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Use immediately after gate 1 (stories approved) to settle which kernel edition the project is built on, create the project repo from it, and make the method durable inside it. Also use when an existing X2 project is missing its CLAUDE.md standing constraints or its turn ledger.

shell
$ npx -y skills add teklabsdigital/x2-method --skill seed --agent claude-code

How it fires

How this skill gets triggered: by you, by Claude, or both.

  • Fires itselfAuto-invocation. Claude auto-loads it when your prompt matches the work.
  • You can call itInvoke it directly when you want it.
  • Slash command/seed
How auto-invocation works

Context preview

The summary Claude sees to decide when to auto-load this skill.

Use immediately after gate 1 (stories approved) to settle which kernel edition the project is built on, create the project repo from it, and make the method durable inside it. Also use when an existing X2 project is missing its CLAUDE.md standing constraints or its turn ledger.
Ships withx2

AI builds faster than anyone, with no skin in the game and no memory of yesterday. How do you govern that? With X2, decisions stay in files people own, unbreakable rules fail the build, code is disposable, and every human turn is counted. Done is an audited report, never the agent's word.

Get the whole plugin, auto-invoked
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JavaScript
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8d ago
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25d ago
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Repo: teklabsdigital/x2-method

Other skills on x2.