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Automation
Skill

/audio

Reviews Godot Audio implementation for known pitfalls. Triggers AFTER implementation, when code involves AudioStreamPlayer, AudioStreamPlayer2D, AudioStreamPlayer3D, AudioServer, AudioBus, AudioEffect, AudioStream, or .finished signal on audio players. Do NOT use this skill for

From plugin
godotmaker
55941 skills7 agents15 hooks

Claude Code

$ npx -y skills add RandallLiuXin/GodotMaker --skill audio --agent claude-code

SKILL.md

audio.SKILL.md
name: audio-review
description: |
  Reviews Godot Audio implementation for known pitfalls.
  Triggers AFTER implementation, when code involves AudioStreamPlayer,
  AudioStreamPlayer2D, AudioStreamPlayer3D, AudioServer, AudioBus,
  AudioEffect, AudioStream, or .finished signal on audio players.
  Do NOT use this skill for planning or teaching — only for post-implementation review.

Audio Review

Post-implementation reviewer for Godot audio code. Checks against known gotchas that LLMs consistently get wrong.

When to trigger

After audio-related code is written or modified. Look for:

  • Audio player nodes (AudioStreamPlayer, AudioStreamPlayer2D, AudioStreamPlayer3D)
  • AudioServer bus manipulation (`add_bus`, `remove_bus`, `add_bus_effect`, `remove_bus_effect`)
  • `preload()` of `.ogg` or `.mp3` files
  • `finished` signal connections or `await .finished` on audio players
  • Polyphony configuration or SFX pooling patterns

Review process

1. Read `gotchas.md` 2. Scan the implemented code against each gotcha 3. For each hit:

  • Cite the gotcha ID (e.g. G1)
  • Show the offending code
  • Provide the fix

4. If no hits, report clean 5. Optionally run `checklist.md` static checks for automated verification

When you need specific API details, delegate to the **godot-api** skill.

@randallliuxin
Ships withgodotmaker

Autonomous text-to-game pipeline for Godot, powered by Claude Code,Codex,Opencode

55941 skills7 agents
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Stars on GitHub

Momentum

stars in total
559
Star history of RandallLiuXin/GodotMaker on GitHub, a chart by star-history.com

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Questions about audio.

Which coding agents can use audio?
audio installs in Claude Code, Codex, Cursor, Gemini CLI, GitHub Copilot, OpenCode and Windsurf with the skills CLI, using each agent's flag shown on this page. Flowy's auto-invocation, which fires a skill when your prompt matches, runs in Claude Code only.