, desktop-principles, gsap, framer-motion, css-native, threejs-r3f, canvas-generative |
| Android Compose only | mobile-principles, compose-motion, compose-graphics |
| iOS SwiftUI only | mobile-principles, swiftui-motion, swiftui-graphics |
| macOS SwiftUI only | desktop-principles, swiftui-motion, swiftui-graphics |
| Multi-target Apple (iOS + macOS) | mobile-principles, desktop-principles, swiftui-motion, swiftui-graphics |
| Compose Multiplatform | mobile-principles, compose-motion, compose-graphics, compose-multiplatform, swiftui-motion (if iOS target) |
Build from source:
git clone https://github.com/AThevon/genjutsu.git
cd genjutsu
./package-for-claude-ai.sh
# dist/ has genjutsu.zip (the bundle) + 17 individual skill ZIPs
Two slash commands, typed inside a Claude Code session:
/plugin marketplace add AThevon/genjutsu
/plugin install genjutsu
Then run /genjutsu:cast or /genjutsu:paint. You can pass the request on the same line: /genjutsu:cast make the pricing cards feel physical on hover.
The marketplace also accepts the full git URL if you prefer it: /plugin marketplace add git@github.com:AThevon/genjutsu.git.
Or as a git submodule in your dotfiles:
git submodule add git@github.com:AThevon/genjutsu.git claude/plugins/genjutsu
ln -sf ~/.dotfiles/claude/plugins/genjutsu ~/.claude/plugins/genjutsu
Install it from the plugin panel, the same way as any other plugin, then invoke /genjutsu:cast or /genjutsu:paint.
/plugin marketplace add AThevon/genjutsu
/plugin install genjutsu
Cowork mounts skills under a per-session root rather than a fixed path, so sub-skill resolution probes for it - see Cowork compatibility for the resolution order, what the preview gate maps to on this surface, and why paint shortens itself for one-component requests here.
genjutsu/
โโโ .claude-plugin/
โ โโโ plugin.json
โ โโโ marketplace.json
โโโ skills/
โ โโโ cast/SKILL.md <- orchestrator (Illusionist)
โ โโโ paint/SKILL.md <- orchestrator (Master Painter)
โ โโโ _jutsu/ <- internal sub-skills (never invoked directly)
โ โโโ motion-principles/ <- foundation, always loaded
โ โโโ mobile-principles/ <- shared (touch contexts)
โ โโโ desktop-principles/ <- shared (pointer/keyboard contexts)
โ โโโ design-audit/ <- shared (audit pipeline)
โ โโโ ui-ux-pro-max/ <- shared (design intel)
โ โโโ gsap/ <- web stack
โ โโโ framer-motion/ <- web stack
โ โโโ css-native/ <- web stack
โ โโโ threejs-r3f/ <- web stack
โ โโโ canvas-generative/ <- web stack
โ โโโ compose-motion/ <- Android
โ โโโ compose-graphics/ <- Android (M3 Expressive, AGSL, Canvas)
โ โโโ compose-multiplatform/ <- KMP/CMP
โ โโโ swiftui-motion/ <- Apple
โ โโโ swiftui-graphics/ <- Apple (Metal, Liquid Glass, Canvas)
โโโ package-for-claude-ai.sh
โโโ CHANGELOG.md
โโโ README.md
Orchestrators detect the environment at runtime (Claude Code plugin directory, claude.ai /mnt/skills/user/, or a session-rooted Cowork mount - see Cowork compatibility) and pick what to load based on the SCAN phase. Sub-skills in _jutsu/ are loaded by orchestrator according to detected stack and selected scope - mobile-principles and desktop-principles are auto-loaded when context matches (touch target vs pointer/keyboard target). The underscore prefix keeps sub-skills internal so they never get invoked directly.
genjutsu runs on three surfaces, and they mount the skill tree in three different places. Claude Code and claude.ai both have a fixed path. Cowork does not: it mounts under a per-session root that changes every run, for example /sessions/<session-id>/mnt/.claude/skills/genjutsu/_jutsu.
Path detection. The genjutsu:shared:skill-base block resolves $SKILL_BASE in this order, and stops at the first hit:
| Order | Host | How it resolves |
|---|---|---|
| 1 | claude.ai, single bundle | _jutsu found directly under /mnt/skills/user |
| 2 | claude.ai, individual skills | the /mnt/skills/user mount itself |
| 3 | Claude Code | ${CLAUDE_PLUGIN_ROOT}/skills/_jutsu, then the newest numbered version under ~/.claude/plugins/cache |
| 4 | Cowork, skills-directory installs | probed: $PWD and its ancestors, then ~/.claude/skills, /mnt/.claude/skills, /sessions, matching */.claude/skills/*/_jutsu |
Step 4 is new and runs last, so steps 1 to 3 behave exactly as they did before. Every probe is depth-capped, so none of them can walk the filesystem. When all four miss, the failure is now explicit: the error names each root that was tried instead of letting a cat fail silently.
