/r3f-best-practices
React Three Fiber (R3F) and Poimandres ecosystem best practices. Use when writing, reviewing, or optimizing R3F code. Triggers on tasks involving @react-three/fiber, @react-three/drei, zustand, @react-three/postprocessing, @react-three/rapier, or leva.
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React Three Fiber (R3F) and Poimandres ecosystem best practices. Use when writing, reviewing, or optimizing R3F code. Triggers on tasks involving @react-three/fiber, @react-three/drei, zustand, @react-three/postprocessing, @react-three/rapier, or leva.
SKILL.md
r3f-best-practices.SKILL.mdname: r3f-best-practices
description: React Three Fiber (R3F) and Poimandres ecosystem best practices. Use when writing, reviewing, or optimizing R3F code. Triggers on tasks involving @react-three/fiber, @react-three/drei, zustand, @react-three/postprocessing, @react-three/rapier, or leva.
license: MIT
metadata:
author: three-agent-skills
version: "1.1.0"
React Three Fiber Best Practices
Comprehensive guide for React Three Fiber and the Poimandres ecosystem. Contains 70+ rules across 12 categories, prioritized by impact.
Sources & Credits
> Additional tips from [100 Three.js Tips](https://www.utsubo.com/blog/threejs-best-practices-100-tips) by [Utsubo](https://www.utsubo.com)
When to Apply
Reference these guidelines when:
- Writing new R3F components
- Optimizing R3F performance (re-renders are the #1 issue)
- Using Drei helpers correctly
- Managing state with Zustand
- Implementing post-processing or physics
Ecosystem Coverage
- **@react-three/fiber** - React renderer for Three.js
- **@react-three/drei** - Useful helpers and abstractions
- **@react-three/postprocessing** - Post-processing effects
- **@react-three/rapier** - Physics engine
- **zustand** - State management
- **leva** - Debug GUI
Rule Categories by Priority
| Priority | Category | Impact | Prefix | |----------|----------|--------|--------| | 1 | Performance & Re-renders | CRITICAL | `perf-` | | 2 | useFrame & Animation | CRITICAL | `frame-` | | 3 | Component Patterns | HIGH | `component-` | | 4 | Canvas & Setup | HIGH | `canvas-` | | 5 | Drei Helpers | MEDIUM-HIGH | `drei-` | | 6 | Loading & Suspense | MEDIUM-HIGH | `loading-` | | 7 | State Management | MEDIUM | `state-` | | 8 | Events & Interaction | MEDIUM | `events-` | | 9 | Post-processing | MEDIUM | `postpro-` | | 10 | Physics (Rapier) | LOW-MEDIUM | `physics-` | | 11 | Leva (Debug GUI) | LOW | `leva-` |
Quick Reference
1. Performance & Re-renders (CRITICAL)
- `perf-never-set-state-in-useframe` - NEVER call setState in useFrame
- `perf-isolate-state` - Isolate components that need React state
- `perf-zustand-selectors` - Use Zustand selectors, not entire store
- `perf-transient-subscriptions` - Use transient subscriptions for continuous values
- `perf-memo-components` - Memoize expensive components
- `perf-keys-for-lists` - Use stable keys for dynamic lists
- `perf-avoid-inline-objects` - Avoid creating objects/arrays in JSX
- `perf-dispose-auto` - Understand R3F auto-dispose behavior
- `perf-visibility-toggle` - Toggle visibility instead of remounting
- `perf-r3f-perf` - Use r3f-perf for performance monitoring
2. useFrame & Animation (CRITICAL)
- `frame-priority` - Use priority for execution order
- `frame-delta-time` - Always use delta for animations
- `frame-conditional-subscription` - Disable useFrame when not needed
- `frame-destructure-state` - Destructure only what you need
- `frame-render-on-demand` - Use invalidate() for on-demand rendering
- `frame-avoid-heavy-computation` - Move heavy work outside useFrame
3. Component Patterns (HIGH)
- `component-jsx-elements` - Use JSX for Three.js objects
- `component-attach-prop` - Use attach for non-standard properties
- `component-primitive` - Use primitive for existing objects
- `component-extend` - Use extend() for custom classes
- `component-forwardref` - Use forwardRef for reusable components
- `component-dispose-null` - Set dispose={null} on shared resources
4. Canvas & Setup (HIGH)
- `canvas-size-container` - Canvas fills parent container
- `canvas-camera-default` - Configure camera via prop
- `canvas-gl-config` - Configure WebGL context
