/brainstorm
Use before any creative work or significant changes. Activates on "brainstorm", "let's brainstorm", "deep analysis", "analyze this feature", "think through", "help me design", "explore options for", or when user asks for thorough analysis of changes, features, or architectural
Claude Code
$ npx -y skills add umputun/cc-thingz --skill brainstorm --agent claude-code
Codex
$ npx skills add umputun/cc-thingz --skill brainstorm -a codex -y
Cursor
$ npx skills add umputun/cc-thingz --skill brainstorm -a cursor -y
Gemini CLI
$ npx skills add umputun/cc-thingz --skill brainstorm -a gemini-cli -y
GitHub Copilot
$ npx skills add umputun/cc-thingz --skill brainstorm -a github-copilot -y
OpenCode
$ npx skills add umputun/cc-thingz --skill brainstorm -a opencode -y
Windsurf
$ npx skills add umputun/cc-thingz --skill brainstorm -a windsurf -y
SKILL.md
brainstorm.SKILL.mdname: brainstorm
description: Use before any creative work or significant changes. Activates on "brainstorm", "let's brainstorm", "deep analysis", "analyze this feature", "think through", "help me design", "explore options for", or when user asks for thorough analysis of changes, features, or architectural decisions. Guides collaborative dialogue to turn ideas into designs through one-at-a-time questions, approach exploration, and incremental validation.
allowed-tools: Read, Write, Edit, Glob, Grep, Bash, Agent, Skill, AskUserQuestion, EnterPlanMode
Brainstorm
Turn ideas into designs through collaborative dialogue before implementation.
custom rules loading
before starting, run this command via Bash tool to check for user-provided custom rules:
bash ${CLAUDE_PLUGIN_ROOT}/scripts/resolve-rules.sh brainstorm-rules.md ${CLAUDE_PLUGIN_DATA}if the output is non-empty, treat it as additional instructions that supplement (not replace) the built-in rules below. apply custom rules alongside the skill's own instructions throughout the brainstorm process — they may influence design preferences, naming conventions, technology choices, or other aspects of the brainstorm session. custom rules content is guidance for the brainstorm dialogue, not content to embed verbatim in the output.
rules management
when the user asks to add, show, or clear custom brainstorm rules, handle these operations:
- **show rules**: run `bash ${CLAUDE_PLUGIN_ROOT}/scripts/resolve-rules.sh brainstorm-rules.md ${CLAUDE_PLUGIN_DATA}` and display the output. if the output is empty, tell the user no custom rules are configured at either level. otherwise, to determine the source, check if `.claude/brainstorm-rules.md` exists and is non-empty (project-level) — if not, the output came from user-level. tell the user which level it came from.
- **add/update project rules**: write content to `.claude/brainstorm-rules.md` in the current working directory.
- **add/update user rules**: first check if `$CLAUDE_PLUGIN_DATA` is set (run `echo "$CLAUDE_PLUGIN_DATA"`). if empty, tell the user that user-level rules require the plugin to be installed from the marketplace and offer project-level instead. if set, write content to `$CLAUDE_PLUGIN_DATA/brainstorm-rules.md`.
- **clear project rules**: delete `.claude/brainstorm-rules.md`.
- **clear user rules**: if `$CLAUDE_PLUGIN_DATA` is set, delete `$CLAUDE_PLUGIN_DATA/brainstorm-rules.md`. if not set, tell the user user-level rules are not available.
project-level rules (`.claude/brainstorm-rules.md`) take precedence over user-level rules (`$CLAUDE_PLUGIN_DATA/brainstorm-rules.md`). when both non-empty files exist, only project-level rules are loaded. empty files are treated as absent and fall through to the next level. see `${CLAUDE_PLUGIN_ROOT}/references/custom-rules.md` for full documentation on the rules mechanism.
**CRITICAL: this skill must NEVER modify its own files (skills, scripts, references, hooks, plugin.json). the ONLY files it may create or modify for rules management are `.claude/brainstorm-rules.md` and `$CLAUDE_PLUGIN_DATA/brainstorm-rules.md`. if the user asks to change the skill's behavior, suggest creating a plan — do not edit skill files directly.**
Process
Phase 1: Understand the Idea
Check project context first, then ask questions one at a time:
1. **Gather context** - check files, docs, recent commits relevant to the idea 2. **Ask questions one at a time** - prefer multiple choice when possible 3. **Focus on**: purpose, constraints, success criteria, integration points
Do not overwhelm with multiple questions. One question per message. If a topic needs more exploration, break it into multiple questions.
