audit-offer
Audit an offer to find weak points and get specific fixes. Use when an offer is not converting, conversions are low, or something…
Reduce the time to first meaningful result to increase conversions and decrease drop-off. Use when the offer feels slow, results feel far away, or users drop off after buying. Maps friction, defines a quick-win asset, redesigns onboarding, and improves perceived speed — outputs
$ npx -y skills add alexsmedile/hormozi-skills --skill value-accelerator --agent claude-codeHow it fires
How this skill gets triggered: by you, by Claude, or both.
/value-acceleratorContext preview
The summary Claude sees to decide when to auto-load this skill.
Reduce the time to first meaningful result to increase conversions and decrease drop-off. Use when the offer feels slow, results feel far away, or users drop off after buying. Maps friction, defines a quick-win asset, redesigns onboarding, and improves perceived speed — outputs
name: value-accelerator description: Reduce the time to first meaningful result to increase conversions and decrease drop-off. Use when the offer feels slow, results feel far away, or users drop off after buying. Maps friction, defines a quick-win asset, redesigns onboarding, and improves perceived speed — outputs TIME_TO_VALUE.md.
Reduce the time it takes for a customer to experience their **first meaningful result**.
This skill increases conversions by:
It directly improves this part of the value equation:
Time Delay ↓ → Value ↑
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Activate this skill when:
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This skill can work with:
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The assistant produces:
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Extract:
Then summarize:
> Right now, the first real result happens after X. > This feels slow because the user must first do Y and Z.
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Break down the journey from purchase → result.
Look for:
Map it like:
Step → Friction → Delay caused
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The first win should be:
Ask or decide:
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Create a specific asset that delivers the first win fast.
Possible formats:
Output:
Example:
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Design the first 24 hours after purchase.
Goal: eliminate hesitation and start action immediately.
Include:
Output a step-by-step flow:
Hour 0 → what they see Hour 1 → what they do Day 1 → what they achieve
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Suggest ways to compress time:
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Make the process feel easier.
Suggest:
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Even if real time doesn’t change, perception can.
Techniques:
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Integrate changes into the offer:
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# TIME_TO_VALUE.md ## 1. Current Time-to-Value - Promised result - Time to full result - Time to first win - Key delays ## 2. Friction Map - Step → Friction → Delay ## 3. First Win Definition - What the first win is - Why it matters - When it happens ## 4. Quick Win Asset - Name - Format - What it does - Time to result ## 5. Onboarding Flow - Hour 0 - Hour 1 - Day 1 ## 6. Time Reduction Ideas - What to remove - What to simplify - What to pre-build ## 7. Effort Reduction Ideas - Automation - Templates - Shortcuts ## 8. Perceived Speed Improvements - Messaging changes - Structure changes ## 9. Updated Offer Structure - New flow - First result placement - Key upgrades
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Decision Rules
Create a faster first win when: • the first result takes more than a day • users feel overwhelmed at the start • drop-off happens early
Add a quick win asset when: • the offer starts with theory • users must “figure things out” • the first step feels unclear
Simplify when: • there are too many steps • instructions are vague • users need to make too many decisions
Reorder when: • high-value outcomes come too late • motivation drops early
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Examples
Before • Buy course • Watch 5 modules • Then take action • Result in 2–3 weeks
After • Buy course • Use “Day 1 Quick Start Template” • Get first result in 30 minutes • Continue with deeper modules
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Style Guidelines • focus on speed and clarity • avoid complexity • favor action over theory • prioritize early wins • remove unnecessary steps
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Success Criteria
The skill works when: • the user gets a result fast • the first action feels easy • momentum builds quickly • the offer feels “fast” to buy • drop-off decreases • perceived value increases
Turn any business idea into a complete, sellable offer — using Alex Hormozi's frameworks. A skill library for coding agents.
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