- `canvas-shadows` - Enable shadows at Canvas level
- `canvas-frameloop` - Choose appropriate frameloop mode
- `canvas-events` - Configure event handling
- `canvas-linear-flat` - Use linear/flat for correct colors
5. Drei Helpers (MEDIUM-HIGH)
- `drei-use-gltf` - useGLTF with preloading
- `drei-use-texture` - useTexture for texture loading
- `drei-environment` - Environment for realistic lighting
- `drei-orbit-controls` - OrbitControls from Drei
- `drei-html` - Html for DOM overlays
- `drei-text` - Text for 3D text
- `drei-instances` - Instances for optimized instancing
- `drei-use-helper` - useHelper for debug visualization
- `drei-bounds` - Bounds to fit camera
- `drei-center` - Center to center objects
- `drei-float` - Float for floating animation
6. Loading & Suspense (MEDIUM-HIGH)
- `loading-suspense` - Wrap async components in Suspense
- `loading-preload` - Preload assets with useGLTF.preload
- `loading-use-progress` - useProgress for loading UI
- `loading-lazy-components` - Lazy load heavy components
- `loading-error-boundary` - Handle loading errors
7. State Management (MEDIUM)
- `state-zustand-store` - Create focused Zustand stores
- `state-avoid-objects-in-store` - Be careful with Three.js objects
- `state-subscribeWithSelector` - Fine-grained subscriptions
- `state-persist` - Persist state when needed
- `state-separate-concerns` - Separate stores by concern
8. Events & Interaction (MEDIUM)
- `events-pointer-events` - Use pointer events on meshes
- `events-stop-propagation` - Prevent event bubbling
- `events-cursor-pointer` - Change cursor on hover
- `events-raycast-filter` - Filter raycasting
- `events-event-data` - Understand event data structure
9. Post-processing (MEDIUM)
- `postpro-effect-composer` - Use EffectComposer
- `postpro-common-effects` - Common effects reference
- `postpro-selective-bloom` - SelectiveBloom for optimized glow
- `postpro-custom-shader` - Create custom effects
- `postpro-performance` - Optimize post-processing
10. Physics Rapier (LOW-MEDIUM)
- `physics-setup` - Basic Rapier setup
- `physics-body-types` - dynamic, fixed, kinematic
- `physics-colliders` - Choose appropriate colliders
- `physics-events` - Handle collision events
- `physics-api-ref` - Use ref for physics API
- `physics-performance` - Optimize physics
11. Leva (LOW)
- `leva-
Read more
name: r3f-best-practices description: React Three Fiber (R3F) and Poimandres ecosystem best practices. Use when writing, reviewing, or optimizing R3F code. Triggers on tasks involving @react-three/fiber, @react-three/drei, zustand, @react-three/postprocessing, @react-three/rapier, or leva. license: MIT metadata: author: three-agent-skills version: "1.1.0"
React Three Fiber Best Practices
Comprehensive guide for React Three Fiber and the Poimandres ecosystem. Contains 70+ rules across 12 categories, prioritized by impact.
Sources & Credits
> Additional tips from [100 Three.js Tips](https://www.utsubo.com/blog/threejs-best-practices-100-tips) by [Utsubo](https://www.utsubo.com)
When to Apply
Reference these guidelines when:
- Writing new R3F components
- Optimizing R3F performance (re-renders are the #1 issue)
- Using Drei helpers correctly
- Managing state with Zustand
- Implementing post-processing or physics
Ecosystem Coverage
- **@react-three/fiber** - React renderer for Three.js
- **@react-three/drei** - Useful helpers and abstractions
- **@react-three/postprocessing** - Post-processing effects
- **@react-three/rapier** - Physics engine
- **zustand** - State management
- **leva** - Debug GUI
Rule Categories by Priority
| Priority | Category | Impact | Prefix | |----------|----------|--------|--------| | 1 | Performance & Re-renders | CRITICAL | `perf-` | | 2 | useFrame & Animation | CRITICAL | `frame-` | | 3 | Component Patterns | HIGH | `component-` | | 4 | Canvas & Setup | HIGH | `canvas-` | | 5 | Drei Helpers | MEDIUM-HIGH | `drei-` | | 6 | Loading & Suspense | MEDIUM-HIGH | `loading-` | | 7 | State Management | MEDIUM | `state-` | | 8 | Events & Interaction | MEDIUM | `events-` | | 9 | Post-processing | MEDIUM | `postpro-` | | 10 | Physics (Rapier) | LOW-MEDIUM | `physics-` | | 11 | Leva (Debug GUI) | LOW | `leva-` |
