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thrixel

Ships with thrixel: Build interactive 3D worlds with high-quality assets from Thrixel and your AI agent of choice. Claude Code (or your preferred agent) handles the logic, interactions, and scene…

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thrixel
1164 skills1 MCP

Claude Code

> /plugin marketplace add thrixel/build-world
> /plugin install thrixel@thrixel

Security report

Found

Low risk

  • Known flaws

    None known

  • Signed build

    No

    No build provenance published

  • Maintained

    Nov 11, 2026

    Last push

  • Licence

    Apache-2.0

  • Runs as

    uvx

    On your machine

  • Deprecated

    No

Signals from public registries, not an audit. Checked Nov 15, 2026.

thrixel README

Build World

Build interactive 3D worlds with high-quality assets from Thrixel and your AI agent of choice.

Claude Code (or your preferred agent) handles the logic, interactions, and scene setup. Thrixel generates, organizes, and manages the 3D assets. Save your coding agent tokens and time by using Thrixel to generate 3D assets faster and at higher quality than Claude Code.

Build World currently supports Three.js, Roblox, Unity, and Unreal Engine. This page covers Claude Code, but the workflow works with other coding agents as well.

Build World was previously called Goal to Game. The name changed because the skill goes beyond games: it can build interactive experiences, simulations, educational experiences, virtual tourism and historical recreations, AR/VR experiences, and more.

Thrixel inside the Gauntlet Loop

Build World uses a gauntlet loop-like iterative workflow for creating interactive 3D worlds. The agent calls Thrixel to generate and refine 3D assets inside the loop. The agent continuously builds, evaluates, and improves the world itself, including its gameplay, interactions, and assets. With Build World, you can vibe out a game or other interactive 3D experience from a single prompt, then keep refining it with follow-up prompts.

Quick start

Steps 1 and 2 are once per machine. After that, a new game is just step 3.

Using Codex or Gemini CLI instead? Each one installs Thrixel its own way - the installation page has the steps for both.

1. Install Claude Code and uv

claude --version
uv --version

Both print a version? Skip to step 2.

Not installed? Install commands here

macOS, Linux, WSL

curl -fsSL https://claude.ai/install.sh | bash    # the agent that writes your game
curl -LsSf https://astral.sh/uv/install.sh | sh   # runs the Thrixel connector

Windows PowerShell

irm https://claude.ai/install.ps1 | iex
irm https://astral.sh/uv/install.ps1 | iex

⚠️ NOW OPEN A NEW TERMINAL, then re-run the check above. Skipping this is the number one cause of command not found.

2. Connect Thrixel with Claude Code Plugins

Same on every platform:

# 1. Sign up and log in. Opens a page with a code, click Approve. The only manual step here.
uvx thrixel-mcp@latest login

# 2. One plugin carries both the skill and the Thrixel connector, for every project.
claude plugin marketplace add thrixel/build-world
claude plugin install thrixel@thrixel

Confirm both pieces landed:

claude plugin list     # thrixel@thrixel -> enabled
claude mcp list        # plugin:thrixel:thrixel -> Connected

Both lines look right? You are done. Go to step 3.

Turn on updates (once). Updates are off by default. In Claude Code:

  1. Type /plugin
  2. Marketplaces > thrixel
  3. Enable auto-update

(Or update manually anytime: /plugin update thrixel@thrixel. Skipped this? No problem, the agent tells you when a newer version is out.)

Installed manually before? Remove the old copies

The plugin includes both pieces, so your old install is now a duplicate. Remove it once.

macOS, Linux, WSL

claude mcp remove thrixel
rm -rf ~/.claude/skills/build-world ~/.claude/skills/goal-to-game ~/.claude/skills/thrixel

Windows PowerShell

claude mcp remove thrixel
Remove-Item -Recurse -Force "$HOME\.claude\skills\build-world","$HOME\.claude\skills\goal-to-game","$HOME\.claude\skills\thrixel"

3. Ask for a game

# Run this wherever you keep projects. Claude makes the project folder itself.
claude --permission-mode auto

Into Claude Code (not the terminal), start the line with /thrixel:build-world, then describe the game and name the engine (three.js, Roblox, Unity, or Unreal):

/thrixel:build-world build a submarine exploration game in three.js set in a bright, vibrant tropical sea with coral and fish

Tip Type /thr and Claude completes /thrixel:build-world for you, so you never type it in full. If the completion does not appear, the skill is not installed - go back to step 2.

We recommend setting /model to Opus 5 or a more capable model, with effort set to high or above.

