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/write-unit-tests

Writing unit and integration tests for the tldraw SDK. Use when creating new tests, adding test coverage, or fixing failing tests in packages/editor or packages/tldraw. Covers Vitest patterns, TestEditor usage, and test file organization.

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$ npx -y skills add tldraw/tldraw --skill write-unit-tests --agent claude-code

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  • Fires itselfAuto-invocation. Claude auto-loads it when your prompt matches the work.Auto-invocation is when the right skill fires by itself at the right moment, driven by a FLOW.md router and a hook, instead of you invoking it by name. It is the difference between a skill being installed and a skill actually getting used.Read the full definition →
  • You can call itInvoke it directly when you want it.
  • Slash command/write-unit-tests

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Writing unit and integration tests for the tldraw SDK. Use when creating new tests, adding test coverage, or fixing failing tests in packages/editor or packages/tldraw. Covers Vitest patterns, TestEditor usage, and test file organization.

SKILL.md

write-unit-tests.SKILL.md
name: write-unit-tests
description: Writing unit and integration tests for the tldraw SDK. Use when creating new tests, adding test coverage, or fixing failing tests in packages/editor or packages/tldraw. Covers Vitest patterns, TestEditor usage, and test file organization.

Writing tests

Unit and integration tests use Vitest and run from workspace directories, not the repo root.

Read a neighboring test before writing a new one — the existing suites are the specification for how we test, and they stay current in a way prose can't. Good starting points:

  • `packages/tldraw/src/test/SelectTool.test.ts` — tool state machine assertions
  • `packages/tldraw/src/test/resizing.test.ts` — pointer-driven interaction with handles
  • `packages/tldraw/src/lib/shapes/arrow/ArrowShapeUtil.test.ts` — shape util plus bindings
  • `packages/editor/src/lib/editor/managers/ClickManager/ClickManager.test.ts` — a UI-free manager
  • `packages/editor/src/lib/primitives/Vec.test.ts` — a plain primitive

For the available `TestEditor` methods, read the class itself rather than a list here: `packages/tldraw/src/test/TestEditor.ts`.

Which workspace

  • `packages/editor` — core primitives, geometry, managers, base editor behavior that must not depend on default shapes or UI.
  • `packages/tldraw` — anything needing default shapes or tools, which is most integration tests.

Each package has its own `TestEditor`, and they are not interchangeable: `packages/editor/src/lib/test/TestEditor.ts` has no default shapes or tools, `packages/tldraw/src/test/TestEditor.ts` wires up the full SDK. Import from the package you're testing in.

cd packages/tldraw && yarn test run
cd packages/tldraw && yarn test run --grep "SelectTool"
cd packages/tldraw && yarn test          # watch mode

Placement

Unit tests sit next to the file they cover (`Vec.ts` → `Vec.test.ts`). Cross-cutting integration tests live in `packages/tldraw/src/test/`. Shape and tool tests sit with the implementation, not in `src/test/`.

Gotchas

These are the things reading an existing test won't tell you.

**Wheel and pinch events are batched.** `dispatch()` alone won't apply them — emit a tick to flush:

editor.dispatch(wheelEvent)
editor.emit('tick', 16)

See `packages/editor/src/lib/editor/Editor.test.ts` for the full pattern.

**`toCloselyMatchObject` is ours, not Vitest's.** Use it instead of `toMatchObject` whenever floating-point geometry is involved, or tests fail on rounding noise. It takes an optional `roundToNearest`. Defined in `packages/tldraw/src/test/TestEditor.ts`.

**Animation-dependent code needs the rAF stub.** `vi.useFakeTimers()` alone isn't enough, because requestAnimationFrame isn't driven by the fake clock. Tests that animate replace it at module scope — see the top of `packages/tldraw/src/lib/shapes/arrow/ArrowShapeUtil.test.ts`.

**Dispose the editor in `afterEach`.** `editor?.dispose()` releases the reactive subscriptions and timers the editor holds; without it they leak across tests in the same file. Suites that build up shapes also tend to clear them in `beforeEach` so each test starts from a known page.

**Always `mockRestore()` a `vi.spyOn` on the editor.** Editor instances outlive individual assertions within a suite, so an unrestored spy silently changes later tests.

Conventions

  • Use `createShapeId()` for shape IDs so they're stable and typed.
  • Prefer comparing whole objects over field-by-field assertions when it gives a clearer failure.
  • Use `editor.expectToBeIn('select.idle')` for state machine assertions rather than reaching into internals.
  • `@ts-expect-error` is the way to assert that invalid props are rejected at the type level.
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