acceptance-orchestrato…
Use when a coding task should be driven end-to-end from issue intake through implementation, review, deployment, and acceptance verification with minimal human…
Web browser game development principles. Framework selection, WebGPU, optimization, PWA.
$ npx -y skills add sinhoneyy/master-skills --skill web-games --agent claude-codeHow it fires
How this skill gets triggered: by you, by Claude, or both.
/web-gamesContext preview
The summary Claude sees to decide when to auto-load this skill.
Web browser game development principles. Framework selection, WebGPU, optimization, PWA.
name: web-games description: "Web browser game development principles. Framework selection, WebGPU, optimization, PWA." risk: unknown source: community date_added: "2026-02-27"
> Framework selection and browser-specific principles.
---
What type of game?
│
├── 2D Game
│ ├── Full game engine features? → Phaser
│ └── Raw rendering power? → PixiJS
│
├── 3D Game
│ ├── Full engine (physics, XR)? → Babylon.js
│ └── Rendering focused? → Three.js
│
└── Hybrid / Canvas
└── Custom → Raw Canvas/WebGL| Framework | Type | Best For | |-----------|------|----------| | **Phaser 4** | 2D | Full game features | | **PixiJS 8** | 2D | Rendering, UI | | **Three.js** | 3D | Visualizations, lightweight | | **Babylon.js 7** | 3D | Full engine, XR |
---
| Browser | Support | |---------|---------| | Chrome | ✅ Since v113 | | Edge | ✅ Since v113 | | Firefox | ✅ Since v131 | | Safari | ✅ Since 18.0 | | **Total** | **~73%** global |
---
| Constraint | Strategy | |------------|----------| | No local file access | Asset bundling, CDN | | Tab throttling | Pause when hidden | | Mobile data limits | Compress assets | | Audio autoplay | Require user interaction |
1. **Asset compression** - KTX2, Draco, WebP 2. **Lazy loading** - Load on demand 3. **Object pooling** - Avoid GC 4. **Draw call batching** - Reduce state changes 5. **Web Workers** - Offload heavy computation
---
| Type | Format | |------|--------| | Textures | KTX2 + Basis Universal | | Audio | WebM/Opus (fallback: MP3) | | 3D Models | glTF + Draco/Meshopt |
| Phase | Load | |-------|------| | Startup | Core assets, <2MB | | Gameplay | Stream on demand | | Background | Prefetch next level |
---
---
---
| ❌ Don't | ✅ Do | |----------|-------| | Load all assets upfront | Progressive loading | | Ignore tab visibility | Pause when hidden | | Block on audio load | Lazy load audio | | Skip compression | Compress everything | | Assume fast connection | Handle slow networks |
---
> **Remember:** Browser is the most accessible platform. Respect its constraints.
This skill is applicable to execute the workflow or actions described in the overview.
Unified skill library for Claude, Codex, Cursor, Antigravity & AI agents — 2,658 skills across 15 domains
Repo: sinhoneyy/master-skills
Use when a coding task should be driven end-to-end from issue intake through implementation, review, deployment, and acceptance verification with minimal human…
Find and fix WCAG 2.2 accessibility issues. Two modes — report (sweep a codebase or page, produce a prioritized written report, no edits) and fix…
Automate ActiveCampaign tasks via Rube MCP (Composio): manage contacts, tags, list subscriptions, automation enrollment, and tasks. Always search tools first…
Fetch any X/Twitter post as clean LLM-friendly JSON. Converts x.com, twitter.com, or adhx.com links into structured data with full article content, author…
This skill should be used when the user asks to "implement LLM-as-judge", "compare model outputs", "create evaluation rubrics", "mitigate evaluation bias", or…
Autonomous DevSecOps & FinOps Guardrails. Orchestrates Gemini 3 Flash to audit Linux Kernel patches, Terraform cost drifts, and K8s compliance.