screen-reader-testing
Test web applications with screen readers including VoiceOver, NVDA, and JAWS. Use when validating screen reader compatibility, debugging accessibility issues,…
Master Unity ECS (Entity Component System) with DOTS, Jobs, and Burst for high-performance game development. Use when building data-oriented games, optimizing performance, or working with large entity counts.
$ npx -y skills add wshobson/agents --skill unity-ecs-patterns --agent claude-codeHow it fires
How this skill gets triggered: by you, by Claude, or both.
/unity-ecs-patternsContext preview
The summary Claude sees to decide when to auto-load this skill.
Master Unity ECS (Entity Component System) with DOTS, Jobs, and Burst for high-performance game development. Use when building data-oriented games, optimizing performance, or working with large entity counts.
name: unity-ecs-patterns description: Master Unity ECS (Entity Component System) with DOTS, Jobs, and Burst for high-performance game development. Use when building data-oriented games, optimizing performance, or working with large entity counts.
Production patterns for Unity's Data-Oriented Technology Stack (DOTS) including Entity Component System, Job System, and Burst Compiler.
| Aspect | Traditional OOP | ECS/DOTS | | ----------- | ----------------- | --------------- | | Data layout | Object-oriented | Data-oriented | | Memory | Scattered | Contiguous | | Processing | Per-object | Batched | | Scaling | Poor with count | Linear scaling | | Best for | Complex behaviors | Mass simulation |
Entity: Lightweight ID (no data) Component: Pure data (no behavior) System: Logic that processes components World: Container for entities Archetype: Unique combination of components Chunk: Memory block for same-archetype entities
Detailed pattern documentation lives in `references/details.md`. Read that file when the navigation tier above is insufficient.
Production-ready agentic workflow building blocks: 94 plugins, 202 agents, 183 skills, 105 commands — built for Claude Code and consumed natively by OpenAI Codex CLI, Cursor, OpenCode, the Antigravity CLI, GitHub Copilot, and Pi from a single Markdown source.
Repo: wshobson/agents
Test web applications with screen readers including VoiceOver, NVDA, and JAWS. Use when validating screen reader compatibility, debugging accessibility issues,…
Conduct WCAG 2.2 accessibility audits with automated testing, manual verification, and remediation guidance. Use when auditing websites for accessibility,…
Coordinate parallel code reviews across multiple quality dimensions with finding deduplication, severity calibration, and consolidated reporting. Use this…
Debug complex issues using competing hypotheses with parallel investigation, evidence collection, and root cause arbitration. Use this skill when debugging…
Coordinate parallel feature development with file ownership strategies, conflict avoidance rules, and integration patterns for multi-agent implementation. Use…
Decompose complex tasks, design dependency graphs, and coordinate multi-agent work with proper task descriptions and workload balancing. Use this skill when…