acceptance-orchestrato…
Use when a coding task should be driven end-to-end from issue intake through implementation, review, deployment, and acceptance…
VR/AR development principles. Comfort, interaction, performance requirements.
Claude Code
$ npx -y skills add sinhoneyy/master-skills --skill vr-ar --agent claude-code
Codex
$ npx skills add sinhoneyy/master-skills --skill vr-ar -a codex -y
Cursor
$ npx skills add sinhoneyy/master-skills --skill vr-ar -a cursor -y
Gemini CLI
$ npx skills add sinhoneyy/master-skills --skill vr-ar -a gemini-cli -y
GitHub Copilot
$ npx skills add sinhoneyy/master-skills --skill vr-ar -a github-copilot -y
OpenCode
$ npx skills add sinhoneyy/master-skills --skill vr-ar -a opencode -y
Windsurf
$ npx skills add sinhoneyy/master-skills --skill vr-ar -a windsurf -y
name: vr-ar description: "VR/AR development principles. Comfort, interaction, performance requirements." risk: unknown source: community date_added: "2026-02-27"
> Immersive experience principles.
---
| Platform | Use Case | |----------|----------| | **Quest** | Standalone, wireless | | **PCVR** | High fidelity | | **PSVR** | Console market | | **WebXR** | Browser-based |
| Platform | Use Case | |----------|----------| | **ARKit** | iOS devices | | **ARCore** | Android devices | | **WebXR** | Browser AR | | **HoloLens** | Enterprise |
---
| Cause | Solution | |-------|----------| | **Locomotion** | Teleport, snap turn | | **Low FPS** | Maintain 90 FPS | | **Camera shake** | Avoid or minimize | | **Rapid acceleration** | Gradual movement |
---
| Platform | FPS | Resolution | |----------|-----|------------| | Quest 2 | 72-90 | 1832x1920 | | Quest 3 | 90-120 | 2064x2208 | | PCVR | 90 | 2160x2160+ | | PSVR2 | 90-120 | 2000x2040 |
---
| Type | Use | |------|-----| | **Point + click** | UI, distant objects | | **Grab** | Manipulation | | **Gesture** | Magic, special actions | | **Physical** | Throwing, swinging |
---
| Cue | Importance | |-----|------------| | Stereo | Primary depth | | Motion parallax | Secondary | | Shadows | Grounding | | Occlusion | Layering |
---
| ❌ Don't | ✅ Do | |----------|-------| | Move camera without player | Player controls camera | | Drop below 90 FPS | Maintain frame rate | | Use tiny UI text | Large, readable text | | Ignore arm length | Scale to player reach |
---
> **Remember:** Comfort is not optional. Sick players don't play.
This skill is applicable to execute the workflow or actions described in the overview.
Unified skill library for Claude, Codex, Cursor, Antigravity & AI agents — 2,660 skills across 15 domains
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