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Generate Excalidraw diagrams from natural language descriptions. Outputs .excalidraw JSON files openable in Excalidraw. Use when asked to "create a diagram", "make a flowchart", "visualize a process", "draw a system architecture", "create a mind map", "generate an Excalidraw

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$ npx -y skills add tech-leads-club/agent-skills --skill excalidraw-studio --agent claude-code

SKILL.md

excalidraw-studio.SKILL.md
name: excalidraw-studio
description: Generate Excalidraw diagrams from natural language descriptions. Outputs .excalidraw JSON files openable in Excalidraw. Use when asked to "create a diagram", "make a flowchart", "visualize a process", "draw a system architecture", "create a mind map", "generate an Excalidraw file", "draw an ER diagram", "create a sequence diagram", or "make a class diagram". Supports flowcharts, relationship diagrams, mind maps, architecture, DFD, swimlane, class, sequence, and ER diagrams. Can use icon libraries (AWS, GCP, etc.) when set up. Do NOT use for code architecture analysis (use the architecture skills), Mermaid diagram rendering (use mermaid-studio), or non-visual documentation (use docs-writer).
license: CC-BY-4.0
metadata:
  author: Felipe Rodrigues - github.com/felipfr
  version: 1.0.1

Excalidraw Studio

Generate Excalidraw-format diagrams from natural language descriptions. Outputs `.excalidraw` JSON files that can be opened directly in Excalidraw (web, VS Code extension, or Obsidian plugin).

Workflow

UNDERSTAND → CHOOSE TYPE → EXTRACT → GENERATE → SAVE

Step 1: Understand the Request

Analyze the user's description to determine:

1. **Diagram type** — Use the decision matrix below 2. **Key elements** — Entities, steps, concepts, actors 3. **Relationships** — Flow direction, connections, hierarchy 4. **Complexity** — Number of elements (target: under 20 for clarity)

Step 2: Choose the Diagram Type and Visual Mode

**Diagram type:**

| User Intent | Diagram Type | Keywords | | -------------------------- | -------------------- | --------------------------------------------- | | Process flow, steps | **Flowchart** | "workflow", "process", "steps" | | Connections, dependencies | **Relationship** | "relationship", "connections", "dependencies" | | Concept hierarchy | **Mind Map** | "mind map", "concepts", "breakdown" | | System design | **Architecture** | "architecture", "system", "components" | | Data movement | **Data Flow (DFD)** | "data flow", "data processing" | | Cross-functional processes | **Swimlane** | "business process", "swimlane", "actors" | | Object-oriented design | **Class Diagram** | "class", "inheritance", "OOP" | | Interaction sequences | **Sequence Diagram** | "sequence", "interaction", "messages" | | Database design | **ER Diagram** | "database", "entity", "data model" |

**Visual mode** — decide upfront and apply consistently to all elements:

| Mode | `roughness` | `fontFamily` | When to use | | ---------- | ----------- | ------------ | ---------------------------------------------------- | | **Sketch** | `1` | `5` | Default — informal, approachable, Excalidraw-native | | **Clean** | `0` | `2` | Executive presentations, formal specs | | **Mixed** | zones: `0`, shapes: `1` | `5` | Architecture diagrams (structural zones + sketchy shapes) |

Step 3: Extract Structured Information

Extract the key components based on diagram type. For each type, identify:

  • **Nodes/entities** — What are the boxes/shapes?
  • **Connections** — What connects to what, and with what label?
  • **Hierarchy** — What contains what, what comes before what?
  • **Decision points** — Where does the flow branch?

For detailed extraction guidelines per diagram type, read `references/element-types.md`.

Step 4: Generate the Excalidraw JSON

**CRITICAL: Read `references/excalidraw-schema.md` before generating your first diagram.** It contains the correct element format, text container model, and binding system.

Key rules for generation:

1. **Text inside shapes** — Use `boundElements` on the shape and a separate text element with `containerId`. Never use a `label` shorthand:

   [
     {
       "id": "step-1",
       "type": "rectangle",
       "x": 100, "y": 100, "width": 200, "height": 80,
       "boundElements": [{ "type": "text", "id": "text-step-1" }]
     },
     {
       "id": "text-step-1",
       "type": "text",
       "x": 130, "y": 128, "width": 140, "height": 24,
       "text": "My Step", "originalText": "My Step",
       "fontSize": 20, "fontFamily": 5,
       "textAlign": "center", "verticalAlign": "middle",
       "containerId": "step-1", "lineHeight": 1.25, "roundness": null
     }
   ]

2. **Arrow labels** — Also use `boundElements` + separate text element with `containerId`. Never use a `label` shorthand on arrows:

   [
     {
       "id": "arrow-1",
       "type": "arrow",
       "x": 100, "y": 150,
       "points": [[0, 0], [200, 0]],
       "boundElements": [{ "type": "text", "id": "text-arrow-1" }]
     },
     {
       "id": "text-arrow-1",
       "type": "text",
       "x": 160, "y": 132, "width": 80, "height": 18,
       "text": "sends data", "originalText": "sends data",
       "fontSize": 14, "fontFamily": 5,
       "textAlign": "center", "verticalAlign": "middle",
       "containerId": "arrow-1", "lineHeight": 1.25, "roundness": null
     }
   ]

3. **Arrow bindings** — Use `startBinding`/`endBinding` (not `start`/`end`). Connected shapes must list the arrow in their `boundElements`:

   {
     "id": "shape-1",
     "boundElements": [
       { "type": "text", "id": "text-shape-1" },
       { "type": "arrow", "id": "arrow-1" }
     ]
   }
   {
     "id": "arrow-1",
     "type": "arrow",
     "startBinding": { "elementId": "shape-1", "focus": 0, "gap": 1 },
     "endBinding": { "elementId": "shape-2", "focus": 0, "gap": 1 }
   }

4. **Element order for z-index** — Always declare shapes first, arrows second, text elements last. This guarantees text renders on top and is never obscured by arrow

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excalidraw-studio installs in Claude Code, Codex, Cursor, Gemini CLI, GitHub Copilot, OpenCode and Windsurf with the skills CLI, using each agent's flag shown on this page. Flowy's auto-invocation, which fires a skill when your prompt matches, runs in Claude Code only.