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/m09-domain

CRITICAL: Use for domain modeling. Triggers: domain model, DDD, domain-driven design, entity, value object, aggregate, repository pattern, business rules, validation, invariant, 领域模型, 领域驱动设计, 业务规则

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$ npx -y skills add zhanghandong/rust-skills --skill m09-domain --agent claude-code

How it fires

How this skill gets triggered: by you, by Claude, or both.

  • Fires itselfAuto-invocation. Claude auto-loads it when your prompt matches the work.Auto-invocation is when the right skill fires by itself at the right moment, driven by a FLOW.md router and a hook, instead of you invoking it by name. It is the difference between a skill being installed and a skill actually getting used.Read the full definition →
  • You can call itInvoke it directly when you want it.
  • Slash command/m09-domain

Context preview

The summary Claude sees to decide when to auto-load this skill.

CRITICAL: Use for domain modeling. Triggers: domain model, DDD, domain-driven design, entity, value object, aggregate, repository pattern, business rules, validation, invariant, 领域模型, 领域驱动设计, 业务规则

SKILL.md

m09-domain.SKILL.md
name: m09-domain
description: "CRITICAL: Use for domain modeling. Triggers: domain model, DDD, domain-driven design, entity, value object, aggregate, repository pattern, business rules, validation, invariant, 领域模型, 领域驱动设计, 业务规则"
user-invocable: false

Domain Modeling

> **Layer 2: Design Choices**

Core Question

**What is this concept's role in the domain?**

Before modeling in code, understand:

  • Is it an Entity (identity matters) or Value Object (interchangeable)?
  • What invariants must be maintained?
  • Where are the aggregate boundaries?

---

Domain Concept → Rust Pattern

| Domain Concept | Rust Pattern | Ownership Implication | |----------------|--------------|----------------------| | Entity | struct + Id | Owned, unique identity | | Value Object | struct + Clone/Copy | Shareable, immutable | | Aggregate Root | struct owns children | Clear ownership tree | | Repository | trait | Abstracts persistence | | Domain Event | enum | Captures state changes | | Service | impl block / free fn | Stateless operations |

---

Thinking Prompt

Before creating a domain type:

1. **What's the concept's identity?**

  • Needs unique identity → Entity (Id field)
  • Interchangeable by value → Value Object (Clone/Copy)

2. **What invariants must hold?**

  • Always valid → private fields + validated constructor
  • Transition rules → type state pattern

3. **Who owns this data?**

  • Single owner (parent) → owned field
  • Shared reference → Arc/Rc
  • Weak reference → Weak

---

Trace Up ↑

To domain constraints (Layer 3):

"How should I model a Transaction?"
    ↑ Ask: What domain rules govern transactions?
    ↑ Check: domain-fintech (audit, precision requirements)
    ↑ Check: Business stakeholders (what invariants?)

| Design Question | Trace To | Ask | |-----------------|----------|-----| | Entity vs Value Object | domain-* | What makes two instances "the same"? | | Aggregate boundaries | domain-* | What must be consistent together? | | Validation rules | domain-* | What business rules apply? |

---

Trace Down ↓

To implementation (Layer 1):

"Model as Entity"
    ↓ m01-ownership: Owned, unique
    ↓ m05-type-driven: Newtype for Id

"Model as Value Object"
    ↓ m01-ownership: Clone/Copy OK
    ↓ m05-type-driven: Validate at construction

"Model as Aggregate"
    ↓ m01-ownership: Parent owns children
    ↓ m02-resource: Consider Rc for shared within aggregate

---

Quick Reference

| DDD Concept | Rust Pattern | Example | |-------------|--------------|---------| | Value Object | Newtype | `struct Email(String);` | | Entity | Struct + ID | `struct User { id: UserId, ... }` | | Aggregate | Module boundary | `mod order { ... }` | | Repository | Trait | `trait UserRepo { fn find(...) }` | | Domain Event | Enum | `enum OrderEvent { Created, ... }` |

Pattern Templates

Value Object

struct Email(String);

impl Email {
    pub fn new(s: &str) -> Result<Self, ValidationError> {
        validate_email(s)?;
        Ok(Self(s.to_string()))
    }
}

Entity

struct UserId(Uuid);

struct User {
    id: UserId,
    email: Email,
    // ... other fields
}

impl PartialEq for User {
    fn eq(&self, other: &Self) -> bool {
        self.id == other.id  // Identity equality
    }
}

Aggregate

mod order {
    pub struct Order {
        id: OrderId,
        items: Vec<OrderItem>,  // Owned children
        // ...
    }

    impl Order {
        pub fn add_item(&mut self, item: OrderItem) {
            // Enforce aggregate invariants
        }
    }
}

---

Common Mistakes

| Mistake | Why Wrong | Better | |---------|-----------|--------| | Primitive obsession | No type safety | Newtype wrappers | | Public fields with invariants | Invariants violated | Private + accessor | | Leaked aggregate internals | Broken encapsulation | Methods on root | | String for semantic types | No validation | Validated newtype |

---

Related Skills

| When | See | |------|-----| | Type-driven implementation | m05-type-driven | | Ownership for aggregates | m01-ownership | | Domain error handling | m13-domain-error | | Specific domain rules | domain-* |

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