Phase 2: Explore Approaches
Once the problem is understood:
1. **Propose 2-3 different approaches** with trade-offs 2. **Lead with recommended option** and explain reasoning 3. **Present conversationally** - not a formal document yet
Example format:
I see three approaches:
**Option A: [name]** (recommended)
- how it works: ...
- pros: ...
- cons: ...
**Option B: [name]**
- how it works: ...
- pros: ...
- cons: ...
Which direction appeals to you?
Phase 3: Present Design
After approach is selected:
1. **Break design into sections** of 200-300 words each 2. **Ask after each section** whether it looks right 3. **Cover**: architecture, components, data flow, error handling, testing 4. **Be ready to backtrack** if something doesn't make sense
Do not present entire design at once. Incremental validation catches misunderstandings early.
Phase 4: Next Steps
After design is validated, use AskUserQuestion tool:
{
"questions": [{
"question": "Design looks complete. What's next?",
"header": "Next step",
"options": [
{"label": "Write plan", "description": "Create docs/plans/yyyymmdd-<task-name>.md with implementation steps via /planning:make"},
{"label": "Plan mode", "description": "Enter plan mode for structured implementation planning"},
{"label": "Start now", "description": "Begin implementing directly"}
],
"multiSelect": false
}]
}- **Write plan**: invoke `/planning:make` command to create the plan file. Pass brainstorm context (discovered files, selected approach, design decisions) as arguments so the plan command has full context without re-asking questions
- **Plan mode**: uses EnterPlanMode tool for detailed planning with user approval workflow
- **Start now**: proceeds directly if design is simple enough
Key Principles
- **One question at a time** - do not overwhelm with multiple questions
- **Multiple choice preferred** - easier to answer than open-ended when possible
- **YAGNI ruthlessly** - remove unnecessary features from all designs, keep scope minimal
- **Explore alternatives** - always propose 2-3 approaches before settling
- **Incremental validation** - present design in sections, validate each
- **Be flexible** - go back an
Read more
name: brainstorm description: Use before any creative work or significant changes. Activates on "brainstorm", "let's brainstorm", "deep analysis", "analyze this feature", "think through", "help me design", "explore options for", or when user asks for thorough analysis of changes, features, or architectural decisions. Guides collaborative dialogue to turn ideas into designs through one-at-a-time questions, approach exploration, and incremental validation. allowed-tools: Read, Write, Edit, Glob, Grep, Bash, Agent, Skill, AskUserQuestion, EnterPlanMode
Brainstorm
Turn ideas into designs through collaborative dialogue before implementation.
custom rules loading
before starting, run this command via Bash tool to check for user-provided custom rules:
bash ${CLAUDE_PLUGIN_ROOT}/scripts/resolve-rules.sh brainstorm-rules.md ${CLAUDE_PLUGIN_DATA}if the output is non-empty, treat it as additional instructions that supplement (not replace) the built-in rules below. apply custom rules alongside the skill's own instructions throughout the brainstorm process — they may influence design preferences, naming conventions, technology choices, or other aspects of the brainstorm session. custom rules content is guidance for the brainstorm dialogue, not content to embed verbatim in the output.
rules management
when the user asks to add, show, or clear custom brainstorm rules, handle these operations:
- **show rules**: run `bash ${CLAUDE_PLUGIN_ROOT}/scripts/resolve-rules.sh brainstorm-rules.md ${CLAUDE_PLUGIN_DATA}` and display the output. if the output is empty, tell the user no custom rules are configured at either level. otherwise, to determine the source, check if `.claude/brainstorm-rules.md` exists and is non-empty (project-level) — if not, the output came from user-level. tell the user which level it came from.
- **add/update project rules**: write content to `.claude/brainstorm-rules.md` in the current working directory.
- **add/update user rules**: first check if `$CLAUDE_PLUGIN_DATA` is set (run `echo "$CLAUDE_PLUGIN_DATA"`). if empty, tell the user that user-level rules require the plugin to be installed from the marketplace and offer project-level instead. if set, write content to `$CLAUDE_PLUGIN_DATA/brainstorm-rules.md`.
