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Set an ECC-specific frontend design direction for production UI work. Use when building or improving websites, dashboards, applications, components, landing pages, visual tools, or any web UI that needs stronger product-specific design judgment.

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SKILL.md

frontend-design-direction.SKILL.md
name: frontend-design-direction
description: Set an ECC-specific frontend design direction for production UI work. Use when building or improving websites, dashboards, applications, components, landing pages, visual tools, or any web UI that needs stronger product-specific design judgment.
metadata:
  origin: community

Frontend Design Direction

Use this skill when the work is not just making UI function, but making it feel purposeful, polished, and appropriate to the product domain.

Source: salvaged from stale community PR #1659 by `linus707`.

Note: ECC intentionally does not rebundle the canonical Anthropic `frontend-design` skill. Install that from `anthropics/skills` when you want the official upstream skill. This skill is the ECC-specific design-direction salvage of the useful local guidance from #1659.

When to Use

  • The user asks to build a web page, app, dashboard, artifact, component, or UI.
  • The user asks to make an interface more polished, distinctive, beautiful, or

less generic.

  • The implementation needs visual hierarchy, typography, color, motion, layout,

and interaction choices.

  • The current UI works but reads as flat, generic, templated, or mismatched to

the audience.

Design Direction

Before coding, choose a specific direction:

1. Purpose: what job does the interface do? 2. Audience: who repeats this workflow, and what do they need to scan first? 3. Tone: utilitarian, editorial, playful, industrial, refined, technical, maximal, minimal, dense, calm, or another explicit direction. 4. Memorable detail: one design idea that makes the result feel intentional. 5. Constraints: framework, accessibility, performance, responsiveness, and existing design system.

Match the direction to the domain. A SaaS operations tool should usually be dense, quiet, and scannable. A portfolio, launch page, game, or editorial piece can be more expressive. Do not force a landing-page composition onto a tool that needs repeated daily use.

Implementation Guidance

Evidence contract and content states

Before implementation, record the product surface, user's job, primary action, hierarchy, target viewports and the reference observation behind each important choice. Make these constraints checkable; a palette alone is not evidence. Use local product references when external research is unnecessary or unavailable.

For each relevant state, record its trigger, visible feedback and safe next action:

| State | Check | | --- | --- | | Loading | Stable structure and progress; cancellation where supported | | Empty | Explain missing data and offer a useful next action | | Error | Specific failure and a recovery path | | Partial | Show available data and clearly mark unavailable portions | | Success | Confirm completion and show the next action or supported undo | | Permission | Explain the access boundary and a safe request/return path |

Record a reason when a state does not apply. Unavailable test access is an untested state, not a reason to mark it not applicable.

Build from the contract

  • Build the actual usable experience as the first screen unless the user

explicitly asks for marketing copy.

  • Use existing project components, tokens, icon libraries, and routing patterns

before introducing a new visual system.

  • Use real or generated visual assets when the interface depends on images,

products, places, people, gameplay, charts, or inspectable media.

  • Prefer contextual typography and spacing over generic oversized hero text.
  • Keep palettes multi-dimensional: avoid a UI dominated by one hue family.
  • Use CSS variables or existing design tokens so the direction remains

coherent across states.

  • Design responsive constraints explicitly: grids, aspect ratios, min/max

sizes, stable toolbars, and fixed-format controls should not shift when labels or hover states appear.

  • Use motion sparingly but deliberately. Prefer high-signal transitions that

clarify state over decorative animation.

  • Verify text fit on mobile and desktop. Long labels must wrap or resize

cleanly rather than overflowing.

Anti-Patterns

  • Do not default to common generated patterns: purple gradients, decorative

blobs, oversized cards, vague hero copy, or stock-like atmospheric media.

  • Do not add UI cards inside other cards.
  • Do not use a single decorative style everywhere when the domain calls for

restraint.

  • Do not hide the primary product, tool, object, or workflow behind generic

marketing sections.

  • Do not add a new dependency for a design flourish unless it clearly pays for

itself.

  • Do not describe the UI's features inside the UI when the controls can speak

for themselves.

Review Checklist

  • The first viewport immediately communicates the product, workflow, or object.
  • The visual hierarchy supports scanning and repeated use.
  • Typography fits the container and does not overlap adjacent content.
  • Color choices have contrast and do not collapse into a one-note palette.
  • Icons are used for familiar tool actions where available.
  • Responsive layout has stable dimensions for boards, grids, toolbars,

controls, tiles, and counters.

  • Assets render and carry the subject matter instead of acting as filler.
  • Motion improves orientation and does not mask sluggishness.
  • The result matches the repo's existing frontend conventions unless there is a

clear reason to depart.

Rendered finish gate

Inspect the rendered interface at the contract's target viewports. Check keyboard navigation, visible focus, labels, contrast, reduced motion and touch targets; check narrow/wide layouts with long content; exercise each applicable content state, including partial data. Source inspection alone cannot pass this gate. Keep screenshots or browser-test artifacts in the workspace and record what each shows. Fix failures, then repeat affected checks after structural changes.

Write a local JSON evidence record and run the bundled checker:

node <installed-
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Questions about frontend-design-direction.

Which coding agents can use frontend-design-direction?
frontend-design-direction installs in Claude Code, Codex, Cursor, Gemini CLI, GitHub Copilot, OpenCode and Windsurf with the skills CLI, using each agent's flag shown on this page. Flowy's auto-invocation, which fires a skill when your prompt matches, runs in Claude Code only.