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/makepad-2.0-vector

CRITICAL: Use for Makepad 2.0 Vector graphics widget. Triggers on: makepad vector, Vector widget, SVG path, makepad path, makepad circle, makepad gradient, makepad tween, vector animation, Gradient, RadGradient, Filter, DropShadow, Group transform, vector drawing, inline SVG,

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makepad-skills
74514 skills
Install
$ npx -y skills add ZhangHanDong/makepad-skills --skill makepad-2.0-vector --agent claude-code

How it fires

How this skill gets triggered: by you, by Claude, or both.

  • Fires itselfAuto-invocation. Claude auto-loads it when your prompt matches the work.Auto-invocation is when the right skill fires by itself at the right moment, driven by a FLOW.md router and a hook, instead of you invoking it by name. It is the difference between a skill being installed and a skill actually getting used.Read the full definition →
  • You can call itInvoke it directly when you want it.
  • Slash command/makepad-2.0-vector

Context preview

The summary Claude sees to decide when to auto-load this skill.

CRITICAL: Use for Makepad 2.0 Vector graphics widget. Triggers on: makepad vector, Vector widget, SVG path, makepad path, makepad circle, makepad gradient, makepad tween, vector animation, Gradient, RadGradient, Filter, DropShadow, Group transform, vector drawing, inline SVG,

SKILL.md

makepad-2.0-vector.SKILL.md
name: makepad-2.0-vector
description: |
  CRITICAL: Use for Makepad 2.0 Vector graphics widget. Triggers on:
  makepad vector, Vector widget, SVG path, makepad path, makepad circle,
  makepad gradient, makepad tween, vector animation, Gradient, RadGradient,
  Filter, DropShadow, Group transform, vector drawing, inline SVG,
  矢量图形, SVG, 路径, 渐变, 矢量动画

Makepad 2.0 Vector Graphics Skill

> **Version:** makepad-widgets (dev branch) | **Last Updated:** 2026-03-03

Overview

The `Vector` widget renders resolution-independent vector graphics using SVG-like syntax. It supports paths, shapes, gradients, filters, groups, transforms, and property animation via `Tween`.

**Two ways to use SVG in Splash:**

  • **`Vector{}`** - Define shapes inline in Splash (paths, rects, circles, etc.)
  • **`Svg{}`** - Load external `.svg` files via `crate_resource()` or `http_resource()`, with optional animation and custom GPU shaders

Documentation

Refer to the local files for detailed documentation:

  • `./references/vector-reference.md` - Complete Vector API, shapes, gradients, filters, animation

---

Basic Usage

Vector{
    width: 48 height: 48
    viewbox: vec4(0 0 24 24)
    Path{
        d: "M12 2L2 7l10 5 10-5-10-5zM2 17l10 5 10-5M2 12l10 5 10-5"
        fill: false
        stroke: #4488ff
        stroke_width: 2.0
        stroke_linecap: "round"
        stroke_linejoin: "round"
    }
}

Key Properties

| Property | Description | Example | |----------|-------------|---------| | `width` / `height` | Widget size in pixels | `48` | | `viewbox` | SVG viewBox as vec4 | `vec4(0 0 24 24)` |

CRITICAL: Shape Properties vs Widget Properties

**Vector shapes use SVG-style properties, NOT `draw_bg.*` widget properties:**

// CORRECT — SVG properties
Path{d:"M 0 0 L 10 10" stroke:#x66aaff stroke_width:2.5}
Circle{cx:10 cy:10 r:5 fill:#x44ddaa}

// WRONG — these do nothing on Vector shapes!
Path{d:"..." draw_bg.stroke_color:#x66aaff draw_bg.stroke_width:2.}
Circle{cx:10 cy:10 r:5 draw_bg.fill_color:#x44ddaa}

---

Shape Types

Path (SVG path data)

Path{
    d: "M10 10 L20 20 L10 20 Z"
    fill: #f00
    stroke: #000
    stroke_width: 1.5
}

Built-in Shapes

Rect{x: 0 y: 0 width: 100 height: 50 fill: #f00 rx: 5}
Circle{cx: 50 cy: 50 r: 25 fill: #00f}
Ellipse{cx: 50 cy: 30 rx: 40 ry: 20 fill: #0f0}
Line{x1: 0 y1: 0 x2: 100 y2: 100 stroke: #fff stroke_width: 2}
Polyline{points: "0,0 50,25 100,0" fill: false stroke: #fff}
Polygon{points: "50,0 100,100 0,100" fill: #f0f}

