/csharp-concurrency-patterns
Choosing the right concurrency abstraction in .NET - from async/await for I/O to Channels for producer/consumer to Akka.NET for stateful entity management. Avoid locks and manual synchronization unless absolutely necessary.
$ npx -y skills add aaronontheweb/dotnet-skills --skill csharp-concurrency-patterns --agent claude-codeHow it fires
How this skill gets triggered: by you, by Claude, or both.
- Fires itselfAuto-invocation. Claude auto-loads it when your prompt matches the work.Auto-invocation is when the right skill fires by itself at the right moment, driven by a FLOW.md router and a hook, instead of you invoking it by name. It is the difference between a skill being installed and a skill actually getting used.Read the full definition →
- You can call itInvoke it directly when you want it.
- Slash command
/csharp-concurrency-patterns
Context preview
The summary Claude sees to decide when to auto-load this skill.
Choosing the right concurrency abstraction in .NET - from async/await for I/O to Channels for producer/consumer to Akka.NET for stateful entity management. Avoid locks and manual synchronization unless absolutely necessary.
SKILL.md
csharp-concurrency-patterns.SKILL.mdname: csharp-concurrency-patterns
description: Choosing the right concurrency abstraction in .NET - from async/await for I/O to Channels for producer/consumer to Akka.NET for stateful entity management. Avoid locks and manual synchronization unless absolutely necessary.
invocable: false
.NET Concurrency: Choosing the Right Tool
When to Use This Skill
Use this skill when:
- Deciding how to handle concurrent operations in .NET
- Evaluating whether to use async/await, Channels, Akka.NET, or other abstractions
- Tempted to use locks, semaphores, or other synchronization primitives
- Need to process streams of data with backpressure, batching, or debouncing
- Managing state across multiple concurrent entities
Reference Files
- [advanced-concurrency.md](advanced-concurrency.md): Akka.NET Streams, Reactive Extensions, Akka.NET Actors (entity-per-actor, state machines, cluster sharding), and async local function patterns
The Philosophy
**Start simple, escalate only when needed.**
Most concurrency problems can be solved with `async/await`. Only reach for more sophisticated tools when you have a specific need that async/await can't address cleanly.
**Try to avoid shared mutable state.** The best way to handle concurrency is to design it away. Immutable data, message passing, and isolated state (like actors) eliminate entire categories of bugs.
**Locks should be the exception, not the rule.** When you can't avoid shared mutable state: 1. **First choice:** Redesign to avoid it (immutability, message passing, actor isolation) 2. **Second choice:** Use `System.Collections.Concurrent` (ConcurrentDictionary, etc.) 3. **Third choice:** Use `Channel<T>` to serialize access through message passing 4. **Last resort:** Use `lock` for simple, short-lived critical sections
---
Decision Tree
What are you trying to do?
│
├─► Wait for I/O (HTTP, database, file)?
│ └─► Use async/await
│
├─► Process a collection in parallel (CPU-bound)?
│ └─► Use Parallel.ForEachAsync
│
├─► Producer/consumer pattern (work queue)?
│ └─► Use System.Threading.Channels
│
├─► UI event handling (debounce, throttle, combine)?
│ └─► Use Reactive Extensions (Rx)
│
├─► Server-side stream processing (backpressure, batching)?
│ └─► Use Akka.NET Streams
│
├─► State machines with complex transitions?
│ └─► Use Akka.NET Actors (Become pattern)
│
├─► Manage state for many independent entities?
│ └─► Use Akka.NET Actors (entity-per-actor)
│
├─► Coordinate multiple async operations?
│ └─► Use Task.WhenAll / Task.WhenAny
│
└─► None of the above fits?
└─► Ask yourself: "Do I really need shared mutable state?"
├─► Yes → Consider redesigning to avoid it
└─► Truly unavoidable → Use Channels or Actors to serialize access---
Level 1: async/await (Default Choice)
**Use for:** I/O-bound operations, non-blocking waits, most everyday concurrency.
// Simple async I/O
public async Task<Order> GetOrderAsync(string orderId, CancellationToken ct)
{
var order = await _database.GetAsync(orderId, ct);
var customer = await _customerService.GetAsync(order.CustomerId, ct);
return order with { Customer = customer };
}
// Parallel async operations (when independent)
public async Task<Dashboard> LoadDashboardAsync(string userId, CancellationToken ct)
{
var ordersTask = _orderService.GetRecentOrdersAsync(userId, ct);
var notificationsTask = _notificationService.GetUnreadAsync(userId, ct);
var statsTask = _statsService.GetUserStatsAsync(userId, ct);
await Task.WhenAll(ordersTask, notificationsTask, statsTask);
return new Dashboard(
Orders: await ordersTask,
Notifications: await notificationsTask,
Stats: await statsTask);
}**Key principles:** Always accept `CancellationToken`. Use `ConfigureAwait(false)` in library code. Don't block on async code.
