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/prototype

Build a self-contained local prototype at .turbo/prototypes/<slug>.html, drive it, and hand it to the user to settle unknowns that prose cannot answer. Use when the user asks to \"prototype this\", \"build a prototype\", \"mock this up\", \"show me what it would look like\",

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turbo
40279 skills
Install
$ npx -y skills add tobihagemann/turbo --skill prototype --agent claude-code

How it fires

How this skill gets triggered: by you, by Claude, or both.

  • Fires itselfAuto-invocation. Claude auto-loads it when your prompt matches the work.Auto-invocation is when the right skill fires by itself at the right moment, driven by a FLOW.md router and a hook, instead of you invoking it by name. It is the difference between a skill being installed and a skill actually getting used.Read the full definition →
  • You can call itInvoke it directly when you want it.
  • Slash command/prototype

Context preview

The summary Claude sees to decide when to auto-load this skill.

Build a self-contained local prototype at .turbo/prototypes/<slug>.html, drive it, and hand it to the user to settle unknowns that prose cannot answer. Use when the user asks to \"prototype this\", \"build a prototype\", \"mock this up\", \"show me what it would look like\",

SKILL.md

prototype.SKILL.md
name: prototype
description: "Build a self-contained local prototype at .turbo/prototypes/<slug>.html, drive it, and hand it to the user to settle unknowns that prose cannot answer. Use when the user asks to \"prototype this\", \"build a prototype\", \"mock this up\", \"show me what it would look like\", \"let me try the interaction first\", or when a decision waits on seeing a surface or using it firsthand."

Prototype

Build a throwaway prototype that answers named unknowns, operate it, and hand it to the user for judgment.

Step 1: Name What the Prototype Must Settle

Take the open unknowns from what was passed in. When nothing was passed in, derive them from the current work: the questions whose answers in prose would still leave the user guessing, such as what a surface looks like or whether an interaction pattern makes sense in the hand.

State each unknown as a question the user answers by using the prototype rather than by reading a description. When the work that prompted the prototype already named competing alternatives, state the unknown as a comparison between them. Output that list as text before building, and keep anything outside it out of the prototype.

Step 2: Resolve the Prototype Path

Reuse the slug of the plan that governs the work when there is one. Honor an explicit slug or output path the user passed in. Otherwise generate a slug from the task title:

  • Lowercase
  • Replace non-alphanumeric characters with hyphens
  • Collapse consecutive hyphens
  • Trim leading and trailing hyphens
  • Truncate to 40 characters at a word boundary

Write to `.turbo/prototypes/<slug>.html`, creating the directory when it does not exist. State the resolved path before writing. Later rounds of the same prototype rewrite that same file. When the path holds a prototype of a different subject, append `-2`, `-3`, and so on until the path is free.

Step 3: Build It

Write one self-contained `.html` file at the resolved path, with markup, styles, script, and sample data inline. It runs from `file://` with no build step, no package install, and no dependency on the real application. Start the styles with `[hidden] { display: none !important; }`: an element whose own CSS sets any `display` value otherwise ignores the `hidden` attribute and paints anyway.

Build only what the Step 1 questions require. Hardcode the data behind them, stub anything that would cross a network boundary, and leave persistence out.

When a Step 1 question compares alternatives, build every alternative into the same file behind a header toggle, kept visually separate from the design as prototype chrome, so the user compares them in place rather than across descriptions.

Step 4: Operate It

Open the file and drive it yourself before handing it over. If `/agent-browser` is available, run the `/agent-browser` skill. Otherwise, use `claude-in-chrome` MCP.

Exercise every control and flow that the Step 1 questions depend on, and confirm each one is reachable and responds. Fix whatever does not work and drive it again. A render or a screenshot leaves the controls untested, so it does not establish that the user can reach what they are being asked to judge.

When a Step 1 question turns on how an interaction feels, such as a drag, scrub, or resize, drive the gesture as one continuous sequence of many small pointer moves. After each move, record the position of every element that should stay put and the moved element's offset from the pointer. Treat any change between consecutive moves that the interaction does not call for as broken, fix it, and drive the sequence again.

Step 5: Hand It Over

Give the user the file path, the Step 1 questions the prototype answers, and what to try for each. For a gesture driven move by move in Step 4, also give the largest change between consecutive moves in the values it recorded. Keep the prototype a local file the user opens themselves rather than publishing it through the Artifact tool. Then use `AskUserQuestion` for their verdict:

  • **Settled** — the prototype answered the questions.
  • **Needs changes** — the user describes what to change. Return to Step 3 and continue from there, so every later round is driven in Step 4 before it reaches the user.

Step 6: Record What It Settled

Delete from the prototype file every approach it disproved, so that nothing which failed survives in the file as apparent implementation. Remove any comparison toggle along with the alternatives it switched between. Keep what the settled answers rest on.

Then state each Step 1 question with the answer the prototype produced, and name separately anything it disproved. Carry these answers into the work that prompted the prototype. Then use the TaskList tool and proceed to any remaining task.

Rules

  • The prototype file is the only output. Application code stays untouched.
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Ships withturbo

A composable dev process for agentic coding harnesses, packaged as modular skills. Turbo has sibling editions for Claude Code and Codex. The Claude Code edition is production-tested.

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Repo: tobihagemann/turbo

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