/write-unit-tests
Writing unit and integration tests for the tldraw SDK. Use when creating new tests, adding test coverage, or fixing failing tests in packages/editor or packages/tldraw. Covers Vitest patterns, TestEditor usage, and test file organization.
Claude Code
$ npx -y skills add tldraw/tldraw --skill write-unit-tests --agent claude-code
Codex
$ npx skills add tldraw/tldraw --skill write-unit-tests -a codex -y
Cursor
$ npx skills add tldraw/tldraw --skill write-unit-tests -a cursor -y
Gemini CLI
$ npx skills add tldraw/tldraw --skill write-unit-tests -a gemini-cli -y
GitHub Copilot
$ npx skills add tldraw/tldraw --skill write-unit-tests -a github-copilot -y
OpenCode
$ npx skills add tldraw/tldraw --skill write-unit-tests -a opencode -y
Windsurf
$ npx skills add tldraw/tldraw --skill write-unit-tests -a windsurf -y
SKILL.md
write-unit-tests.SKILL.mdname: write-unit-tests
description: Writing unit and integration tests for the tldraw SDK. Use when creating new tests, adding test coverage, or fixing failing tests in packages/editor or packages/tldraw. Covers Vitest patterns, TestEditor usage, and test file organization.
Writing tests
Unit and integration tests use Vitest and run from workspace directories, not the repo root.
Read a neighboring test before writing a new one — the existing suites are the specification for how we test, and they stay current in a way prose can't. Good starting points:
- `packages/tldraw/src/test/SelectTool.test.ts` — tool state machine assertions
- `packages/tldraw/src/test/resizing.test.ts` — pointer-driven interaction with handles
- `packages/tldraw/src/lib/shapes/arrow/ArrowShapeUtil.test.ts` — shape util plus bindings
- `packages/editor/src/lib/editor/managers/ClickManager/ClickManager.test.ts` — a UI-free manager
- `packages/editor/src/lib/primitives/Vec.test.ts` — a plain primitive
For the available `TestEditor` methods, read the class itself rather than a list here: `packages/tldraw/src/test/TestEditor.ts`.
Which workspace
- `packages/editor` — core primitives, geometry, managers, base editor behavior that must not depend on default shapes or UI.
- `packages/tldraw` — anything needing default shapes or tools, which is most integration tests.
Each package has its own `TestEditor`, and they are not interchangeable: `packages/editor/src/lib/test/TestEditor.ts` has no default shapes or tools, `packages/tldraw/src/test/TestEditor.ts` wires up the full SDK. Import from the package you're testing in.
cd packages/tldraw && pnpm test run
cd packages/tldraw && pnpm test run -t "SelectTool"
cd packages/tldraw && pnpm test # watch mode
Placement
Unit tests sit next to the file they cover (`Vec.ts` → `Vec.test.ts`). Cross-cutting integration tests live in `packages/tldraw/src/test/`. Shape and tool tests sit with the implementation, not in `src/test/`.
Gotchas
These are the things reading an existing test won't tell you.
**Wheel and pinch events are batched.** `dispatch()` alone won't apply them — emit a tick to flush:
editor.dispatch(wheelEvent)
editor.emit('tick', 16)See `packages/editor/src/lib/editor/Editor.test.ts` for the full pattern.
**`toCloselyMatchObject` is ours, not Vitest's.** Use it instead of `toMatchObject` whenever floating-point geometry is involved, or tests fail on rounding noise. It takes an optional `roundToNearest`. Defined in `packages/tldraw/src/test/TestEditor.ts`.
**Animation-dependent code needs the rAF stub.** `vi.useFakeTimers()` alone isn't enough, because requestAnimationFrame isn't driven by the fake clock. Tests that animate replace it at module scope — see the top of `packages/tldraw/src/lib/shapes/arrow/ArrowShapeUtil.test.ts`.
**Dispose the editor in `afterEach`.** `editor?.dispose()` releases the reactive subscriptions and timers the editor holds; without it they leak across tests in the same file. Suites that build up shapes also tend to clear them in `beforeEach` so each test starts from a known page.
**Always `mockRestore()` a `vi.spyOn` on the editor.** Editor instances outlive individual assertions within a suite, so an unrestored spy silently changes later tests.
**Restore anything global in `finally` or `afterEach`.** `process.env.NODE_ENV`, `vi.useFakeTimers()` (back to `vi.useRealTimers()`), Postgres `search_path`, `window` globals. Restoring at the end of the test body leaks into every later test when an assertion throws.
**No dates relative to now against a fixed cutoff.** A test that builds `Date.now() - 1 day` and compares it to a hardcoded launch date starts failing on its own. Use fixed dates or `vi.setSystemTime`.
