acceptance-orchestrato…
Use when a coding task should be driven end-to-end from issue intake through implementation, review, deployment, and acceptance verification with minimal human…
VR/AR development principles. Comfort, interaction, performance requirements.
$ npx -y skills add sinhoneyy/master-skills --skill vr-ar --agent claude-codeHow it fires
How this skill gets triggered: by you, by Claude, or both.
/vr-arContext preview
The summary Claude sees to decide when to auto-load this skill.
VR/AR development principles. Comfort, interaction, performance requirements.
name: vr-ar description: "VR/AR development principles. Comfort, interaction, performance requirements." risk: unknown source: community date_added: "2026-02-27"
> Immersive experience principles.
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| Platform | Use Case | |----------|----------| | **Quest** | Standalone, wireless | | **PCVR** | High fidelity | | **PSVR** | Console market | | **WebXR** | Browser-based |
| Platform | Use Case | |----------|----------| | **ARKit** | iOS devices | | **ARCore** | Android devices | | **WebXR** | Browser AR | | **HoloLens** | Enterprise |
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| Cause | Solution | |-------|----------| | **Locomotion** | Teleport, snap turn | | **Low FPS** | Maintain 90 FPS | | **Camera shake** | Avoid or minimize | | **Rapid acceleration** | Gradual movement |
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| Platform | FPS | Resolution | |----------|-----|------------| | Quest 2 | 72-90 | 1832x1920 | | Quest 3 | 90-120 | 2064x2208 | | PCVR | 90 | 2160x2160+ | | PSVR2 | 90-120 | 2000x2040 |
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| Type | Use | |------|-----| | **Point + click** | UI, distant objects | | **Grab** | Manipulation | | **Gesture** | Magic, special actions | | **Physical** | Throwing, swinging |
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| Cue | Importance | |-----|------------| | Stereo | Primary depth | | Motion parallax | Secondary | | Shadows | Grounding | | Occlusion | Layering |
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| ❌ Don't | ✅ Do | |----------|-------| | Move camera without player | Player controls camera | | Drop below 90 FPS | Maintain frame rate | | Use tiny UI text | Large, readable text | | Ignore arm length | Scale to player reach |
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> **Remember:** Comfort is not optional. Sick players don't play.
This skill is applicable to execute the workflow or actions described in the overview.
Unified skill library for Claude, Codex, Cursor, Antigravity & AI agents — 2,658 skills across 15 domains
Repo: sinhoneyy/master-skills
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