---
Level 2: Parallel.ForEachAsync (CPU-Bound Parallelism)
**Use for:** Processing collections in parallel when work is CPU-bound or you need controlled concurrency.
public async Task ProcessOrdersAsync(
IEnumerable<Order> orders,
CancellationToken ct)
{
await Parallel.ForEachAsync(
orders,
new ParallelOptions
{
MaxDegreeOfParallelism = Environment.ProcessorCount,
CancellationToken = ct
},
async (order, token) =>
{
await ProcessOrderAsync(order, token);
});
}**When NOT to use:** Pure I/O operations, when order matters, when you need backpressure.
---
Level 3: System.Threading.Channels (Producer/Consumer)
**Use for:** Work queues, producer/consumer patterns, decoupling producers from consumers.
public class OrderProcessor
{
private readonly Channel<Order> _channel;
public OrderProcessor()
{
_channel = Channel.CreateBounded<Order>(new BoundedChannelOptions(100)
{
FullMode = BoundedChannelFullMode.Wait
});
}
// Producer
public async Task EnqueueOrderAsync(Order order, CancellationToken ct)
{
await _channel.Writer.WriteAsync(order, ct);
}
// Consumer (run as background task)
public async Task ProcessOrdersAsync(CancellationToken ct)
{
await foreach (var order in _channel.Reader.ReadAllAsync(ct))
{
await ProcessOrderAsync(order, ct);
}
}
public void Complete() => _channel.Writer.Complete();
}**Channels are good for:** Decoupling speed, buffering with backpressure, fan-out to workers, background queues.
**Channels are NOT good for:** Complex stream operations (batching, windowing), stateful per-entity processing, sophisticated supervision.
---
Level 4+: Akka.NET Streams, Reactive Extensions, Actors
For advanced scenarios requiring stream processing, UI event composition, or stateful entity management, see [advanced-concurrency.md](advanced-concurrency.md).
**Akka.NET Streams** excel at server
Read more
name: csharp-concurrency-patterns description: Choosing the right concurrency abstraction in .NET - from async/await for I/O to Channels for producer/consumer to Akka.NET for stateful entity management. Avoid locks and manual synchronization unless absolutely necessary. invocable: false
.NET Concurrency: Choosing the Right Tool
When to Use This Skill
Use this skill when:
- Deciding how to handle concurrent operations in .NET
- Evaluating whether to use async/await, Channels, Akka.NET, or other abstractions
- Tempted to use locks, semaphores, or other synchronization primitives
- Need to process streams of data with backpressure, batching, or debouncing
- Managing state across multiple concurrent entities
Reference Files
- [advanced-concurrency.md](advanced-concurrency.md): Akka.NET Streams, Reactive Extensions, Akka.NET Actors (entity-per-actor, state machines, cluster sharding), and async local function patterns
The Philosophy
**Start simple, escalate only when needed.**
Most concurrency problems can be solved with `async/await`. Only reach for more sophisticated tools when you have a specific need that async/await can't address cleanly.
**Try to avoid shared mutable state.** The best way to handle concurrency is to design it away. Immutable data, message passing, and isolated state (like actors) eliminate entire categories of bugs.
**Locks should be the exception, not the rule.** When you can't avoid shared mutable state: 1. **First choice:** Redesign to avoid it (immutability, message passing, actor isolation) 2. **Second choice:** Use `System.Collections.Concurrent` (ConcurrentDictionary, etc.) 3. **Third choice:** Use `Channel<T>` to serialize access through message passing 4. **Last resort:** Use `lock` for simple, short-lived critical sections
---
Decision Tree
What are you trying to do?
│
├─► Wait for I/O (HTTP, database, file)?
│ └─► Use async/await
│
├─► Process a collection in parallel (CPU-bound)?
│ └─► Use Parallel.ForEachAsync
│
├─► Producer/consumer pattern (work queue)?
│ └─► Use System.Threading.Channels
│
├─► UI event handling (debounce, throttle, combine)?
│ └─► Use Reactive Extensions (Rx)
│
├─► Server-side stream processing (backpressure, batching)?
│ └─► Use Akka.NET Streams
│
├─► State machines with complex transitions?
│ └─► Use Akka.NET Actors (Become pattern)
│
├─► Manage state for many independent entities?
│ └─► Use Akka.NET Actors (entity-per-actor)
│
├─► Coordinate multiple async operations?
│ └─► Use Task.WhenAll / Task.WhenAny
│
└─► None of the above fits?
