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Skill

/waiting

Show what in Vigil is waiting on a person - pending approvals and the runs paused on them - and reject one if asked. Use when asked what needs approval or what a run waits on.

From plugin
vigil
43119 skills

Claude Code

$ npx -y skills add Vigil-SOC/vigil --skill waiting --agent claude-code

SKILL.md

waiting.SKILL.md
name: waiting
description: Show what in Vigil is waiting on a person - pending approvals and the runs paused on them - and reject one if asked. Use when asked what needs approval or what a run waits on.
argument-hint: [run id]

Waiting

Show the analyst what waits on a person: pending approval actions and the runs paused on them.

Vigil's kernel does the work. This session starts it, steers it and reads it: it does not reason through a workflow itself, and it never acts on Vigil except through the `vigil` MCP tools.

`get_run` on a paused run lists the approval ids it waits on; `list_approval_actions` lists pending actions across Vigil, and `get_approval_action` reads one in full. Say for each what it would do, to what, who or what proposed it, and why.

This client cannot approve. `approve_action` over MCP leaves the action pending, by design: approving happens in Vigil's Approvals screen, by a signed-in person. Say so plainly rather than retrying. Rejecting is allowed: use `reject_action` with the analyst's reason, only when they ask.

@vigil-soc
Ships withvigil

Vigil is an open source, agentic AI SOC released under Apache 2.0. Your playbooks are plain-text Markdown files, your agent logic is readable code, and your integrations use an open standard (MCP). It is a capability you own, not a black box you rent.

Stars on GitHub

Momentum

stars in total
431
Star history of Vigil-SOC/vigil on GitHub, a chart by star-history.com

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Questions about waiting.

Which coding agents can use waiting?
waiting installs in Claude Code, Codex, Cursor, Gemini CLI, GitHub Copilot, OpenCode and Windsurf with the skills CLI, using each agent's flag shown on this page. Flowy's auto-invocation, which fires a skill when your prompt matches, runs in Claude Code only.