**Prove the test can fail.** Assert the specific outcome (the count, which element has focus, that messages still arrive after reconnect), not just that something exists. Exercise the production path, not a stand-in built for the test, and cover the failure branch of new code, not only the happy one. A test that only passes because it asserts before async validation lands is not a test.
Conventions
- Use `createShapeId()` for shape IDs so they're stable and typed.
- Prefer comparing whole objects over field-by-field assertions when it gives a clearer failure.
- Use `editor.expectToBeIn('select.idle')` for state machine assertions rather than reaching into internals.
- `@ts-expect-error` is the way to assert that invalid props are rejected at the type level.
Read more
name: write-unit-tests description: Writing unit and integration tests for the tldraw SDK. Use when creating new tests, adding test coverage, or fixing failing tests in packages/editor or packages/tldraw. Covers Vitest patterns, TestEditor usage, and test file organization.
Writing tests
Unit and integration tests use Vitest and run from workspace directories, not the repo root.
Read a neighboring test before writing a new one — the existing suites are the specification for how we test, and they stay current in a way prose can't. Good starting points:
- `packages/tldraw/src/test/SelectTool.test.ts` — tool state machine assertions
- `packages/tldraw/src/test/resizing.test.ts` — pointer-driven interaction with handles
- `packages/tldraw/src/lib/shapes/arrow/ArrowShapeUtil.test.ts` — shape util plus bindings
- `packages/editor/src/lib/editor/managers/ClickManager/ClickManager.test.ts` — a UI-free manager
- `packages/editor/src/lib/primitives/Vec.test.ts` — a plain primitive
For the available `TestEditor` methods, read the class itself rather than a list here: `packages/tldraw/src/test/TestEditor.ts`.
Which workspace
- `packages/editor` — core primitives, geometry, managers, base editor behavior that must not depend on default shapes or UI.
- `packages/tldraw` — anything needing default shapes or tools, which is most integration tests.
Each package has its own `TestEditor`, and they are not interchangeable: `packages/editor/src/lib/test/TestEditor.ts` has no default shapes or tools, `packages/tldraw/src/test/TestEditor.ts` wires up the full SDK. Import from the package you're testing in.
cd packages/tldraw && pnpm test run cd packages/tldraw && pnpm test run -t "SelectTool" cd packages/tldraw && pnpm test # watch mode
Placement
Unit tests sit next to the file they cover (`Vec.ts` → `Vec.test.ts`). Cross-cutting integration tests live in `packages/tldraw/src/test/`. Shape and tool tests sit with the implementation, not in `src/test/`.
Gotchas
These are the things reading an existing test won't tell you.
**Wheel and pinch events are batched.** `dispatch()` alone won't apply them — emit a tick to flush:
editor.dispatch(wheelEvent)
editor.emit('tick', 16)See `packages/editor/src/lib/editor/Editor.test.ts` for the full pattern.
**`toCloselyMatchObject` is ours, not Vitest's.** Use it instead of `toMatchObject` whenever floating-point geometry is involved, or tests fail on rounding noise. It takes an optional `roundToNearest`. Defined in `packages/tldraw/src/test/TestEditor.ts`.
**Animation-dependent code needs the rAF stub.** `vi.useFakeTimers()` alone isn't enough, because requestAnimationFrame isn't driven by the fake clock. Tests that animate replace it at module scope — see the top of `packages/tldraw/src/lib/shapes/arrow/ArrowShapeUtil.test.ts`.
**Dispose the editor in `afterEach`.** `editor?.dispose()` releases the reactive subscriptions and timers the editor holds; without it they leak across tests in the same file. Suites that build up shapes also tend to clear them in `beforeEach` so each test starts from a known page.
**Always `mockRestore()` a `vi.spyOn` on the editor.** Editor instances outlive individual assertions within a suite, so an unrestored spy silently changes later tests.
**Restore anything global in `finally` or `afterEach`.** `process.env.NODE_ENV`, `vi.useFakeTimers()` (back to `vi.useRealTimers()`), Postgres `search_path`, `window` globals. Restoring at the end of the test body leaks into every later test when an assertion throws.
**No dates relative to now against a fixed cutoff.** A test that builds `Date.now() - 1 day` and compares it to a hardcoded launch date starts failing on its own. Use fixed dates or `vi.setSystemTime`.
**Prove the test can fail.** Assert the specific outcome (the count, which element has focus, that messages still arrive after reconnect), not just that something exists. Exercise the production path, not a stand-in built for the test, and cover the failure branch of new code, not only the happy one. A test that only passes because it asserts before async validation lands is not a test.
Conventions
- Use `createShapeId()` for shape IDs so they're stable and typed.
- Prefer comparing whole objects over field-by-field assertions when it gives a clearer failure.
- Use `editor.expectToBeIn('select.idle')` for state machine assertions rather than reaching into internals.
- `@ts-expect-error` is the way to assert that invalid props are rejected at the type level.
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