screen-reader-testing
Test web applications with screen readers including VoiceOver, NVDA, and JAWS. Use when validating screen reader compatibility, debugging accessibility issues,…
Design and implement microinteractions, motion design, transitions, and user feedback patterns. Use when adding polish to UI interactions, implementing loading states, or creating delightful user experiences.
$ npx -y skills add wshobson/agents --skill interaction-design --agent claude-codeHow it fires
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Design and implement microinteractions, motion design, transitions, and user feedback patterns. Use when adding polish to UI interactions, implementing loading states, or creating delightful user experiences.
name: interaction-design description: Design and implement microinteractions, motion design, transitions, and user feedback patterns. Use when adding polish to UI interactions, implementing loading states, or creating delightful user experiences.
Create engaging, intuitive interactions through motion, feedback, and thoughtful state transitions that enhance usability and delight users.
Motion should communicate, not decorate:
| Duration | Use Case | | --------- | ----------------------------------------- | | 100-150ms | Micro-feedback (hovers, clicks) | | 200-300ms | Small transitions (toggles, dropdowns) | | 300-500ms | Medium transitions (modals, page changes) | | 500ms+ | Complex choreographed animations |
/* Common easings */ --ease-out: cubic-bezier(0.16, 1, 0.3, 1); /* Decelerate - entering */ --ease-in: cubic-bezier(0.55, 0, 1, 0.45); /* Accelerate - exiting */ --ease-in-out: cubic-bezier(0.65, 0, 0.35, 1); /* Both - moving between */ --spring: cubic-bezier(0.34, 1.56, 0.64, 1); /* Overshoot - playful */
import { motion } from "framer-motion";
export function InteractiveButton({ children, onClick }) {
return (
<motion.button
onClick={onClick}
whileHover={{ scale: 1.02 }}
whileTap={{ scale: 0.98 }}
transition={{ type: "spring", stiffness: 400, damping: 17 }}
className="px-4 py-2 bg-blue-600 text-white rounded-lg"
>
{children}
</motion.button>
);
}**Skeleton Screens**: Preserve layout while loading
function CardSkeleton() {
return (
<div className="animate-pulse">
<div className="h-48 bg-gray-200 rounded-lg" />
<div className="mt-4 h-4 bg-gray-200 rounded w-3/4" />
<div className="mt-2 h-4 bg-gray-200 rounded w-1/2" />
</div>
);
}**Progress Indicators**: Show determinate progress
function ProgressBar({ progress }: { progress: number }) {
return (
<div className="h-2 bg-gray-200 rounded-full overflow-hidden">
<motion.div
className="h-full bg-blue-600"
initial={{ width: 0 }}
animate={{ width: `${progress}%` }}
transition={{ ease: "easeOut" }}
/>
</div>
);
}**Toggle with smooth transition**:
function Toggle({ checked, onChange }) {
return (
<button
role="switch"
aria-checked={checked}
onClick={() => onChange(!checked)}
className={`
relative w-12 h-6 rounded-full transition-colors duration-200
${checked ? "bg-blue-600" : "bg-gray-300"}
`}
>
<motion.span
className="absolute top-1 left-1 w-4 h-4 bg-white rounded-full shadow"
animate={{ x: checked ? 24 : 0 }}
transition={{ type: "spring", stiffness: 500, damping: 30 }}
/>
</button>
);
}**Framer Motion layout animations**:
import { AnimatePresence, motion } from "framer-motion";
function PageTransition({ children, key }) {
return (
<AnimatePresence mode="wait">
<motion.div
key={key}
initial={{ opacity: 0, y: 20 }}
animate={{ opacity: 1, y: 0 }}
exit={{ opacity: 0, y: -20 }}
transition={{ duration: 0.3 }}
>
{children}
</motion.div>
</AnimatePresence>
);
}**Ripple effect on click**:
function RippleButton({ children, onClick }) {
const [ripples, setRipples] = useState([]);
const handleClick = (e) => {
const rect = e.currentTarget.getBoundingClientRect();
const ripple = {
x: e.clientX - rect.left,
y: e.clientY - rect.top,
id: Date.now(),
};
setRipples((prev) => [...prev, ripple]);
setTimeout(() => {
setRipples((prev) => prev.filter((r) => r.id !== ripple.id));
}, 600);
onClick?.(e);
};
return (
<button onClick={handleClick} className="relative overflow-hidden">
{children}
{ripples.map((ripple) => (
<span
key={ripple.id}
className="absolute bg-white/30 rounded-full animate-ripple"
style={{ left: ripple.x, top: ripple.y }}
/>
))}
</button>
);
}**Swipe to dismiss**:
function SwipeCard({ children, onDismiss }) {
return (
<motion.div
drag="x"
dragConstraints={{ left: 0, right: 0 }}
onDragEnd={(_, info) => {
if (Math.abs(info.offset.x) > 100) {
onDismiss();
}
}}
className="cursor-grab active:cursor-grabbing"
>
{children}
</motion.div>
);
}@keyframes fadeIn {
from {
opacity: 0;
transform: translateY(10px);
}
to {
opacity: 1;
transform: translateY(0);
}
}
@keyframes pulse {
0%,
100% {
opacity: 1;
}
50% {
opacity: 0.5;
}
}
@keyframes spin {
to {
transform: rotate(360deg);
}
}
.animate-fadeIn {
animation: fadeIn 0.3s ease-out;
}
.animate-pulse {
animation: pulse 2s ease-in-out infinite;
}
.animate-spin {
animation: spin 1s linear infinite;
}Production-ready agentic workflow building blocks: 94 plugins, 202 agents, 183 skills, 105 commands — built for Claude Code and consumed natively by OpenAI Codex CLI, Cursor, OpenCode, the Antigravity CLI, GitHub Copilot, and Pi from a single Markdown source.
Repo: wshobson/agents
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