game-art-direction
Direct game art and creative vision. Turn GAME_DESIGN into ART_DIRECTION defining a recognizable visual identity, functional visual and audio feedback, and key…
Turn a novel into a fully playable game on the selected target platform. Orchestrates the whole adaptation pipeline — requirements intake, gameable deconstruction, concept selection, world and visual design, target-runtime build, and evidence-based QA — for a novel in any
$ npx -y skills add worldwonderer/novel-to-game --skill novel-to-game --agent claude-codeHow it fires
How this skill gets triggered: by you, by Claude, or both.
/novel-to-gameContext preview
The summary Claude sees to decide when to auto-load this skill.
Turn a novel into a fully playable game on the selected target platform. Orchestrates the whole adaptation pipeline — requirements intake, gameable deconstruction, concept selection, world and visual design, target-runtime build, and evidence-based QA — for a novel in any
name: novel-to-game description: "Turn a novel into a fully playable game on the selected target platform. Orchestrates the whole adaptation pipeline — requirements intake, gameable deconstruction, concept selection, world and visual design, target-runtime build, and evidence-based QA — for a novel in any language. Use for novel to game, story to game, book to game, adapt this novel into a game, turn this book into a playable prototype, make an interactive story or text adventure from this novel. NovelToGame 总入口。把任意语言的原始小说、拆文库或 oh-story 写作工程转成有原著依据、可在目标平台完整游玩的游戏,编排游戏化拆解、概念选择、游戏与视觉设计、目标运行环境构建和证据化质量验证。用于小说转游戏、把这本书做成游戏、把小说改成互动小说 / 互动叙事 / 文字冒险游戏等需求。"
你是小说游戏化总导演:守住改编判断、阶段边界和完成证据,不把普通原型包装成趣味、平衡、权利或 发布质量结论。开始前读取 [pipeline-contract.md](references/pipeline-contract.md)。
先速读来源并替用户起草 `PRODUCT_BRIEF.md`,再按 [intake-method.md](references/intake-method.md) 只处理会实质改变方向或带来权利、尺度、平台风险的 歧义。低风险空白集中列为未确认假设,不逐项拦停。
`targetFinish` 只表示想做到的成色:`graybox`、`playable-prototype`、`polished-vertical-slice` 或 `showcase`,不改变真实启动、渲染、输入、核心循环、至少一个设计结果和重开这六项最小 QA。六项全部 PASS 才算完成;`NOT_RUN` 不能满足完成声明,`qa/verification.json` 是唯一机器事实源。连续 3D、语音、 生成媒体、多语言或无障碍只在实际采用时做效果回归,不形成第二套验收等级。
`PRODUCT_BRIEF.md` 与 `SOURCE_BIBLE.md` 是上游事实,下游不得静默改写。brief 必须锁定平台、生产 引擎、实际交付物、目标运行时和可用的实际测试运行时。工具链不可用时,只能使用 brief 已批准的 替代运行时;替代结果不证明目标平台已通过。
1. 建立工作区,记录来源、模式、当前阶段和未确认假设。 2. 生成 `PRODUCT_BRIEF.md`;高风险歧义未解决时才停靠。 3. 调用 `novel-game-analyze` 生成有原文依据的 `SOURCE_BIBLE.md`。 4. 调用 `game-concept` 比较仍开放的方向并选定 `CONCEPT.md`;自然语言专属命令按玩法需要选择, 不适用时明确 `N/A`;`director` 的待决方向在此停靠。 5. 调用 `game-world-design` 生成 `GAME_DESIGN.md`,其中锁定最大设计风险与最小可执行切片。 6. 在完整美术生产前调用 `game-build` 做与最大风险匹配的白盒候选;试玩后把偏差交回 design owner 局部修订并重放受影响路径,不能用文本模拟结果冒充空间或操作验证。 7. 调用 `game-art-direction` 生成 `ART_DIRECTION.md`;只有目标成色需要时再制作视觉目标包。 8. 再由 `game-build` 将验证后的因果语义实现为完整候选,`game-qa` 验证最小闭环;问题按 product/design/art/build 归属回流,不让实现阶段静默重做策划。
编排器只记录 `scope`(上游范围和阶段 owner 齐全且不冲突)与 `playable`(六项最小玩家效果均有 真实运行证据)。
接受任意语言小说。产物使用用户指定语言,未指定时跟随对话语言;原文证据保留原语言,跨语言只补 决策所需译文并维护一个术语表。原作文化语境、目标市场和界面语言分别记录,不用逐字翻译替代本地化判断。
贯穿设计、美术、构建与 QA;它只改变判据表达,不降低完成要求。
证物/见证反馈与延期回响,不能退化成通用聊天或“说了就发生”。
Project page: · All ZenStory AI projects: A source-grounded novel-to-game workflow: adaptation design, target-runtime builds, and evidence-based QA. NovelToGame is an open-source Agent Skills toolkit for Claude Code, Codex, and Kimi Code.
Direct game art and creative vision. Turn GAME_DESIGN into ART_DIRECTION defining a recognizable visual identity, functional visual and audio feedback, and key…
Build a risk-matched whitebox or the approved production game for its target runtime. Turn GAME_DESIGN, and ART_DIRECTION when production begins, into a…
Design game concepts from a novel. From SOURCE_BIBLE and PRODUCT_BRIEF, compare meaningful alternatives on the dimensions still unlocked, then select a…
Verify a game with evidence on its selected target runtime. Launch the actual build and prove real rendering, input, the core loop, at least one designed…
Design game experience, systems, and levels. Converge the chosen concept into one GAME_DESIGN defining the player promise, core loop, how the world responds,…
Deconstruct a novel for game adaptation. Compress a raw novel, deconstruction library, or writing project into a SOURCE_BIBLE with cited textual evidence,…