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C++ coding standards based on the C++ Core Guidelines (isocpp.github.io). Use when writing, reviewing, or refactoring C++ code to enforce modern, safe, and idiomatic practices.

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cpp-coding-standards.SKILL.md
name: cpp-coding-standards
description: C++ coding standards based on the C++ Core Guidelines (isocpp.github.io). Use when writing, reviewing, or refactoring C++ code to enforce modern, safe, and idiomatic practices.
metadata:
  origin: ECC

C++ Coding Standards (C++ Core Guidelines)

Comprehensive coding standards for modern C++ (C++17/20/23) derived from the [C++ Core Guidelines](https://isocpp.github.io/CppCoreGuidelines/CppCoreGuidelines). Enforces type safety, resource safety, immutability, and clarity.

When to Use

  • Writing new C++ code (classes, functions, templates)
  • Reviewing or refactoring existing C++ code
  • Making architectural decisions in C++ projects
  • Enforcing consistent style across a C++ codebase
  • Choosing between language features (e.g., `enum` vs `enum class`, raw pointer vs smart pointer)

When NOT to Use

  • Non-C++ projects
  • Legacy C codebases that cannot adopt modern C++ features
  • Embedded/bare-metal contexts where specific guidelines conflict with hardware constraints (adapt selectively)

Cross-Cutting Principles

These themes recur across the entire guidelines and form the foundation:

1. **RAII everywhere** (P.8, R.1, E.6, CP.20): Bind resource lifetime to object lifetime 2. **Immutability by default** (P.10, Con.1-5, ES.25): Start with `const`/`constexpr`; mutability is the exception 3. **Type safety** (P.4, I.4, ES.46-49, Enum.3): Use the type system to prevent errors at compile time 4. **Express intent** (P.3, F.1, NL.1-2, T.10): Names, types, and concepts should communicate purpose 5. **Minimize complexity** (F.2-3, ES.5, Per.4-5): Simple code is correct code 6. **Value semantics over pointer semantics** (C.10, R.3-5, F.20, CP.31): Prefer returning by value and scoped objects

Philosophy & Interfaces (P.*, I.*)

Key Rules

| Rule | Summary | |------|---------| | **P.1** | Express ideas directly in code | | **P.3** | Express intent | | **P.4** | Ideally, a program should be statically type safe | | **P.5** | Prefer compile-time checking to run-time checking | | **P.8** | Don't leak any resources | | **P.10** | Prefer immutable data to mutable data | | **I.1** | Make interfaces explicit | | **I.2** | Avoid non-const global variables | | **I.4** | Make interfaces precisely and strongly typed | | **I.11** | Never transfer ownership by a raw pointer or reference | | **I.23** | Keep the number of function arguments low |

DO

// P.10 + I.4: Immutable, strongly typed interface
struct Temperature {
    double kelvin;
};

Temperature boil(const Temperature& water);

DON'T

// Weak interface: unclear ownership, unclear units
double boil(double* temp);

// Non-const global variable
int g_counter = 0;  // I.2 violation

Functions (F.*)

Key Rules

| Rule | Summary | |------|---------| | **F.1** | Package meaningful operations as carefully named functions | | **F.2** | A function should perform a single logical operation | | **F.3** | Keep functions short and simple | | **F.4** | If a function might be evaluated at compile time, declare it `constexpr` | | **F.6** | If your function must not throw, declare it `noexcept` | | **F.8** | Prefer pure functions | | **F.16** | For "in" parameters, pass cheaply-copied types by value and others by `const&` | | **F.20** | For "out" values, prefer return values to output parameters | | **F.21** | To return multiple "out" values, prefer returning a struct | | **F.43** | Never return a pointer or reference to a local object |

Parameter Passing

// F.16: Cheap types by value, others by const&
void print(int x);                           // cheap: by value
void analyze(const std::string& data);       // expensive: by const&
void transform(std::string s);               // sink: by value (will move)

// F.20 + F.21: Return values, not output parameters
struct ParseResult {
    std::string token;
    int position;
};

ParseResult parse(std::string_view input);   // GOOD: return struct

// BAD: output parameters
void parse(std::string_view input,
           std::string& token, int& pos);    // avoid this

Pure Functions and constexpr

// F.4 + F.8: Pure, constexpr where possible
constexpr int factorial(int n) noexcept {
    return (n <= 1) ? 1 : n * factorial(n - 1);
}

static_assert(factorial(5) == 120);

Anti-Patterns

  • Returning `T&&` from functions (F.45)
  • Using `va_arg` / C-style variadics (F.55)
  • Capturing by reference in lambdas passed to other threads (F.53)
  • Returning `const T` which inhibits move semantics (F.49)

Classes & Class Hierarchies (C.*)

Key Rules

| Rule | Summary | |------|---------| | **C.2** | Use `class` if invariant exists; `struct` if data members vary independently | | **C.9** | Minimize exposure of members | | **C.20** | If you can avoid defining default operations, do (Rule of Zero) | | **C.21** | If you define or `=delete` any copy/move/destructor, handle them all (Rule of Five) | | **C.35** | Base class destructor: public virtual or protected non-virtual | | **C.41** | A constructor should create a fully initialized object | | **C.46** | Declare single-argument constructors `explicit` | | **C.67** | A polymorphic class should suppress public copy/move | | **C.128** | Virtual functions: specify exactly one of `virtual`, `override`, or `final` |

Rule of Zero

// C.20: Let the compiler generate special members
struct Employee {
    std::string name;
    std::string department;
    int id;
    // No destructor, copy/move constructors, or assignment operators needed
};

Rule of Five

// C.21: If you must manage a resource, define all five
class Buffer {
public:
    explicit Buffer(std::size_t size)
        : data_(std::make_unique<char[]>(size)), size_(size) {}

    ~Buffer() = default;

    Buffer(const Buffer& other)
        : data_(std::make_unique<char[]>(other.size_)), size_(other.size_) {
        std::copy_n(other.data_.get(), size_, data_.get());
    }

    Buffer&
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