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/game-world-design

Design game experience, systems, and levels. Converge the chosen concept into one GAME_DESIGN defining the player promise, core loop, how the world responds, the systems actually needed, level pacing, feedback, failure, and a fully playable prototype. Use for design the game

shell
$ npx -y skills add worldwonderer/novel-to-game --skill game-world-design --agent claude-code

How it fires

How this skill gets triggered: by you, by Claude, or both.

  • Fires itselfAuto-invocation. Claude auto-loads it when your prompt matches the work.
  • You can call itInvoke it directly when you want it.
  • Slash command/game-world-design
How auto-invocation works

Context preview

The summary Claude sees to decide when to auto-load this skill.

Design game experience, systems, and levels. Converge the chosen concept into one GAME_DESIGN defining the player promise, core loop, how the world responds, the systems actually needed, level pacing, feedback, failure, and a fully playable prototype. Use for design the game
Ships withnovel-to-game

Turn a novel in any language into a source-grounded, fully playable game. NovelToGame is an open-source Agent Skills toolkit for Claude Code, Codex, and Kimi Code.

Get the whole plugin, auto-invoked
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MIT
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2h ago
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Repo: worldwonderer/novel-to-game

Other skills on novel-to-game.