Quick Reference
1. Performance & Re-renders (CRITICAL)
- `perf-never-set-state-in-useframe` - NEVER call setState in useFrame
- `perf-isolate-state` - Isolate components that need React state
- `perf-zustand-selectors` - Use Zustand selectors, not entire store
- `perf-transient-subscriptions` - Use transient subscriptions for continuous values
- `perf-memo-components` - Memoize expensive components
- `perf-keys-for-lists` - Use stable keys for dynamic lists
- `perf-avoid-inline-objects` - Avoid creating objects/arrays in JSX
- `perf-dispose-auto` - Understand R3F auto-dispose behavior
- `perf-visibility-toggle` - Toggle visibility instead of remounting
- `perf-r3f-perf` - Use r3f-perf for performance monitoring
2. useFrame & Animation (CRITICAL)
- `frame-priority` - Use priority for execution order
- `frame-delta-time` - Always use delta for animations
- `frame-conditional-subscription` - Disable useFrame when not needed
- `frame-destructure-state` - Destructure only what you need
- `frame-render-on-demand` - Use invalidate() for on-demand rendering
- `frame-avoid-heavy-computation` - Move heavy work outside useFrame
3. Component Patterns (HIGH)
- `component-jsx-elements` - Use JSX for Three.js objects
- `component-attach-prop` - Use attach for non-standard properties
- `component-primitive` - Use primitive for existing objects
- `component-extend` - Use extend() for custom classes
- `component-forwardref` - Use forwardRef for reusable components
- `component-dispose-null` - Set dispose={null} on shared resources
4. Canvas & Setup (HIGH)
- `canvas-size-container` - Canvas fills parent container
- `canvas-camera-default` - Configure camera via prop
- `canvas-gl-config` - Configure WebGL context
- `canvas-shadows` - Enable shadows at Canvas level
- `canvas-frameloop` - Choose appropriate frameloop mode
- `canvas-events` - Configure event handling
- `canvas-linear-flat` - Use linear/flat for correct colors
5. Drei Helpers (MEDIUM-HIGH)
- `drei-use-gltf` - useGLTF with preloading
- `drei-use-texture` - useTexture for texture loading
- `drei-environment` - Environment for realistic lighting
- `drei-orbit-controls` - OrbitControls from Drei
- `drei-html` - Html for DOM overlays
- `drei-text` - Text for 3D text
- `drei-instances` - Instances for optimized instancing
- `drei-use-helper` - useHelper for debug visualization
- `drei-bounds` - Bounds to fit camera
- `drei-center` - Center to center objects
- `drei-float` - Float for floating animation
6. Loading & Suspense (MEDIUM-HIGH)
- `loading-suspense` - Wrap async components in Suspense
- `loading-preload` - Preload assets with useGLTF.preload
- `loading-use-progress` - useProgress for loading UI
- `loading-lazy-components` - Lazy load heavy components
- `loading-error-boundary` - Handle loading errors
7. State Management (MEDIUM)
- `state-zustand-store` - Create focused Zustand stores
- `state-avoid-objects-in-store` - Be careful with Three.js objects
- `state-subscribeWithSelector` - Fine-grained subscriptions
- `state-persist` - Persist state when needed
- `state-separate-concerns` - Separate stores by concern
8. Events & Interaction (MEDIUM)
- `events-pointer-events` - Use pointer events on meshes
- `events-stop-propagation` - Prevent event bubbling
- `events-cursor-pointer` - Change cursor on hover
- `events-raycast-filter` - Filter raycasting
- `events-event-data` - Understand event data structure
9. Post-processing (MEDIUM)
- `postpro-effect-composer` - Use EffectComposer
- `postpro-common-effects` - Common effects reference
- `postpro-selective-bloom` - SelectiveBloom for optimized glow
- `postpro-custom-shader` - Create custom effects
- `postpro-performance` - Optimize post-processing
10. Physics Rapier (LOW-MEDIUM)
- `physics-setup` - Basic Rapier setup
- `physics-body-types` - dynamic, fixed, kinematic
- `physics-colliders` - Choose appropriate colliders
- `physics-events` - Handle collision events
- `physics-api-ref` - Use ref for physics API
- `physics-performance` - Optimize physics
11. Leva (LOW)
- `leva-
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Repo: zebbern/claude-code-guide
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