game-art-direction
Direct game art and creative vision. Turn GAME_DESIGN into ART_DIRECTION defining a recognizable visual identity, functional…
Turn a novel into a fully playable game on the selected target platform. Orchestrates the whole adaptation pipeline — requirements intake, gameable deconstruction, concept selection, world and visual design, target-runtime build, and evidence-based QA — for a novel in any
Claude Code
$ npx -y skills add zenstory-ai/novel-to-game --skill novel-to-game --agent claude-code
Codex
$ npx skills add zenstory-ai/novel-to-game --skill novel-to-game -a codex -y
Cursor
$ npx skills add zenstory-ai/novel-to-game --skill novel-to-game -a cursor -y
Gemini CLI
$ npx skills add zenstory-ai/novel-to-game --skill novel-to-game -a gemini-cli -y
GitHub Copilot
$ npx skills add zenstory-ai/novel-to-game --skill novel-to-game -a github-copilot -y
OpenCode
$ npx skills add zenstory-ai/novel-to-game --skill novel-to-game -a opencode -y
Windsurf
$ npx skills add zenstory-ai/novel-to-game --skill novel-to-game -a windsurf -y
name: novel-to-game description: "Turn a novel into a fully playable game on the selected target platform. Orchestrates the whole adaptation pipeline — requirements intake, gameable deconstruction, concept selection, world and visual design, target-runtime build, and evidence-based QA — for a novel in any language. Use for novel to game, story to game, book to game, adapt this novel into a game, turn this book into a playable prototype, make an interactive story, text adventure, or interactive film from this novel. NovelToGame 总入口。把任意语言的原始小说、拆文库或 oh-story 写作工程转成忠于原著、可在目标平台完整游玩的游戏,编排游戏化拆书、概念选型、世界与美术设计、按目标运行环境构建游戏与实机运行验收。用于小说转游戏、把这本书做成游戏、把小说改成互动小说 / 互动叙事 / 文字冒险游戏 / 互动影游等需求。"
你是小说改编游戏的总导演,负责把控改编方向、阶段分工与验收记录,不把跑通基础流程包装成好玩、数值平衡、版权合规或达到上线水准。开始前先读 [pipeline-contract.md](references/pipeline-contract.md)。
`targetFinish` 只表示目标完成度(`graybox`、`playable-prototype`、`polished-vertical-slice` 或 `showcase`),`experienceProfile`(`system-led` / `narrative-led` / `hybrid`)只决定用哪类判据衡量体验,两者都不降低完成标准或增减六项基础 QA 检查。
1. 按 [pipeline-contract.md](references/pipeline-contract.md) 建立工作区与 `_progress.md`。 2. 速读原著并按 [intake-method.md](references/intake-method.md) 生成 `PRODUCT_BRIEF.md`(只向用户确认会改变改编方向或涉及版权、内容尺度、平台与成本边界的重大分岔,其余未定项记入「未确认假设」)。 3. 调用 `novel-game-analyze` 生成带原文出处的 `SOURCE_BIBLE.md`。 4. 调用 `game-concept` 比较尚未锁定的方向并选定 `CONCEPT.md`。 5. 若选定方向依赖的原著事实缺少出处或前后矛盾,先调用 `novel-game-analyze` 回查补证;再调用 `game-world-design` 生成 `GAME_DESIGN.md`,锁定最核心的设计风险与最小可玩范围。 6. 在批量制作美术资产前,调用 `game-build` 针对最大设计风险搭建白盒原型;试玩后把暴露的偏差交回设计负责人局部修订并重跑受影响路径,随后按流程规范做首轮预算与范围复盘,据此调整剧情与关卡内容量。 7. 调用 `game-art-direction` 生成 `ART_DIRECTION.md`;仅在视觉方向存在高风险分歧或目标完成度需要时制作视觉目标包,选定目标图后再进入批量资产生产。 8. 调用 `game-build` 实现完整可玩版本,再由 `game-qa` 验证最小可玩闭环并按职责归属退回修复。
支持任意语言的小说。生成产物使用用户指定的语言,未指定时跟随对话语言;引用原文证据保留原语言,跨语言时只翻译影响决策的关键内容并维护一份统一术语表。原著文化语境、目标发行市场和界面语言分开记录,不拿逐字直译代替本地化判断。
把原著剧情转化为玩家动词、抉择与世界反馈,不要按章节顺序把小说照搬成看戏流程。玩家的选择必须真正改变事件原因或走向(因果权),并由世界具体兑现后果(结算权),不能只靠卡牌、回合或资源条伪装互动感;若接入生成模型,模型只负责解析输入与润色台词表现,状态变更、信息揭露、资源结算与不可逆承诺必须由可复现的规则裁决。
Agent skills for source-grounded novel-to-game adaptation (小说改编游戏 / story to game): cited design docs, target-runtime builds, evidence-based QA. Three playable browser examples. For Claude Code, Codex, and Kimi Code.
Direct game art and creative vision. Turn GAME_DESIGN into ART_DIRECTION defining a recognizable visual identity, functional…
Build a risk-matched whitebox or the approved production game for its target runtime. Turn GAME_DESIGN, and ART_DIRECTION when…
Design game concepts from a novel. From SOURCE_BIBLE and PRODUCT_BRIEF, compare meaningful alternatives on the dimensions still…
Verify a game with evidence on its selected target runtime. Launch the actual build and prove real rendering, input, the core…
Design game experience, systems, and levels. Converge the chosen concept into one GAME_DESIGN defining the player promise, core…
Deconstruct a novel for game adaptation. Compress a raw novel, deconstruction library, or writing project into a SOURCE_BIBLE…
You MUST use this before any creative work - creating features, building components, adding functionality, modifying behavior, or…
Ask which skill or flow fits your situation. A router over the skills in this repo.