openchatcut
Connect an MCP-capable coding agent to OpenChatCut and edit local video projects. Use when the user asks to install, connect, or set up OpenChatCut; inspect or…
Turn one pool of existing project media into a batch of distinct, publishable montage cuts instead of a single hero edit. Use for batch montage, one-source-many-outputs, 一源多出, 批量混剪, 批量出片, 矩阵号, 多账号分发, variant batches, deduped cuts, 去重变体, 防搬运, or when the user asks for N different
$ npx -y skills add 0xsline/OpenChatCut --skill batch-montage-variants --agent claude-codeHow it fires
How this skill gets triggered: by you, by Claude, or both.
/batch-montage-variantsContext preview
The summary Claude sees to decide when to auto-load this skill.
Turn one pool of existing project media into a batch of distinct, publishable montage cuts instead of a single hero edit. Use for batch montage, one-source-many-outputs, 一源多出, 批量混剪, 批量出片, 矩阵号, 多账号分发, variant batches, deduped cuts, 去重变体, 防搬运, or when the user asks for N different
name: batch-montage-variants description: | Turn one pool of existing project media into a batch of distinct, publishable montage cuts instead of a single hero edit. Use for batch montage, one-source-many-outputs, 一源多出, 批量混剪, 批量出片, 矩阵号, 多账号分发, variant batches, deduped cuts, 去重变体, 防搬运, or when the user asks for N different versions of the same footage.
Use this workflow when the user wants **many** finished cuts from the same media pool — matrix accounts, A/B hook testing, platform variants, or daily batch output. Each output must satisfy the agreed mode: structural differentiation, a controlled hook test, or a platform adaptation.
This is an OpenChatCut-native workflow. Use the current project, source assets, asset-frame inspection, AV/script context, and built-in editing tools. Editing imported media requires no external service. Use external sources or processing pipelines only when explicitly requested by the user.
Tell the user when you switch, and say why.
1. Read the project state before editing. Inventory the source pool: clip count, usable duration, aspect ratio, visual subjects, motion/energy, audio quality, and duplicates. 2. Confirm the user wants more than one output and the pool supports the selected mode. Do not pad a distinct-cut batch with near-duplicates; controlled tests and platform adaptations may intentionally reuse an edit. 3. Fix the batch contract before cutting — mode (distinct cuts, controlled hook test, or platform adaptations), count, target duration, platform, audience, language, and music bed. If more than one is missing, ask in one `<widget>` after loading `widget-forms`. 4. Score every source asset for reuse headroom before planning. See [references/variation-matrix.md](references/variation-matrix.md). Reserve distinct hooks where the mode requires them; shared end cards and intentional shared bodies are allowed. 5. Build the **variation matrix** before editing. For distinct cuts, plan different hooks and structural changes. For controlled hook tests, change only the hook and keep the body fixed. For platform adaptations, retain the approved content and adapt presentation. See [references/variation-matrix.md](references/variation-matrix.md). 6. Plan the dedup budget with [references/dedup-rules.md](references/dedup-rules.md). Decide up front which dimensions carry the differentiation, and record the minimum separation each pair of cuts must clear. 7. Get the matrix approved before cutting the whole batch. Show the plan as a table: cut number, hook, order signature, rhythm, duration, packaging, and the dimension that makes it different from every other cut in the batch. 8. Cut the first variant end to end and verify it renders and exports before batching the rest. Do not generate eight timelines that share one unverified mistake. 9. Cut remaining variants from the approved matrix. Reuse picks and trims according to the approved mode; distinct cuts and hook tests need different openings, while platform adaptations may share them. 10. Name timelines so the batch is auditable: `<topic>-v<NN>-<hook-label>`, consistent across the batch. 11. QA each cut individually **and** the batch as a set. See [references/dedup-rules.md](references/dedup-rules.md) for the pairwise checks. 12. Report per-cut timeline names, durations, the differentiation dimension for each, and which pair is the most similar — that is the pair the user should review first.
Present the batch as one table, not prose:
| # | Hook asset | Order signature | Rhythm | Duration | Packaging | Differs by | |---|---|---|---|---|---|---| | v01 | clip_07 (product in hand) | A-C-E-B | fast-cut, 1.2s avg | 28s | bold captions + beat cuts | hook + order | | v02 | clip_12 (before/after) | C-A-B-E | slow open, ramp | 34s | minimal captions + zoom | hook + rhythm |
Open-source, local-first conversational AI video editor with a professional multi-track timeline, Agent Skills, MCP integration, and Remotion rendering.
Repo: 0xsline/OpenChatCut
Connect an MCP-capable coding agent to OpenChatCut and edit local video projects. Use when the user asks to install, connect, or set up OpenChatCut; inspect or…
Plan AI short films with story, shots, prompts, and continuity.
Use when acquiring or importing media into a OpenChatCut project asset library for video editing or creation, including local/attached videos, user-provided…
Plan and build a finished beat-synced montage where cut placement serves the content, not just the metronome. Use for 卡点混剪, 卡点剪辑, 踩点视频, beat-sync montage,…
Use whenever the agent needs to add, create, hand-author, patch, or place Motion Graphic JSX assets in a OpenChatCut project. This is the direct-authoring…
Assemble product footage, UGC, and b-roll into a conversion-oriented montage with a hook → pain → demo → proof → CTA rhythm. Use for 带货混剪, 产品混剪, 商品短视频, 种草视频,…