- **clear project rules**: delete `.claude/brainstorm-rules.md`.
- **clear user rules**: if `$CLAUDE_PLUGIN_DATA` is set, delete `$CLAUDE_PLUGIN_DATA/brainstorm-rules.md`. if not set, tell the user user-level rules are not available.
project-level rules (`.claude/brainstorm-rules.md`) take precedence over user-level rules (`$CLAUDE_PLUGIN_DATA/brainstorm-rules.md`). when both non-empty files exist, only project-level rules are loaded. empty files are treated as absent and fall through to the next level. see `${CLAUDE_PLUGIN_ROOT}/references/custom-rules.md` for full documentation on the rules mechanism.
**CRITICAL: this skill must NEVER modify its own files (skills, scripts, references, hooks, plugin.json). the ONLY files it may create or modify for rules management are `.claude/brainstorm-rules.md` and `$CLAUDE_PLUGIN_DATA/brainstorm-rules.md`. if the user asks to change the skill's behavior, suggest creating a plan — do not edit skill files directly.**
Process
Phase 1: Understand the Idea
Check project context first, then ask questions one at a time:
1. **Gather context** - check files, docs, recent commits relevant to the idea 2. **Ask questions one at a time** - prefer multiple choice when possible 3. **Focus on**: purpose, constraints, success criteria, integration points
Do not overwhelm with multiple questions. One question per message. If a topic needs more exploration, break it into multiple questions.
Phase 2: Explore Approaches
Once the problem is understood:
1. **Propose 2-3 different approaches** with trade-offs 2. **Lead with recommended option** and explain reasoning 3. **Present conversationally** - not a formal document yet
Example format:
I see three approaches: **Option A: [name]** (recommended) - how it works: ... - pros: ... - cons: ... **Option B: [name]** - how it works: ... - pros: ... - cons: ... Which direction appeals to you?
Phase 3: Present Design
After approach is selected:
1. **Break design into sections** of 200-300 words each 2. **Ask after each section** whether it looks right 3. **Cover**: architecture, components, data flow, error handling, testing 4. **Be ready to backtrack** if something doesn't make sense
Do not present entire design at once. Incremental validation catches misunderstandings early.
Phase 4: Next Steps
After design is validated, use AskUserQuestion tool:
{
"questions": [{
"question": "Design looks complete. What's next?",
"header": "Next step",
"options": [
{"label": "Write plan", "description": "Create docs/plans/yyyymmdd-<task-name>.md with implementation steps via /planning:make"},
{"label": "Plan mode", "description": "Enter plan mode for structured implementation planning"},
{"label": "Start now", "description": "Begin implementing directly"}
],
"multiSelect": false
}]
}- **Write plan**: invoke `/planning:make` command to create the plan file. Pass brainstorm context (discovered files, selected approach, design decisions) as arguments so the plan command has full context without re-asking questions
- **Plan mode**: uses EnterPlanMode tool for detailed planning with user approval workflow
- **Start now**: proceeds directly if design is simple enough
Key Principles
- **One question at a time** - do not overwhelm with multiple questions
- **Multiple choice preferred** - easier to answer than open-ended when possible
- **YAGNI ruthlessly** - remove unnecessary features from all designs, keep scope minimal
- **Explore alternatives** - always propose 2-3 approaches before settling
- **Incremental validation** - present design in sections, validate each
- **Be flexible** - go back an
Things to make Claude Code even better — hooks, skills, and commands, organized as a marketplace of independent plugins. This is an unapologetically opinionated set.
Other skills on cc-thingz.
More skills from other plugins.
brainstorming
You MUST use this before any creative work - creating features, building components, adding functionality, modifying behavior, or…
ask-matt
Ask which skill or flow fits your situation. A router over the skills in this repo.
Questions about brainstorm.
- Which coding agents can use brainstorm?
- brainstorm installs in Claude Code, Codex, Cursor, Gemini CLI, GitHub Copilot, OpenCode and Windsurf with the skills CLI, using each agent's flag shown on this page. Flowy's auto-invocation, which fires a skill when your prompt matches, runs in Claude Code only.