Claude checks your Thrixel account and starts building. Keep talking to it in plain English to change things.

No plugin? Install the skill and the MCP connector separately

Replaces steps 2 and 3 above. Same start command either way: /thrixel:build-world.

2. Connect Thrixel

macOS, Linux, WSL

# 1. Sign up and log in. Opens a page with a code, click Approve. The only manual step here.
uvx thrixel-mcp@latest login

# 2. Install the Thrixel connector. --scope user covers EVERY project, not just this folder.
claude mcp add --scope user thrixel -- uvx thrixel-mcp@latest

# 3. Install the skill. Clone, not download, so it can update itself later.
git clone https://github.com/thrixel/build-world ~/.claude/skills/thrixel

Windows PowerShell

Same three commands. Only the path differs: ~ is not reliably expanded when PowerShell passes it to git, and a skill that lands anywhere else is invisible to Claude.

uvx thrixel-mcp@latest login

claude mcp add --scope user thrixel -- uvx thrixel-mcp@latest

git clone https://github.com/thrixel/build-world "$HOME\.claude\skills\thrixel"

Confirm both landed:

claude mcp list        # thrixel -> Connected
ls ~/.claude/skills/   # thrixel listed

If either is missing, Claude will build the game without Thrixel and never mention it.

Cloned before the rename? github.com/thrixel/goal-to-game still redirects here, so an older clone keeps working and keeps updating itself. All it leaves behind is the old name, in your folder and in git remote -v. Point it at the current URL once:

git -C ~/.claude/skills/thrixel remote set-url origin https://github.com/thrixel/build-world

3. Ask for a game

Identical to step 3 above, same command and all:

/thrixel:build-world build a submarine exploration game in three.js set in a bright, vibrant tropical sea with coral and fish

Something went wrong

"command not found" - open a new terminal. Fixes it almost every time. If a fresh terminal still fails, run export PATH="$HOME/.local/bin:$PATH" (PowerShell: $env:Path = "$HOME\.local\bin;$env:Path").

Claude has no Thrixel tools - check claude mcp list for thrixel. If missing, re-run the claude mcp add line, then restart Claude.

Claude says you need to sign in - re-run uvx thrixel-mcp@latest login and click Approve. No restart needed, just tell Claude to continue.

"Out of cubes" - cubes are Thrixel's generation credits. Claude shows you what is built, marks missing assets as labelled blocks, and asks how you want to continue.

4. Publish and share

When your world is ready, ask your coding agent to publish it. Build World handles the deployment and gives you a live, shareable link, with no separate hosting setup required.

Publish this world and give me a link I can share.

You can continue refining the project after publishing and deploy the updated version whenever you are ready. You may also ask your agent to record an mp4 preview to share online. E.g.,

Create a recording of this in .mp4 format to help demonstrate the capabilities to others

Working with Thrixel API

Every asset generated through the Thrixel API is saved to your Thrixel workspace.

Manage and Edit: Visit Thrixel Web App to view, manage, and edit your assets. If you make changes in the web app, ask your coding agent to pull the updated versions back into your game.

Engine Agnostic: Because your assets are managed in Thrixel rather than tied to one codebase, you can also reuse them across projects and engines. For example, you can prototype in Three.js and later ask your agent to rebuild the game in Unity or Roblox using the same asset library.

Parallel Processing: Thrixel can manage and process jobs in parallel. Your coding agent can farm out parallel jobs to Thrixel while building out the logic of the game. Each plan has a different concurrency limit.

Usage and credits

You can test this workflow using the free Thrixel Cubes included with your Starter account. However, building a full-scale game generally requires a wider variety of assets and rapid iteration that usually exceeds Starter limits. Upgrading to a Paid Plan unlocks higher parallel job processing capacity and higher generation limits, allowing you to bring your most ambitious ideas to life. You can keep track of your remaining Cubes anytime in Account Settings.

About Thrixel

Learn more about Thrixel at thrixel.com.

@thrixel
Ships withthrixel
1164 skills1 MCP
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Questions about thrixel.

Which coding agents can use thrixel?
thrixel works in any agent that reads an MCP config file: Claude Code, Codex, Cursor, Gemini CLI, GitHub Copilot, OpenCode and Windsurf. Each agent reads it from its own file; this page names the file for each one.
How do I add thrixel to Claude Code?
Run these in order, one at a time. 1. In Claude Code: /plugin marketplace add thrixel/build-world 2. In Claude Code: /plugin install thrixel@thrixel
Is thrixel safe to install?
Low risk. Signals from public registries, not an audit.