/mobile-android-design
Master Material Design 3 and Jetpack Compose patterns for building native Android apps. Use when designing Android interfaces, implementing Compose UI, or following Google's Material Design guidelines.
Claude Code
$ npx -y skills add wshobson/agents --skill mobile-android-design --agent claude-code
Codex
$ npx skills add wshobson/agents --skill mobile-android-design -a codex -y
Cursor
$ npx skills add wshobson/agents --skill mobile-android-design -a cursor -y
Gemini CLI
$ npx skills add wshobson/agents --skill mobile-android-design -a gemini-cli -y
GitHub Copilot
$ npx skills add wshobson/agents --skill mobile-android-design -a github-copilot -y
OpenCode
$ npx skills add wshobson/agents --skill mobile-android-design -a opencode -y
Windsurf
$ npx skills add wshobson/agents --skill mobile-android-design -a windsurf -y
SKILL.md
mobile-android-design.SKILL.mdname: mobile-android-design
description: Master Material Design 3 and Jetpack Compose patterns for building native Android apps. Use when designing Android interfaces, implementing Compose UI, or following Google's Material Design guidelines.
Android Mobile Design
Master Material Design 3 (Material You) and Jetpack Compose to build modern, adaptive Android applications that integrate seamlessly with the Android ecosystem.
When to Use This Skill
- Designing Android app interfaces following Material Design 3
- Building Jetpack Compose UI and layouts
- Implementing Android navigation patterns (Navigation Compose)
- Creating adaptive layouts for phones, tablets, and foldables
- Using Material 3 theming with dynamic colors
- Building accessible Android interfaces
- Implementing Android-specific gestures and interactions
- Designing for different screen configurations
Detailed section: Core Concepts
Originally a 9201-byte section in this SKILL.md. Moved to `references/details.md` to fit Codex's 8 KB skill body cap.
Quick Start Component
@Composable
fun ItemListCard(
item: Item,
onItemClick: () -> Unit,
modifier: Modifier = Modifier
) {
Card(
onClick = onItemClick,
modifier = modifier.fillMaxWidth(),
shape = RoundedCornerShape(12.dp)
) {
Row(
modifier = Modifier
.padding(16.dp)
.fillMaxWidth(),
verticalAlignment = Alignment.CenterVertically
) {
Box(
modifier = Modifier
.size(48.dp)
.clip(CircleShape)
.background(MaterialTheme.colorScheme.primaryContainer),
contentAlignment = Alignment.Center
) {
Icon(
imageVector = Icons.Default.Star,
contentDescription = null,
tint = MaterialTheme.colorScheme.onPrimaryContainer
)
}
Spacer(modifier = Modifier.width(16.dp))
Column(modifier = Modifier.weight(1f)) {
Text(
text = item.title,
style = MaterialTheme.typography.titleMedium
)
Text(
text = item.subtitle,
style = MaterialTheme.typography.bodyMedium,
color = MaterialTheme.colorScheme.onSurfaceVariant
)
}
Icon(
imageVector = Icons.Default.ChevronRight,
contentDescription = null,
tint = MaterialTheme.colorScheme.onSurfaceVariant
)
}
}
}Best Practices
1. **Use Material Theme**: Access colors via `MaterialTheme.colorScheme` for automatic dark mode support 2. **Support Dynamic Color**: Enable dynamic color on Android 12+ for personalization 3. **Adaptive Layouts**: Use `WindowSizeClass` for responsive designs 4. **Content Descriptions**: Add `contentDescription` to all interactive elements 5. **Touch Targets**: Minimum 48dp touch targets for accessibility 6. **State Hoisting**: Hoist state to make components reusable and testable 7. **Remember Properly**: Use `remember` and `rememberSaveable` appropriately 8. **Preview Annotations**: Add `@Preview` with different configurations
Common Issues
- **Recomposition Issues**: Avoid passing unstable lambdas; use `remember`
- **State Loss**: Use `rememberSaveable` for configuration changes
- **Performance**: Use `LazyColumn` instead of `Column` for long lists
- **Theme Leaks**: Ensure `MaterialTheme` wraps all composables
- **Navigation Crashes**: Handle back press and deep links properly
- **Memory Leaks**: Cancel coroutines in `DisposableEffect`
Read more
name: mobile-android-design description: Master Material Design 3 and Jetpack Compose patterns for building native Android apps. Use when designing Android interfaces, implementing Compose UI, or following Google's Material Design guidelines.