└─► Ask yourself: "Do I really need shared mutable state?"
├─► Yes → Consider redesigning to avoid it
└─► Truly unavoidable → Use Channels or Actors to serialize access---
Level 1: async/await (Default Choice)
**Use for:** I/O-bound operations, non-blocking waits, most everyday concurrency.
// Simple async I/O
public async Task<Order> GetOrderAsync(string orderId, CancellationToken ct)
{
var order = await _database.GetAsync(orderId, ct);
var customer = await _customerService.GetAsync(order.CustomerId, ct);
return order with { Customer = customer };
}
// Parallel async operations (when independent)
public async Task<Dashboard> LoadDashboardAsync(string userId, CancellationToken ct)
{
var ordersTask = _orderService.GetRecentOrdersAsync(userId, ct);
var notificationsTask = _notificationService.GetUnreadAsync(userId, ct);
var statsTask = _statsService.GetUserStatsAsync(userId, ct);
await Task.WhenAll(ordersTask, notificationsTask, statsTask);
return new Dashboard(
Orders: await ordersTask,
Notifications: await notificationsTask,
Stats: await statsTask);
}**Key principles:** Always accept `CancellationToken`. Use `ConfigureAwait(false)` in library code. Don't block on async code.
---
Level 2: Parallel.ForEachAsync (CPU-Bound Parallelism)
**Use for:** Processing collections in parallel when work is CPU-bound or you need controlled concurrency.
public async Task ProcessOrdersAsync(
IEnumerable<Order> orders,
CancellationToken ct)
{
await Parallel.ForEachAsync(
orders,
new ParallelOptions
{
MaxDegreeOfParallelism = Environment.ProcessorCount,
CancellationToken = ct
},
async (order, token) =>
{
await ProcessOrderAsync(order, token);
});
}**When NOT to use:** Pure I/O operations, when order matters, when you need backpressure.
---
Level 3: System.Threading.Channels (Producer/Consumer)
**Use for:** Work queues, producer/consumer patterns, decoupling producers from consumers.
public class OrderProcessor
{
private readonly Channel<Order> _channel;
public OrderProcessor()
{
_channel = Channel.CreateBounded<Order>(new BoundedChannelOptions(100)
{
FullMode = BoundedChannelFullMode.Wait
});
}
// Producer
public async Task EnqueueOrderAsync(Order order, CancellationToken ct)
{
await _channel.Writer.WriteAsync(order, ct);
}
// Consumer (run as background task)
public async Task ProcessOrdersAsync(CancellationToken ct)
{
await foreach (var order in _channel.Reader.ReadAllAsync(ct))
{
await ProcessOrderAsync(order, ct);
}
}
public void Complete() => _channel.Writer.Complete();
}**Channels are good for:** Decoupling speed, buffering with backpressure, fan-out to workers, background queues.
**Channels are NOT good for:** Complex stream operations (batching, windowing), stateful per-entity processing, sophisticated supervision.
---
Level 4+: Akka.NET Streams, Reactive Extensions, Actors
For advanced scenarios requiring stream processing, UI event composition, or stateful entity management, see [advanced-concurrency.md](advanced-concurrency.md).
**Akka.NET Streams** excel at server
A comprehensive AI coding plugin with 30 skills and 5 specialized agents for professional .NET development. Battle-tested patterns from production systems covering C#, Akka.NET, Aspire, EF Core, testing, and performance optimization.
Other skills on dotnet-skills.
- /akka-aspire-configuration
Configure Akka.NET with .NET Aspire for local development and production deployments. Covers actor system setup, clustering, persistence, Akka.Management integration, and Aspire orchestration patterns.
Open skill - /akka-best-practices
Critical Akka.NET best practices including EventStream vs DistributedPubSub, supervision strategies, error handling, Props vs DependencyResolver, work distribution patterns, and cluster/local mode abstractions for testability.
Open skill - /akka-hosting-actor-patterns
Patterns for building entity actors with Akka.Hosting - GenericChildPerEntityParent, message extractors, cluster sharding abstraction, akka-reminders, and ITimeProvider. Supports both local testing and clustered production modes.
Open skill - /akka-management
Akka.Management for cluster bootstrapping, service discovery (Kubernetes, Azure, Config), health checks, and dynamic cluster formation without static seed nodes.
Open skill - /akka-testing-patterns
Write unit and integration tests for Akka.NET actors using modern Akka.Hosting.TestKit patterns. Covers dependency injection, TestProbes, persistence testing, and actor interaction verification. Includes guidance on when to use traditional TestKit.
Open skill - /aspire-configuration
Configure Aspire AppHost to emit explicit app config via environment variables; keep app code free of Aspire clients and service discovery.
Open skill