---

Gradients

Linear Gradient

Gradient{
    id: "myGrad"
    x1: 0 y1: 0 x2: 1 y2: 1
    Stop{offset: 0 color: #ff0000}
    Stop{offset: 1 color: #0000ff}
}
Path{d: "..." fill: "url(#myGrad)"}

Radial Gradient

RadGradient{
    id: "radGrad"
    cx: 0.5 cy: 0.5 r: 0.5
    Stop{offset: 0 color: #ffffff}
    Stop{offset: 1 color: #000000}
}

---

Groups & Transforms

Group{
    transform: "translate(10 20) rotate(45 50 50)"
    opacity: 0.8

    Circle{cx: 0 cy: 0 r: 10 fill: #f00}
    Rect{x: 20 y: 0 width: 20 height: 20 fill: #0f0}
}

---

Filters

Filter{
    id: "shadow"
    DropShadow{dx: 2 dy: 2 blur: 4 color: #0008}
}
Path{d: "..." fill: #fff filter: "url(#shadow)"}

---

Tween Animation (SVG Property Animation)

**CRITICAL:** Tween is a **property value**, NOT a container. It replaces a shape property (fill, stroke, opacity, cx, cy, r, etc.) with an animated value.

Basic Syntax

// Animate opacity (pulse effect)
Circle{cx:8 cy:8 r:6 fill:#x44ddaa opacity:Tween{from:0.3 to:1.0 dur:1.5 loop_:true}}

// Animate position (moving dot)
Circle{cx:Tween{from:20 to:380 dur:3.0 loop_:true} cy:25 r:5 fill:#x66aaff}

// Animate color
Circle{fill:Tween{from:#x44ddaa to:#x6688dd dur:3.0 loop_:true} cx:10 cy:10 r:8}

// Animate stroke
Path{d:"M 0 0 L 100 0" stroke:Tween{from:#x333333 to:#x66aaff dur:2.0 loop_:true} stroke_width:2.}

CRITICAL: `loop_` Must Be Boolean

// CORRECT — indefinite loop
opacity:Tween{from:0.3 to:1.0 dur:1.5 loop_:true}

// CORRECT — play 3 times
opacity:Tween{from:0.3 to:1.0 dur:1.5 loop_:3.0}

// WRONG — string doesn't trigger Indefinite, plays only once!
opacity:Tween{from:0.3 to:1.0 dur:1.5 loop_:"indefinite"}

Tween Properties

| Property | Type | Description | Default | |----------|------|-------------|---------| | `from` | value | Start value (color, float, string) | - | | `to` | value | End value | - | | `values` | Vec | Keyframe values (alternative to from/to) | - | | `dur` | f32 | Duration in seconds | 1.0 | | `begin` | f32 | Delay offset in seconds | 0.0 | | `loop_` | bool/f32 | `true` = indefinite, float = repeat count | 1.0 | | `calc` | string | "discrete", "paced", "spline" | "linear" | | `fill_mode` | string | "freeze" or "remove" | "remove" |

Animatable Properties

Any shape property can be animated with Tween:

  • `fill`, `stroke` — color animation
  • `stroke_width`, `opacity`, `stroke_opacity` — float animation
  • `cx`, `cy`, `r` (Circle) — position/size animation
  • `d` (Path) — path morphing animation

Common Patterns

**Pulsing indicator:**

Vector{width:16 height:16
  Circle{cx:8 cy:8 r:6 fill:#x44ddaa opacity:Tween{from:0.3 to:1.0 dur:1.5 loop_:true}}
}

**Moving dot along a line:**

Vector{width:Fill height:40
  Path{d:"M 20 20 L 380 20" stroke:#x333355 stroke_width:1.}
  Circle{cx:Tween{from:20 to:380 dur:3.0 loop_:true} cy:20 r:4 fill:Tween{from:#x44ddaa to:#xffaa44 dur:3.0 loop_:true}}
}

**Delayed sequential animation:**

Circle{cx:8 cy:8 r:6 fill:#x44ddaa opacity:Tween{from:0.3 to:1.0 dur:1.5 begin:0.0 loop_:true}}
Circle{cx:8 cy:8 r:6 fill:#xffaa44 opacity:Tween{from:0.3 to:1.0 dur:1.5 begin:0.5 loop_:true}}
Circle{cx:8 cy:8 r:6 fill:#x6688dd opacity:Tween{from:0.3 to:1.0 dur:1.5 begin:1.0 loop_:true}}

Tween vs Animator

| Feature | `Tween` (Vector) | `Animator` (Widget) | |---------|------------------|---------------------| | Scope | SVG s

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