godotmaker
An autonomous pipeline that turns a text description into a playable Godot game, generating design docs, game assets such as backgrounds, characters, props, cards and effects, and running visual checks and playtests.

An autonomous pipeline that turns a text description into a playable Godot game, generating design docs, game assets such as backgrounds, characters, props, cards and effects, and running visual checks and playtests.
Reviews Godot Animation implementation for known pitfalls. Triggers AFTER implementation, when code involves AnimationPlayer,…
Reviews Godot Audio implementation for known pitfalls. Triggers AFTER implementation, when code involves AudioStreamPlayer,…
Generate and validate a fixed-viewport background, map base, or parallax plate as a ready-to-load Texture2D.
Produce reusable card art sources and native Godot card UI resources.
Produce one illustrated character SpriteFrames resource from high-level body-action intent, optional character and style…
Produce a reusable compact-prop atlas from one provider source sheet, with independently loadable AtlasTexture resources for…
Produce a standalone static Texture2D effect or one explicitly timed animated SpriteFrames effect.
Clarifies game design requirements and produces a Game Design Document (GDD). Use this skill BEFORE writing any game code.…
Lint and format GDScript files using gdtoolkit (gdlint + gdformat). Use after writing or modifying .gd files, when asked to check…
Run gdUnit4 unit tests and parse results into structured output. Use this skill after writing or modifying code to verify…
gecs ECS framework API reference — the Entity-Component-System addon for Godot 4.x used by this project. Covers Entity,…
Present final results to the user for acceptance. Shows evaluation results, evaluator screenshots, and asks for confirmation.…
Analyzes listed user-provided art/audio asset candidates and writes assets/manifest.json. Read-only on game code.
Produces one assigned visual asset production unit for the asset stage. Generates sources, runs asset tools, writes scoped…
Decomposes a confirmed GDD + ROADMAP into the current tag's artifact set — PLAN.md, STRUCTURE.md, SCENES.md, DESIGN.md, TOC.md,…
Independent GDD reviewer. Reads a draft Game Design Document scoped to the current tag, applies a game-design checklist, and…
Post-implementation code reviewer for Godot game projects. Reads implemented code, decides which domain-specific reviewer skills…
Verification specialist for testing and validating artifacts. Runs ALL checks, reports pass/fail. MUST NOT modify project files.…
Implements bounded units of work for Godot game projects. Receives a structured brief, implements code + tests, and reports…
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