/godot-gdscript-patterns
Master Godot 4 GDScript patterns including signals, scenes, state machines, and optimization. Use when building Godot games, implementing game systems, or learning GDScript best practices.
One skill from wshobson-agents.
shell
$ npx -y skills add wshobson/agents --skill godot-gdscript-patterns --agent claude-codeInstalls just this skill. Get the whole plugin for auto-invocation.
How it fires
How this skill gets triggered: by you, by Claude, or both.
- Fires itselfClaude auto-loads it when your prompt matches the work.
- You can call itInvoke it directly when you want it.
- Slash command
/godot-gdscript-patterns
Context preview
The summary Claude sees to decide when to auto-load this skill.
Master Godot 4 GDScript patterns including signals, scenes, state machines, and optimization. Use when building Godot games, implementing game systems, or learning GDScript best practices.
Stats
Stars38,174
Forks4,092
LanguagePython
LicenseMIT
Ships with wshobson-agents
SKILL.md
godot-gdscript-patterns.SKILL.md
--- name: godot-gdscript-patterns description: Master Godot 4 GDScript patterns including signals, scenes, state machines, and optimization. Use when building Godot games, implementing game systems, or learning GDScript best practices. --- # Godot GDScript Patterns Production patterns for Godot 4.x game development with GDScript, covering architecture, signals, scenes, and optimization. ## When to Use This Skill - Building games with Godot 4 - Implementing game systems in GDScript - Designing scene architecture - Managing game state - Optimizing GDScript performance - Learning Godot best practices ## Core Concepts ### 1. Godot Architecture ``` Node: Base building block ├── Scene: Reusable node tree (saved as .tscn) ├── Resource: Data container (saved as .tres) ├── Signal: Event communication └── Group: Node categorization ``` ### 2. GDScript Basics ```gdscript class_name Player extends CharacterBody2D # Signals signal health_changed(new_health: int)
