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Skill

/animation

Reviews Godot Animation implementation for known pitfalls. Triggers AFTER implementation, when code involves AnimationPlayer, AnimationTree, AnimatedSprite2D, SpriteFrames, AnimationNodeStateMachine, BlendSpace, OneShot, callback_mode_process, or animation playback control

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godotmaker
55941 skills7 agents15 hooks

Claude Code

$ npx -y skills add RandallLiuXin/GodotMaker --skill animation --agent claude-code

SKILL.md

animation.SKILL.md
name: animation-review
description: |
  Reviews Godot Animation implementation for known pitfalls.
  Triggers AFTER implementation, when code involves AnimationPlayer, AnimationTree,
  AnimatedSprite2D, SpriteFrames, AnimationNodeStateMachine, BlendSpace, OneShot,
  callback_mode_process, or animation playback control (play/travel/start).
  Do NOT use this skill for planning or teaching — only for post-implementation review.

Animation Review

Post-implementation reviewer for Godot animation code. Checks against known gotchas that LLMs consistently get wrong.

When to trigger

After animation-related code is written or modified. Look for:

  • Animation nodes (AnimationPlayer, AnimationTree, AnimatedSprite2D)
  • AnimationTree state machine control (`travel()`, `start()`, `active`)
  • SpriteFrames or Animation resource manipulation at runtime
  • `callback_mode_process` settings
  • Pool/spawn lifecycle involving animated entities
  • Briefs or asset snapshots that require multi-frame `grid_sheet` runtime

assets, dynamic-mode evidence, frame sequences, animated actors, or animated FX. Trigger even if the implementation contains no animation API; omitted expected animation is a finding.

Review process

1. Read `gotchas.md` 2. Scan the implemented code against each gotcha 3. For each hit:

  • Cite the gotcha ID (e.g. G1)
  • Show the offending code
  • Provide the fix

4. If no hits, report clean 5. Optionally run `checklist.md` static checks for automated verification

When you need specific API details, delegate to the **godot-api** skill.

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@randallliuxin
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Autonomous text-to-game pipeline for Godot, powered by Claude Code,Codex,Opencode

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Questions about animation.

Which coding agents can use animation?
animation installs in Claude Code, Codex, Cursor, Gemini CLI, GitHub Copilot, OpenCode and Windsurf with the skills CLI, using each agent's flag shown on this page. Flowy's auto-invocation, which fires a skill when your prompt matches, runs in Claude Code only.