/game-qa
Verify a game with evidence on its selected target runtime. Launch the actual build and check logs, real rendering, input and state changes, the core loop, designed outcomes, restart, target display modes, interface language, first-time onboarding, and whether the core fantasy
$ npx -y skills add worldwonderer/novel-to-game --skill game-qa --agent claude-codeHow it fires
How this skill gets triggered: by you, by Claude, or both.
- Fires itselfAuto-invocation. Claude auto-loads it when your prompt matches the work.
- You can call itInvoke it directly when you want it.
- Slash command
/game-qa
Context preview
The summary Claude sees to decide when to auto-load this skill.
Verify a game with evidence on its selected target runtime. Launch the actual build and check logs, real rendering, input and state changes, the core loop, designed outcomes, restart, target display modes, interface language, first-time onboarding, and whether the core fantasy
Turn a novel in any language into a source-grounded, fully playable game. NovelToGame is an open-source Agent Skills toolkit for Claude Code, Codex, and Kimi Code.
Other skills on novel-to-game.
- /game-art-direction
Direct game art and creative vision. Turn GAME_DESIGN into a production-level ART_DIRECTION defining a recognizable visual style, camera and composition, world and character grammar, functional colour/light/material, HUD feedback, motion and transition specs, audio direction,
Open skill - /game-build
Build the game for its approved target runtime. Compress GAME_DESIGN and ART_DIRECTION into a minimal BUILD_BRIEF, hand it to the current coding agent or another strong model to implement a fully playable build, and iterate against real runs and captured evidence. Use for
Open skill - /game-concept
Design game concepts from a novel. From SOURCE_BIBLE and PRODUCT_BRIEF, generate three genuinely different directions on the dimensions still unlocked, then pick the most worthwhile playable prototype using hard vetoes and explicit trade-offs. Use for what game should this novel
Open skill - /game-world-design
Design game experience, systems, and levels. Converge the chosen concept into one GAME_DESIGN defining the player promise, core loop, how the world responds, the systems actually needed, level pacing, feedback, failure, and a fully playable prototype. Use for design the game
Open skill - /novel-game-analyze
Deconstruct a novel for game adaptation. Compress a raw novel, deconstruction library, or writing project into a SOURCE_BIBLE with cited textual evidence, extracting world rules, player verbs, spaces, character will, systems, and visual anchors โ without inventing a genre yet.
Open skill - /novel-to-game
Turn a novel into a fully playable game on the selected target platform. Orchestrates the whole adaptation pipeline โ requirements intake, gameable deconstruction, concept selection, world and visual design, target-runtime build, and evidence-based QA โ for a novel in any
Open skill