Android Mobile Design
Master Material Design 3 (Material You) and Jetpack Compose to build modern, adaptive Android applications that integrate seamlessly with the Android ecosystem.
When to Use This Skill
- Designing Android app interfaces following Material Design 3
- Building Jetpack Compose UI and layouts
- Implementing Android navigation patterns (Navigation Compose)
- Creating adaptive layouts for phones, tablets, and foldables
- Using Material 3 theming with dynamic colors
- Building accessible Android interfaces
- Implementing Android-specific gestures and interactions
- Designing for different screen configurations
Detailed section: Core Concepts
Originally a 9201-byte section in this SKILL.md. Moved to `references/details.md` to fit Codex's 8 KB skill body cap.
Quick Start Component
@Composable
fun ItemListCard(
item: Item,
onItemClick: () -> Unit,
modifier: Modifier = Modifier
) {
Card(
onClick = onItemClick,
modifier = modifier.fillMaxWidth(),
shape = RoundedCornerShape(12.dp)
) {
Row(
modifier = Modifier
.padding(16.dp)
.fillMaxWidth(),
verticalAlignment = Alignment.CenterVertically
) {
Box(
modifier = Modifier
.size(48.dp)
.clip(CircleShape)
.background(MaterialTheme.colorScheme.primaryContainer),
contentAlignment = Alignment.Center
) {
Icon(
imageVector = Icons.Default.Star,
contentDescription = null,
tint = MaterialTheme.colorScheme.onPrimaryContainer
)
}
Spacer(modifier = Modifier.width(16.dp))
Column(modifier = Modifier.weight(1f)) {
Text(
text = item.title,
style = MaterialTheme.typography.titleMedium
)
Text(
text = item.subtitle,
style = MaterialTheme.typography.bodyMedium,
color = MaterialTheme.colorScheme.onSurfaceVariant
)
}
Icon(
imageVector = Icons.Default.ChevronRight,
contentDescription = null,
tint = MaterialTheme.colorScheme.onSurfaceVariant
)
}
}
}Best Practices
1. **Use Material Theme**: Access colors via `MaterialTheme.colorScheme` for automatic dark mode support 2. **Support Dynamic Color**: Enable dynamic color on Android 12+ for personalization 3. **Adaptive Layouts**: Use `WindowSizeClass` for responsive designs 4. **Content Descriptions**: Add `contentDescription` to all interactive elements 5. **Touch Targets**: Minimum 48dp touch targets for accessibility 6. **State Hoisting**: Hoist state to make components reusable and testable 7. **Remember Properly**: Use `remember` and `rememberSaveable` appropriately 8. **Preview Annotations**: Add `@Preview` with different configurations
Common Issues
- **Recomposition Issues**: Avoid passing unstable lambdas; use `remember`
- **State Loss**: Use `rememberSaveable` for configuration changes
- **Performance**: Use `LazyColumn` instead of `Column` for long lists
- **Theme Leaks**: Ensure `MaterialTheme` wraps all composables
- **Navigation Crashes**: Handle back press and deep links properly
- **Memory Leaks**: Cancel coroutines in `DisposableEffect`
Use one collection of plugins, agents, skills, and commands across Claude Code, OpenAI Codex CLI, Cursor, OpenCode, Antigravity CLI, GitHub Copilot, and Pi. A harness is the coding tool that loads and runs the components.
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brainstorming
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Questions about mobile-android-design.
- Which coding agents can use mobile-android-design?
- mobile-android-design installs in Claude Code, Codex, Cursor, Gemini CLI, GitHub Copilot, OpenCode and Windsurf with the skills CLI, using each agent's flag shown on this page. Flowy's auto-invocation, which fires a skill when your prompt matches, runs in Claude Code only.

