/csharp-type-design-performance
Design .NET types for performance. Seal classes, use readonly structs, prefer static pure functions, avoid premature enumeration, and choose the right collection types.
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Design .NET types for performance. Seal classes, use readonly structs, prefer static pure functions, avoid premature enumeration, and choose the right collection types.
SKILL.md
csharp-type-design-performance.SKILL.mdname: type-design-performance
description: Design .NET types for performance. Seal classes, use readonly structs, prefer static pure functions, avoid premature enumeration, and choose the right collection types.
invocable: false
Type Design for Performance
When to Use This Skill
Use this skill when:
- Designing new types and APIs
- Reviewing code for performance issues
- Choosing between class, struct, and record
- Working with collections and enumerables
---
Core Principles
1. **Seal your types** - Unless explicitly designed for inheritance 2. **Prefer readonly structs** - For small, immutable value types 3. **Prefer static pure functions** - Better performance and testability 4. **Defer enumeration** - Don't materialize until you need to 5. **Return immutable collections** - From API boundaries
---
Seal Classes by Default
Sealing classes enables JIT devirtualization and communicates API intent.
// DO: Seal classes not designed for inheritance
public sealed class OrderProcessor
{
public void Process(Order order) { }
}
// DO: Seal records (they're classes)
public sealed record OrderCreated(OrderId Id, CustomerId CustomerId);
// DON'T: Leave unsealed without reason
public class OrderProcessor // Can be subclassed - intentional?
{
public virtual void Process(Order order) { } // Virtual = slower
}**Benefits:**
- JIT can devirtualize method calls
- Communicates "this is not an extension point"
- Prevents accidental breaking changes
---
Readonly Structs for Value Types
Structs should be `readonly` when immutable. This prevents defensive copies.
// DO: Readonly struct for immutable value types
public readonly record struct OrderId(Guid Value)
{
public static OrderId New() => new(Guid.NewGuid());
public override string ToString() => Value.ToString();
}
// DO: Readonly struct for small, short-lived data
public readonly struct Money
{
public decimal Amount { get; }
public string Currency { get; }
public Money(decimal amount, string currency)
{
Amount = amount;
Currency = currency;
}
}
// DON'T: Mutable struct (causes defensive copies)
public struct Point // Not readonly!
{
public int X { get; set; } // Mutable!
public int Y { get; set; }
}When to Use Structs
| Use Struct When | Use Class When | |-----------------|----------------| | Small (≤16 bytes typically) | Larger objects | | Short-lived | Long-lived | | Frequently allocated | Shared references needed | | Value semantics required | Identity semantics required | | Immutable | Mutable state |
---
Prefer Static Pure Functions
Static methods with no side effects are faster and more testable.
// DO: Static pure function
public static class OrderCalculator
{
public static Money CalculateTotal(IReadOnlyList<OrderItem> items)
{
var total = items.Sum(i => i.Price * i.Quantity);
return new Money(total, "USD");
}
}
// Usage - predictable, testable
var total = OrderCalculator.CalculateTotal(items);**Benefits:**
- No vtable lookup (faster)
- No hidden state
- Easier to test (pure input → output)
- Thread-safe by design
- Forces explicit dependencies
// DON'T: Instance method hiding dependencies
public class OrderCalculator
{
private readonly ITaxService _taxService; // Hidden dependency
private readonly IDiscountService _discountService; // Hidden dependency
public Money CalculateTotal(IReadOnlyList<OrderItem> items)
{
// What does this actually depend on?
}
}
// BETTER: Explicit dependencies via parameters
public static class OrderCalculator
{
public static Money CalculateTotal(
IReadOnlyList<OrderItem> items,
decimal taxRate,
decimal discountPercent)
{
// All inputs visible
}
}**Don't go overboard** - Use instance methods when you genuinely need state or polymorphism.
---
Defer Enumeration
Don't materialize enumerables until necessary. Avoid excessive LINQ chains.
// BAD: Premature materialization
public IReadOnlyList<Order> GetActiveOrders()
{
return _orders
.Where(o => o.IsActive)
.ToList() // Materialized!
.OrderBy(o => o.CreatedAt) // Another iteration
.ToList(); // Materialized again!
}
// GOOD: Defer until the end
public IReadOnlyList<Order> GetActiveOrders()
{
return _orders
.Where(o => o.IsActive)
.OrderBy(o => o.CreatedAt)
.ToList(); // Single materialization
}
// GOOD: Return IEnumerable if caller might not need all items
public IEnumerable<Order> GetActiveOrders()
{
return _orders
.Where(o => o.IsActive)
.OrderBy(o => o.CreatedAt);
// Caller decides when to materialize
}Async Enumeration
Be careful with async and IEnumerable:
// BAD: Async in LINQ - hidden allocations
var results = orders
.Select(async o => await ProcessOrderAsync(o)) // Task per item!
.ToList();
await Task.WhenAll(results);
// GOOD: Use IAsyncEnumerable for streaming
public async IAsyncEnumerable<OrderResult> ProcessOrdersAsync(
IEnumerable<Order> orders,
[EnumeratorCancellation] CancellationToken ct = default)
{
foreach (var order in orders)
{
ct.ThrowIfCancellationRequested();
yield return await ProcessOrderAsync(order, ct);
}
}
// GOOD: Batch processing for parallelism
var results = await Task.WhenAll(
orders.Select(o => ProcessOrderAsync(o)));---
ValueTask vs Task
Use `ValueTask` for hot paths that often complete synchronously. For real I/O, just use `Task`.
