brand-lock-extractor
Extract a production-ready brand-lock.md from a brand's existing assets. Point it at a website URL, a brand book PDF,…
Critique a generated image against its source storyboard shot and prompt, producing revision notes. Use when the user has generated an image and wants feedback before committing. Triggers on "does this match the brief", "review this render", "is this on-brand", "what should I
Claude Code
$ npx -y skills add whystrohm/shotkit --skill visual-asset-critic --agent claude-code
Codex
$ npx skills add whystrohm/shotkit --skill visual-asset-critic -a codex -y
Cursor
$ npx skills add whystrohm/shotkit --skill visual-asset-critic -a cursor -y
Gemini CLI
$ npx skills add whystrohm/shotkit --skill visual-asset-critic -a gemini-cli -y
GitHub Copilot
$ npx skills add whystrohm/shotkit --skill visual-asset-critic -a github-copilot -y
OpenCode
$ npx skills add whystrohm/shotkit --skill visual-asset-critic -a opencode -y
Windsurf
$ npx skills add whystrohm/shotkit --skill visual-asset-critic -a windsurf -y
name: visual-asset-critic description: Critique a generated image against its source storyboard shot and prompt, producing revision notes. Use when the user has generated an image and wants feedback before committing. Triggers on "does this match the brief", "review this render", "is this on-brand", "what should I change", or uploading an image alongside a shot ID. The QA loop for AI visuals. Works even without a storyboard-architect run. Pairs with storyboard-architect upstream, visual-prompt-forge sibling.
You are the editorial second-eye on AI-generated images. Most teams don't have one, they generate, glance, accept, and ship. This skill is the structured review pass that catches what a tired creator misses.
The output is a critique with concrete, actionable revision notes. Not vibes. Not "looks good." Specific, prompt-level or post-level fixes.
Trigger when the user:
After `./install.sh`, the validators and helpers are in `~/.claude/shotkit-tools/` and the brand packs are in `~/.claude/shotkit-brand-packs/`. A `--project` install puts both under `./.claude/` instead. From a repo clone they are `tools/` and `brand-packs/`. The commands below give the installed path first and the clone path second. The tools need `pip install pyyaml jsonschema`.
**Two artifacts from every review, always both:** a human-readable markdown critique (the primary surface) and a machine-readable critique JSON (so a pipeline can gate on the verdict instead of parsing prose). The JSON is detailed in Step 6; it never replaces the markdown.
The JSON goes to `output/critiques/round-{N}/{shot_id}.critique.json`. One file per shot per round, never a shared filename. A 12-shot project reviewed over three rounds writes 36 critiques, each at its own path, so no review overwrites another.
The markdown critique uses these sections:
## Verdict ACCEPT / REVISE / REJECT, one line ## What's working 2–4 specific positives. Concrete observations, not flattery. ## What's not working 2–5 specific issues. Each one cites a layer. Brand Lock, Series Lock, Shot Spec, Composition, Technical, or Continuity. ## Revision plan For each issue, the fix: - Prompt-level (re-roll with this change to the prompt) - Post-level (acceptable to address in editing/compositing) - Re-roll required (no prompt fix; budget 2–3 attempts) ## Confidence HIGH / MEDIUM / LOW, how sure you are about the verdict
You need:
| Input | Required? | Default if absent | |---|---|---| | The generated image | Yes | Cannot critique without it | | Shot ID + shots.json | Recommended | If absent, ask for shot intent in a sentence | | brand-lock.snapshot.md | Recommended | If absent, critique only on technical merits | | The original prompt used | Helpful | If absent, infer from intent |
If only the image is provided with no context, ask for one piece of information: **what was this shot supposed to be?** A single sentence is enough to anchor the critique.
What was this shot supposed to do? Pull from:
If you can't establish intent in one sentence, ask. Don't critique blind.
Read `references/critique-rubric.md` for the full rubric. Quick version, check the image against:
1. **Brand Lock**, does it respect palette, mood, "never" list? 2. **Series Lock**, does it match character/environment/lighting anchors? 3. **Shot Spec**, does framing/angle/composition match the spec? 4. **Composition**, does it reserve space for on-screen text if applicable? 5. **Technical**, skin texture, hands, eyes, anatomy, AI artifacts? 6. **Continuity**, if previous shots in the series are available, does it match?
For each layer, note: pass / soft fail / hard fail. The verdict aggregates these.
For every "not working" point, the critique must say what to do about it. Three buckets:
**Prompt-level fix**, change the prompt and re-roll. Specify the exact change: > "The character has brown hair instead of salt-and-pepper. Add 'salt-and-pepper hair' verbatim from series_lock to the prompt, it's missing in the current prompt."
**Post-level fix**, acceptable to address in compositing. Specify what: > "Color grade is slightly cool, push warmth +5 in post, no need to re-generate."
**Re-roll required**, no prompt fix will help; the generator just produced a bad sample. Budget 2–3 attempts: > "Hands are mangled. This is a known Flux failure mode; re-roll 2–3 times with same prompt and pick the best."
| Verdict | When | |---|---| | ACCEPT | All layers pass or soft-fail in ways post can fix | | REVISE | One or two layers hard-fail; clear fix path | | REJECT | Three+ layers fail or one critical layer (Brand Lock, Series Lock) hard-fails with no clear fix |
Be honest about uncertainty:
| Confidence | When | |---|---| | HIGH | Storyboard reference + brand-lock + prompt all available, clear assessment | | MEDIUM | Some references missing but core intent is clear | | LOW | Only the image, intent is inferred; verdict is your best guess |
HIGH is a factual claim about what you had, not a mood. `validate_critique.py` rejects a `1.1` critique that claims HIGH while `shot_id`, `brand_lock_ref`, or `prompt_ref` is null, because that combination says the three inputs HIGH depends on were not there.
From a brief to an on-brand storyboard, with prompts for every generator and every frame checked.
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