Preview mapping. The preview gate offers artifact, live preview or inline. What each one means depends on the host:
| Host | A - artifact | B - live preview | C - inline |
|---|---|---|---|
| claude.ai | native artifact | throwaway route in your project | conversation text |
| Cowork | the host's persistent artifact | usually unavailable, no project checkout | the host's inline widget |
| Claude Code | the Artifact tool | throwaway route, or a @Preview / #Preview scratch file | conversation text |
| unknown | self-contained HTML at a temp path | not offered | conversation text |
The gate detects the host itself, before LOAD runs. Cowork is tested before Claude Code because both can have a ~/.claude tree and only Cowork has the session-rooted mount, so the more specific signal has to win.
Pipeline weight. cast is the default entry point on every surface. paint is a five-phase pipeline and is disproportionate for the short requests that dominate on Cowork ("animate this word", "polish this hover"), so it now recognises light scope - one isolated component, no visual identity at stake, nothing downstream depending on it - and shortens to a single brainstorm question with no MASTER.md written. The gates stay; only their number goes down.
The skills speak in two registers:
Built by studying the best creative coding resources available.
ui-ux-pro-max sub-skill vendors this project's design dataset (styles, palettes, font pairings, UX guidelines, chart and stack guidance) and its Python search engine. See skills/_jutsu/ui-ux-pro-max/UPSTREAM.md for the vendoring notes and divergences.frontend-design plugin, anti-AI-slop philosophy.claude-plugin/
marketplace.json
plugin.json
.github/
workflows/
check-shared-blocks.yml
release.yml
.gitignore
assets/
logo.png
CHANGELOG.md
docs/
claude-ai-testing.md
LICENSE
package-for-claude-ai.sh
packaging/
genjutsu-router.md
README.md
scripts/
check-shared-blocks.sh
skills/
_jutsu/
canvas-generative/
references/
algorithms.md
SKILL.md
compose-graphics/
references/
agsl-recipes.md
canvas-generative.md
m3-expressive-deep.md
SKILL.md
compose-motion/
references/
gestures-compose.md
recomposition-and-anim.md
shared-transitions.md
SKILL.md
compose-multiplatform/
references/
cmp-interop.md
cmp-platform-quirks.md
SKILL.md
css-native/
references/
modern-css.md
SKILL.md
design-audit/
SKILL.md
desktop-principles/
references/
keyboard-patterns.md
multi-window.md
SKILL.md
framer-motion/
references/
api.md
SKILL.md
gsap/
references/
core.md
plugins.md
scrolltrigger.md
timeline.md
SKILL.md
mobile-principles/
references/
accessibility-mobile.md
gestures-deep.md
SKILL.md
motion-principles/
references/
designers.md
easing-guide.md
enter-exit-recipes.md
SKILL.md
swiftui-graphics/
references/
canvas-swiftui.md
liquid-glass-deep.md
metal-recipes.md
SKILL.md
swiftui-motion/
references/
gestures-swiftui.md
phase-keyframe-deep.md
springs-cheatsheet.md
SKILL.md
threejs-r3f/
references/
scene-setup.md
shaders.md
SKILL.md
ui-ux-pro-max/
data/
app-interface.csv
charts.csv
colors.csv
google-fonts.csv
icons.csv
landing.csv
motion.csv
products.csv
react-performance.csv
stacks/
angular.csv
astro.csv
avalonia.csv
flutter.csv
html-tailwind.csv
javafx.csv
jetpack-compose.csv
laravel.csv
nextjs.csv
nuxt-ui.csv
nuxtjs.csv
react-native.csv
react.csv
shadcn.csv
svelte.csv
swiftui.csv
threejs.csv
uno.csv
uwp.csv
vue.csv
winui.csv
wpf.csv
styles.csv
typography.csv
ui-reasoning.csv
ux-guidelines.csv
references/
pro-rules.md
quick-reference.md
scripts/
core.py
design_system.py
search.py
tests/
test_core.py
validate_data.py
SKILL.md
UPSTREAM.md
cast/
SKILL.md
paint/
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