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/design-system

Use when defining or extending design tokens and the shared component library — by product-designer when writing docs/13-design-tokens.md and docs/14-components.md, and by any IC about to add a component. Triggers the moment a value would be hardcoded instead of named, or a

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app-dev-team
432 skills30 agents27 commands2 hooks
Install
$ npx -y skills add vmobifystudio/app-dev-team --skill design-system --agent claude-code

How it fires

How this skill gets triggered: by you, by Claude, or both.

  • Fires itselfAuto-invocation. Claude auto-loads it when your prompt matches the work.Auto-invocation is when the right skill fires by itself at the right moment, driven by a FLOW.md router and a hook, instead of you invoking it by name. It is the difference between a skill being installed and a skill actually getting used.Read the full definition →
  • You can call itInvoke it directly when you want it.
  • Slash command/design-system

Context preview

The summary Claude sees to decide when to auto-load this skill.

Use when defining or extending design tokens and the shared component library — by product-designer when writing docs/13-design-tokens.md and docs/14-components.md, and by any IC about to add a component. Triggers the moment a value would be hardcoded instead of named, or a

SKILL.md

design-system.SKILL.md
name: design-system
description: Use when defining or extending design tokens and the shared component library — by product-designer when writing docs/13-design-tokens.md and docs/14-components.md, and by any IC about to add a component. Triggers the moment a value would be hardcoded instead of named, or a one-off component would be created instead of composed.

Design system

A design system is not a document, it is a **constraint that holds at build time**. Tokens nobody is forced to use are a colour list.

Three layers, in this order

1. **Primitive** — the raw values. `blue-600 #2563EB`, `space-4 16`, `dur-fast 150ms`. No screen ever references a primitive directly. 2. **Semantic** — what it means. `text/primary`, `surface/elevated`, `semantic/error`, `motion/enter`. Screens reference these and only these. 3. **Component** — what a component uses. `button/primary/background` → `semantic/action`.

Skipping layer 2 is the failure: a dark mode, a rebrand or a contrast fix then edits every screen.

The rules

  • **A hardcoded colour, spacing, radius, duration or font size in a screen is a defect**, not a

style preference. Name it or use the token that already exists.

  • **Every semantic token names its dark-mode value at the same time.** A token added light-only is a

dark-mode bug already merged.

  • **A new component needs a reason the existing ones cannot compose it.** Write the reason in

`docs/14-components.md`. "It looked different in the mock" is not one.

  • **Every component declares its states** — default, pressed, disabled, loading, error, empty where

applicable — and its minimum touch target (44pt iOS / 48dp Android).

  • **Contrast is checked when the token is defined**, not when accessibility is audited. Text pairs

meet 4.5:1, large text and non-text 3:1. A token failing contrast never ships and is never "fixed downstream".

Extending versus forking

Before adding anything, in this order: use the existing component → extend it with a prop → compose two existing ones → add a new one. Stop at the first that works. The third is where most teams stop too early and the fourth is where design systems die.

Output

Tokens go in `docs/13-design-tokens.md`, components in `docs/14-components.md`. Both are single-owner files — `product-designer` writes them, everyone reads them. An IC that needs a change asks; it does not edit.

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