Skip to content
Development
Skill

/argent-lens

Propose multiple visual design variants for on-screen elements and let the human pick in the Argent Lens window. Use when the user asks for design alternatives / options / A-B choices for a screen or component, or any time you have produced more than one candidate look for an

From plugin
argent
1.9k15 skills2 agents
Install
$ npx -y skills add software-mansion/argent --skill argent-lens --agent claude-code

How it fires

How this skill gets triggered: by you, by Claude, or both.

  • Fires itselfAuto-invocation. Claude auto-loads it when your prompt matches the work.Auto-invocation is when the right skill fires by itself at the right moment, driven by a FLOW.md router and a hook, instead of you invoking it by name. It is the difference between a skill being installed and a skill actually getting used.Read the full definition →
  • You can call itInvoke it directly when you want it.
  • Slash command/argent-lens

Context preview

The summary Claude sees to decide when to auto-load this skill.

Propose multiple visual design variants for on-screen elements and let the human pick in the Argent Lens window. Use when the user asks for design alternatives / options / A-B choices for a screen or component, or any time you have produced more than one candidate look for an

SKILL.md

argent-lens.SKILL.md
name: argent-lens
description: Propose multiple visual design variants for on-screen elements and let the human pick in the Argent Lens window. Use when the user asks for design alternatives / options / A-B choices for a screen or component, or any time you have produced more than one candidate look for an element and want a human decision before committing.

> **Prerequisite — feature flag.** This workflow is gated behind the `argent-lens` flag (off by default). Run `argent enable argent-lens` once before using it. If `propose_variant` / `await_user_selection` come back not-found, the flag is off — enable it and retry.

1. Overview

You implement several candidate designs, capture each one running on the device, and stage them with `propose_variant`. Each proposed element shows up as a floating card next to the live simulator stream in the Argent Lens window (a native window that opens automatically), connected by a thin line to the real element. The human picks per element, optionally pins free-form comments to elements, and presses **Complete selection**. `await_user_selection` is the single blocking call that returns their decision.

**The golden rule: one variant = one real, _distinct_ screenshot.** A proposal is only useful if its `previewImage` shows the variant actually rendered on the device, captured AFTER that specific variant was applied. Never propose a variant you have not built and seen on screen, and never point two variants at the same file path — if two captures end up byte-identical you have not actually changed anything and the Argent Lens degenerates to identical thumbnails. Plan → build → navigate → screenshot → propose, repeated for every variant of every element, then await once.

2. Tools

| Tool | Blocking? | Purpose | | ---------------------- | --------- | ----------------------------------------------------------------------- | | `propose_variant` | No | Stage ONE variant for ONE element. Call once per variant. Keep working. | | `await_user_selection` | Yes | Call ONCE after every variant is staged. Parks until the human is done. |

`propose_variant` params: `element` (human name), optional `match` (`{ by: "text"|"label"|"identifier"|"role", value }`), optional `udid` (the device id you captured the variants on), and `variant` (`{ name, summary, code?, filePath?, previewImage?, frame? }`). Repeated calls with the same `element` accumulate variants on that element; different `element` values create separate cards.

**Always pass `udid`** (the same simulator/emulator id you screenshotted and described with). The preview window then streams _that_ device directly — the human never has to pick a simulator. Set it on the first `propose_variant` of a round; later calls may omit it (the last value wins).

3. Workflow

Resolve a simulator/emulator first (`argent-ios-simulator-setup` / `argent-android-emulator-setup`) and, for React Native, `argent-react-native-app-workflow` to run the app and reload the bundle. Argent shows the staged variants in a native preview window that opens automatically on the user's screen; you don't open or display anything yourself. Just stage variants and call `await_user_selection`, and the window appears on its own.

Step 0 — Plan the variants

Decide, before touching code, exactly which elements you are redesigning and the distinct variants for each. Write them down (e.g. "Search field: Filled / Outlined / Pill" — "Primary CTA: Solid / Gradient"). Each variant must be a single, self-contained change you can apply, screenshot, and revert independently. Vague or overlapping variants produce useless proposals.

Step 1 — Get a precise matcher

For each element, run `describe` (or `debugger-component-tree` for RN) on the screen where it lives and read its exact `label` / `identifier` / `role`. Pass that as `match` so the floating card's connector anchors to the right element:

  • Stable testID / accessibilityIdentifier → `{ by: "identifier", value: "search-input" }` (most reliable)
  • Exact a11y label → `{ by: "label", value: "Search" }`
  • Otherwise → `{ by: "text", value: "Search" }` (fuzzy contains; the default if `match` is omitted)

Omitting `match` defaults to `{ by: "text", value: element }`, which is fine only when the element's visible text is unique.

Step 2 — For each variant: build → navigate → screenshot → propose

Loop over every variant of every element:

1. **Build the variant.** Implement that one variant in code. 2. **Apply it on the device.** Reload the RN bundle (`debugger-reload-metro`) or rebuild as needed so the running app shows this variant. 3. **Navigate to it.** Drive the app (`argent-device-interact`) to the screen where the element is visible — a screenshot is only meaningful if the element is actually on screen. 4. **Screenshot.** Call `screenshot` and pass the returned file path **straight through** as `variant.previewImage`. **NEVER hand-crop, resize, re-encode, or copy the screenshot to another folder** (e.g. a `crop.py` into `/tmp/variants/`): that double-crops against the preview window's own cropping and writes the image somewhere the server won't serve it ("No preview"). Capture the whole screen — the preview window crops it for you using `variant.frame` (step 5). The path you got back must be a NEW file; if you suspect the device froze or the variant didn't apply (you see no visible change vs. the previous capture), diff with the previous path (`shasum -a 256`) before proposing — byte-identical captures mean the variant is not on screen yet. Fix that before proposing, never propose anyway. 5. **Propose.** Call `propose_variant` with `element`, `match`, `udid` (the device you captured on), and `variant.previewImage` set to that screenshot path. The tool **auto-captures the crop frame**: it describes the device at propose time and matches the element, so each thumbnail crops to its

Read more
Ships withargent

An agentic toolkit to control, debug, and profile iOS and Android apps. Made by Software Mansion.

Get the whole plugin

Other skills on argent.