// DO: ValueTask for cached/synchronous paths
public ValueTask<User?> GetUserAsync(UserId id)
{
if (_cache.TryGetValue(id, out var user))
{
return ValueTask.FromResult<User?>(user); // No allocation
}
return new ValueTask<User?>(FetchUserAsync(id));
}
// DO: Task for real I/O (simpler, no footguns)
publicRead more
name: type-design-performance description: Design .NET types for performance. Seal classes, use readonly structs, prefer static pure functions, avoid premature enumeration, and choose the right collection types. invocable: false
Type Design for Performance
When to Use This Skill
Use this skill when:
- Designing new types and APIs
- Reviewing code for performance issues
- Choosing between class, struct, and record
- Working with collections and enumerables
---
Core Principles
1. **Seal your types** - Unless explicitly designed for inheritance 2. **Prefer readonly structs** - For small, immutable value types 3. **Prefer static pure functions** - Better performance and testability 4. **Defer enumeration** - Don't materialize until you need to 5. **Return immutable collections** - From API boundaries
---
Seal Classes by Default
Sealing classes enables JIT devirtualization and communicates API intent.
// DO: Seal classes not designed for inheritance
public sealed class OrderProcessor
{
public void Process(Order order) { }
}
// DO: Seal records (they're classes)
public sealed record OrderCreated(OrderId Id, CustomerId CustomerId);
// DON'T: Leave unsealed without reason
public class OrderProcessor // Can be subclassed - intentional?
{
public virtual void Process(Order order) { } // Virtual = slower
}**Benefits:**
- JIT can devirtualize method calls
- Communicates "this is not an extension point"
- Prevents accidental breaking changes
---
Readonly Structs for Value Types
Structs should be `readonly` when immutable. This prevents defensive copies.
// DO: Readonly struct for immutable value types
public readonly record struct OrderId(Guid Value)
{
public static OrderId New() => new(Guid.NewGuid());
public override string ToString() => Value.ToString();
}
// DO: Readonly struct for small, short-lived data
public readonly struct Money
{
public decimal Amount { get; }
public string Currency { get; }
public Money(decimal amount, string currency)
{
Amount = amount;
Currency = currency;
}
}
// DON'T: Mutable struct (causes defensive copies)
public struct Point // Not readonly!
{
public int X { get; set; } // Mutable!
public int Y { get; set; }
}When to Use Structs
| Use Struct When | Use Class When | |-----------------|----------------| | Small (≤16 bytes typically) | Larger objects | | Short-lived | Long-lived | | Frequently allocated | Shared references needed | | Value semantics required | Identity semantics required | | Immutable | Mutable state |
---
Prefer Static Pure Functions
Static methods with no side effects are faster and more testable.
// DO: Static pure function
public static class OrderCalculator
{
public static Money CalculateTotal(IReadOnlyList<OrderItem> items)
{
var total = items.Sum(i => i.Price * i.Quantity);
return new Money(total, "USD");
}
}
// Usage - predictable, testable
var total = OrderCalculator.CalculateTotal(items);**Benefits:**
- No vtable lookup (faster)
- No hidden state
- Easier to test (pure input → output)
- Thread-safe by design
- Forces explicit dependencies
// DON'T: Instance method hiding dependencies
public class OrderCalculator
{
private readonly ITaxService _taxService; // Hidden dependency
private readonly IDiscountService _discountService; // Hidden dependency
public Money CalculateTotal(IReadOnlyList<OrderItem> items)
{
// What does this actually depend on?
}
}
// BETTER: Explicit dependencies via parameters
public static class OrderCalculator
{
public static Money CalculateTotal(
IReadOnlyList<OrderItem> items,
decimal taxRate,
decimal discountPercent)
{
// All inputs visible
}
}**Don't go overboard** - Use instance methods when you genuinely need state or polymorphism.
---
Defer Enumeration
Don't materialize enumerables until necessary. Avoid excessive LINQ chains.
// BAD: Premature materialization
public IReadOnlyList<Order> GetActiveOrders()
{
return _orders
.Where(o => o.IsActive)
.ToList() // Materialized!
.OrderBy(o => o.CreatedAt) // Another iteration
.ToList(); // Materialized again!
}
// GOOD: Defer until the end
public IReadOnlyList<Order> GetActiveOrders()
{
return _orders
.Where(o => o.IsActive)
.OrderBy(o => o.CreatedAt)
.ToList(); // Single materialization
}
// GOOD: Return IEnumerable if caller might not need all items
public IEnumerable<Order> GetActiveOrders()
{
return _orders
.Where(o => o.IsActive)
.OrderBy(o => o.CreatedAt);
// Caller decides when to materialize
}Async Enumeration
Be careful with async and IEnumerable:
// BAD: Async in LINQ - hidden allocations
var results = orders
.Select(async o => await ProcessOrderAsync(o)) // Task per item!
.ToList();
await Task.WhenAll(results);
// GOOD: Use IAsyncEnumerable for streaming
public async IAsyncEnumerable<OrderResult> ProcessOrdersAsync(
IEnumerable<Order> orders,
[EnumeratorCancellation] CancellationToken ct = default)
{
foreach (var order in orders)
{
ct.ThrowIfCancellationRequested();
yield return await ProcessOrderAsync(order, ct);
}
}
// GOOD: Batch processing for parallelism
var results = await Task.WhenAll(
orders.Select(o => ProcessOrderAsync(o)));---
ValueTask vs Task
Use `ValueTask` for hot paths that often complete synchronously. For real I/O, just use `Task`.
// DO: ValueTask for cached/synchronous paths
public ValueTask<User?> GetUserAsync(UserId id)
{
if (_cache.TryGetValue(id, out var user))
{
return ValueTask.FromResult<User?>(user); // No allocation
}
return new ValueTask<User?>(FetchUserAsync(id));
}
// DO: Task for real I/O (simpler, no footguns)
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