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Three.js performance optimization and best practices guidelines. Use when writing, reviewing, or optimizing Three.js code. Triggers on tasks involving 3D scenes, WebGL/WebGPU rendering, geometries, materials, textures, lighting, shaders, or TSL.
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name: three-best-practices description: Three.js performance optimization and best practices guidelines. Use when writing, reviewing, or optimizing Three.js code. Triggers on tasks involving 3D scenes, WebGL/WebGPU rendering, geometries, materials, textures, lighting, shaders, or TSL. license: MIT metadata: author: three-agent-skills version: "2.1.0" three-version: "0.182.0+"
Comprehensive performance optimization guide for Three.js applications. Contains 120+ rules across 18 categories, prioritized by impact.
> This skill compiles best practices from multiple authoritative sources: > - Official guidelines from Three.js `llms` branch maintained by [mrdoob](https://github.com/mrdoob) > - [100 Three.js Tips](https://www.utsubo.com/blog/threejs-best-practices-100-tips) by [Utsubo](https://www.utsubo.com) - Excellent comprehensive guide covering WebGPU, asset optimization, and performance tips
Reference these guidelines when:
| Priority | Category | Impact | Prefix | |----------|----------|--------|--------| | 0 | Modern Setup & Imports | FUNDAMENTAL | `setup-` | | 1 | Memory Management & Dispose | CRITICAL | `memory-` | | 2 | Render Loop Optimization | CRITICAL | `render-` | | 3 | Draw Call Optimization | CRITICAL | `drawcall-` | | 4 | Geometry & Buffer Management | HIGH | `geometry-` | | 5 | Material & Texture Optimization | HIGH | `material-` | | 6 | Asset Compression | HIGH | `asset-` | | 7 | Lighting & Shadows | MEDIUM-HIGH | `lighting-` | | 8 | Scene Graph Organization | MEDIUM | `scene-` | | 9 | Shader Best Practices (GLSL) | MEDIUM | `shader-` | | 10 | TSL (Three.js Shading Language) | MEDIUM | `tsl-` | | 11 | WebGPU Renderer | MEDIUM | `webgpu-` | | 12 | Loading & Assets | MEDIUM | `loading-` | | 13 | Core Web Vitals | MEDIUM-HIGH | `vitals-` | | 14 | Camera & Controls | LOW-MEDIUM | `camera-` | | 15 | Animation System | MEDIUM | `animation-` | | 16 | Physics Integration | MEDIUM | `physics-` | | 17 | WebXR / VR / AR | MEDIUM | `webxr-` | | 18 | Audio | LOW-MEDIUM | `audio-` | | 19 | Post-Processing | MEDIUM | `postpro-` | | 20 | Mobile Optimization | HIGH | `mobile-` | | 21 | Production | HIGH | `error-`, `migration-` | | 22 | Debug & DevTools | LOW | `debug-` |
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