/animation
Reviews Godot Animation implementation for known pitfalls. Triggers AFTER implementation, when code involves AnimationPlayer, AnimationTree, AnimatedSprite2D, SpriteFrames, AnimationNodeStateMachine, BlendSpace, OneShot, callback_mode_process, or animation playback control
$ npx -y skills add RandallLiuXin/GodotMaker --skill animation --agent claude-codeHow it fires
How this skill gets triggered: by you, by Claude, or both.
- Fires itselfAuto-invocation. Claude auto-loads it when your prompt matches the work.Auto-invocation is when the right skill fires by itself at the right moment, driven by a FLOW.md router and a hook, instead of you invoking it by name. It is the difference between a skill being installed and a skill actually getting used.Read the full definition →
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- Slash command
/animation
Context preview
The summary Claude sees to decide when to auto-load this skill.
Reviews Godot Animation implementation for known pitfalls. Triggers AFTER implementation, when code involves AnimationPlayer, AnimationTree, AnimatedSprite2D, SpriteFrames, AnimationNodeStateMachine, BlendSpace, OneShot, callback_mode_process, or animation playback control
SKILL.md
animation.SKILL.mdname: animation-review
description: |
Reviews Godot Animation implementation for known pitfalls.
Triggers AFTER implementation, when code involves AnimationPlayer, AnimationTree,
AnimatedSprite2D, SpriteFrames, AnimationNodeStateMachine, BlendSpace, OneShot,
callback_mode_process, or animation playback control (play/travel/start).
Do NOT use this skill for planning or teaching — only for post-implementation review.
Animation Review
Post-implementation reviewer for Godot animation code. Checks against known gotchas that LLMs consistently get wrong.
When to trigger
After animation-related code is written or modified. Look for:
- Animation nodes (AnimationPlayer, AnimationTree, AnimatedSprite2D)
- AnimationTree state machine control (`travel()`, `start()`, `active`)
- SpriteFrames or Animation resource manipulation at runtime
- `callback_mode_process` settings
- Pool/spawn lifecycle involving animated entities
- Briefs or asset snapshots that require multi-frame `grid_sheet` runtime
assets, dynamic-mode evidence, frame sequences, animated actors, or animated FX. Trigger even if the implementation contains no animation API; omitted expected animation is a finding.
Review process
1. Read `gotchas.md` 2. Scan the implemented code against each gotcha 3. For each hit:
- Cite the gotcha ID (e.g. G1)
- Show the offending code
- Provide the fix
4. If no hits, report clean 5. Optionally run `checklist.md` static checks for automated verification
When you need specific API details, delegate to the **godot-api** skill.
Read more
name: animation-review description: | Reviews Godot Animation implementation for known pitfalls. Triggers AFTER implementation, when code involves AnimationPlayer, AnimationTree, AnimatedSprite2D, SpriteFrames, AnimationNodeStateMachine, BlendSpace, OneShot, callback_mode_process, or animation playback control (play/travel/start). Do NOT use this skill for planning or teaching — only for post-implementation review.
Animation Review
Post-implementation reviewer for Godot animation code. Checks against known gotchas that LLMs consistently get wrong.
When to trigger
After animation-related code is written or modified. Look for:
- Animation nodes (AnimationPlayer, AnimationTree, AnimatedSprite2D)
- AnimationTree state machine control (`travel()`, `start()`, `active`)
- SpriteFrames or Animation resource manipulation at runtime
- `callback_mode_process` settings
- Pool/spawn lifecycle involving animated entities
- Briefs or asset snapshots that require multi-frame `grid_sheet` runtime
assets, dynamic-mode evidence, frame sequences, animated actors, or animated FX. Trigger even if the implementation contains no animation API; omitted expected animation is a finding.
Review process
1. Read `gotchas.md` 2. Scan the implemented code against each gotcha 3. For each hit:
- Cite the gotcha ID (e.g. G1)
- Show the offending code
- Provide the fix
4. If no hits, report clean 5. Optionally run `checklist.md` static checks for automated verification
When you need specific API details, delegate to the **godot-api** skill.
Autonomous text-to-game pipeline for Godot, powered by Claude Code,Codex,Opencode
Repo: RandallLiuXin/GodotMaker
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