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/slice-exit

Use when the builder believes the slice is green, to produce the slice-exit report that is the definition of green. Triggers before any green declaration and at slice close. Green is declared by the report and ratified only after intake audits it. Never declare a slice green in

shell
$ npx -y skills add teklabsdigital/x2-method --skill slice-exit --agent claude-code

How it fires

How this skill gets triggered: by you, by Claude, or both.

  • Fires itselfAuto-invocation. Claude auto-loads it when your prompt matches the work.
  • You can call itInvoke it directly when you want it.
  • Slash command/slice-exit
How auto-invocation works

Context preview

The summary Claude sees to decide when to auto-load this skill.

Use when the builder believes the slice is green, to produce the slice-exit report that is the definition of green. Triggers before any green declaration and at slice close. Green is declared by the report and ratified only after intake audits it. Never declare a slice green in
Ships withx2

AI builds faster than anyone, with no skin in the game and no memory of yesterday. How do you govern that? With X2, decisions stay in files people own, unbreakable rules fail the build, code is disposable, and every human turn is counted. Done is an audited report, never the agent's word.

Get the whole plugin, auto-invoked
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JavaScript
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8d ago
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25d ago
Created

Repo: teklabsdigital/x2-method

Other skills on x2.