openchatcut
Connect an MCP-capable coding agent to OpenChatCut and edit local video projects. Use when the user asks to install, connect, or set up OpenChatCut; inspect or…
AI shader generator for WebGL video effects, transitions, masks, and color grading (LUT / 调色 / 电影感 / film look). Use when the user wants a video effect (滤镜 / 特效), a transition (转场 / crossfade / wipe / cube / 3d), a mask (蒙版 / 遮罩 / reveal), a zoom / push-in (推近 / 推镜头), or a color
$ npx -y skills add 0xsline/OpenChatCut --skill shader-gen --agent claude-codeHow it fires
How this skill gets triggered: by you, by Claude, or both.
/shader-genContext preview
The summary Claude sees to decide when to auto-load this skill.
AI shader generator for WebGL video effects, transitions, masks, and color grading (LUT / 调色 / 电影感 / film look). Use when the user wants a video effect (滤镜 / 特效), a transition (转场 / crossfade / wipe / cube / 3d), a mask (蒙版 / 遮罩 / reveal), a zoom / push-in (推近 / 推镜头), or a color
name: shader-gen description: | AI shader generator for WebGL video effects, transitions, masks, and color grading (LUT / 调色 / 电影感 / film look). Use when the user wants a video effect (滤镜 / 特效), a transition (转场 / crossfade / wipe / cube / 3d), a mask (蒙版 / 遮罩 / reveal), a zoom / push-in (推近 / 推镜头), or a color grade — try the built-in effects (zoom, builtin LUTs) before generating a new shader. user-invocable: true
Submit-only: creates a backend generation job, returns `jobId`. Use the `track_progress` tool for job lifecycle after submission.
**Always use `generate.ts` for new shaders.** Manual authoring is only for editing existing asset code — never as a fallback when generation fails.
Before generating a shader, call `browse_library` unless the user names an exact asset id that is already visible in `read_project`.
`browse_library` is the source of truth for built-in effects, built-in transitions, and project effect/transition assets. Built-ins are stable global asset ids, not per-project DB assets, so they may not appear in `read_project` asset lists.
Apply catalog entries with `edit_item`, do **not** call `submit_shader`.
Good catalog searches:
browse_library(query: "zoom") browse_library(category: "transitions", query: "dissolve") browse_library(category: "audio-fx")
Generate only when no catalog entry matches the user's intent closely enough.
The default effect mode is `"item-bound"` (attach to a single item via `targetItemId`). **`builtin:zoom` does NOT render in item-bound mode** — the renderer reads zoom data exclusively from track-bound effect items. An item-bound zoom inserts into the DB silently but shows nothing in preview.
Use `mode: "track-bound"` with `trackId` + `trackBoundFrom` + `trackBoundDurationInFrames`. These three fields are required.
# Zoom on the entire video clip
edit_item(json: '{"adds":[{"type":"effect","assetId":"builtin:zoom","mode":"track-bound","trackId":"<clip-trackId>","trackBoundFrom":<clip-fromFrame>,"trackBoundDurationInFrames":<clip-durationInFrames>,"propertyOverrides":{"magnification":1.5,"shape":"hold"}}]}')
# Zoom on a sub-range of the clip (e.g. frames 90–150 only, a punch zoom on a beat)
edit_item(json: '{"adds":[{"type":"effect","assetId":"builtin:zoom","mode":"track-bound","trackId":"<trackId>","trackBoundFrom":90,"trackBoundDurationInFrames":60,"propertyOverrides":{"magnification":2,"shape":"punch"}}]}')Get `trackId` / `fromFrame` / `durationInFrames` from `read_project` (each video/image item lists its trackId and timeline-frame range).
| Key | Type | Range / values | Default | Notes | | --------------- | ------ | ------------------------------------------ | ------- | ---------------------------------------------- | | `magnification` | number | 1–4 | `1.5` | Zoom factor; 1 = no zoom, 2 = 2× in | | `focalPointX` | number | 0–1 | `0.5` | Horizontal focal point (0 = left, 1 = right) | | `focalPointY` | number | 0–1 | `0.5` | Vertical focal point (0 = top, 1 = bottom) | | `shape` | select | `punch` / `hold` / `slow-push` / `instant` | `hold` | Animation curve | | `focalMode` | select | `auto` / `manual` | `auto` | `auto` picks subject; `manual` uses focalPoint | | `easeInFrames` | number | 0–60 | `8` | Frames to ramp in | | `easeOutFrames` | number | 0–60 | `8` | Frames to ramp out |
Omit `propertyOverrides` entirely for default zoom. Send only the keys you want to change — patch semantics.
Effect items in the schema have two modes:
Default to item-bound for shader effects. Use track-bound when (a) the asset requires it (zoom), or (b) the effect should cover a timeline range that doesn't match a single item.
edit_item(json: '{"adds":[{"type":"effect","targetItemId":"<clip-id>","assetId":"builtin:slog3-s709","propertyOverrides":{"intensity":1}}]}')| Key | Type | Range | Default | Notes | | ----------- | ------ | ----- | ------- | ------------------------------ | | `intensity` | number | 0–1 | `1` | LUT strength; 1 = full applied |
To swap: delete the effect and re-add with a different `assetId`. To remove: delete the effect item.
These are separate from user-uploaded `.cube` LUT assets (see "Applying an Existing LUT Asset" below) — those use a different code path with `assetId:"lut"`.
New shader generation is beta. Before generating, warn the user and wait for explicit confirmation.
Use the user's language. Chinese: "新的特效/转场生成目前还是 beta 阶段,可能会有不稳定的问题。如果你坚持要做,我可以帮你实现。" Skip if user already acknowledged in the same request.
Effects and transitions apply to `video`, `image`, and `gif` items.
Before generating anything, check two non-generation paths first:
1. **Catalog entry** — use `browse_library` for built-in and project effects/transitions.
Open-source, local-first conversational AI video editor with a professional multi-track timeline, Agent Skills, MCP integration, and Remotion rendering.
Repo: 0xsline/OpenChatCut
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