background-map
Generate and validate a fixed-viewport background, map base, or parallax plate as a ready-to-load Texture2D.
Reviews Godot Audio implementation for known pitfalls. Triggers AFTER implementation, when code involves AudioStreamPlayer, AudioStreamPlayer2D, AudioStreamPlayer3D, AudioServer, AudioBus, AudioEffect, AudioStream, or .finished signal on audio players. Do NOT use this skill for
Claude Code
$ npx -y skills add RandallLiuXin/GodotMaker --skill audio --agent claude-code
Codex
$ npx skills add RandallLiuXin/GodotMaker --skill audio -a codex -y
Cursor
$ npx skills add RandallLiuXin/GodotMaker --skill audio -a cursor -y
Gemini CLI
$ npx skills add RandallLiuXin/GodotMaker --skill audio -a gemini-cli -y
GitHub Copilot
$ npx skills add RandallLiuXin/GodotMaker --skill audio -a github-copilot -y
OpenCode
$ npx skills add RandallLiuXin/GodotMaker --skill audio -a opencode -y
Windsurf
$ npx skills add RandallLiuXin/GodotMaker --skill audio -a windsurf -y
name: audio-review description: | Reviews Godot Audio implementation for known pitfalls. Triggers AFTER implementation, when code involves AudioStreamPlayer, AudioStreamPlayer2D, AudioStreamPlayer3D, AudioServer, AudioBus, AudioEffect, AudioStream, or .finished signal on audio players. Do NOT use this skill for planning or teaching — only for post-implementation review.
Post-implementation reviewer for Godot audio code. Checks against known gotchas that LLMs consistently get wrong.
After audio-related code is written or modified. Look for:
1. Read `gotchas.md` 2. Scan the implemented code against each gotcha 3. For each hit:
4. If no hits, report clean 5. Optionally run `checklist.md` static checks for automated verification
When you need specific API details, delegate to the **godot-api** skill.
Autonomous text-to-game pipeline for Godot, powered by Claude Code,Codex,Opencode
Generate and validate a fixed-viewport background, map base, or parallax plate as a ready-to-load Texture2D.
Produce reusable card art sources and native Godot card UI resources.
Produce one illustrated character SpriteFrames resource from high-level body-action intent, optional character and style…
Produce a reusable compact-prop atlas from one provider source sheet, with independently loadable AtlasTexture resources for…
Produce a standalone static Texture2D effect or one explicitly timed animated SpriteFrames effect.
Generate non-pixel-art, horizontally repeatable platform strips from real image sources as fixed Texture2D cells or AtlasTexture…
Direct browser control via CDP for web interaction: automation, scraping, testing, screenshots, and site/app work. Also covers…
Browser automation CLI for AI agents. Use when the user needs to interact with websites, including navigating pages, filling…