acceptance-orchestrato…
Use when a coding task should be driven end-to-end from issue intake through implementation, review, deployment, and acceptance…
Mobile game development principles. Touch input, battery, performance, app stores.
Claude Code
$ npx -y skills add sinhoneyy/master-skills --skill mobile-games --agent claude-code
Codex
$ npx skills add sinhoneyy/master-skills --skill mobile-games -a codex -y
Cursor
$ npx skills add sinhoneyy/master-skills --skill mobile-games -a cursor -y
Gemini CLI
$ npx skills add sinhoneyy/master-skills --skill mobile-games -a gemini-cli -y
GitHub Copilot
$ npx skills add sinhoneyy/master-skills --skill mobile-games -a github-copilot -y
OpenCode
$ npx skills add sinhoneyy/master-skills --skill mobile-games -a opencode -y
Windsurf
$ npx skills add sinhoneyy/master-skills --skill mobile-games -a windsurf -y
name: mobile-games description: "Mobile game development principles. Touch input, battery, performance, app stores." risk: safe source: community date_added: "2026-02-27"
> Platform constraints and optimization principles.
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| Constraint | Strategy | |------------|----------| | **Touch input** | Large hit areas, gestures | | **Battery** | Limit CPU/GPU usage | | **Thermal** | Throttle when hot | | **Screen size** | Responsive UI | | **Interruptions** | Pause on background |
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| Touch | Desktop/Console | |-------|-----------------| | Imprecise | Precise | | Occludes screen | No occlusion | | Limited buttons | Many buttons | | Gestures available | Buttons/sticks |
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| Action | Trigger | |--------|---------| | Reduce quality | Device warm | | Limit FPS | Device hot | | Pause effects | Critical temp |
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| Requirement | Note | |-------------|------| | Privacy labels | Required | | Account deletion | If account creation exists | | Screenshots | For all device sizes |
| Requirement | Note | |-------------|------| | Target API | Current year's SDK | | 64-bit | Required | | App bundles | Recommended |
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| Model | Best For | |-------|----------| | **Premium** | Quality games, loyal audience | | **Free + IAP** | Casual, progression-based | | **Ads** | Hyper-casual, high volume | | **Subscription** | Content updates, multiplayer |
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| ❌ Don't | ✅ Do | |----------|-------| | Desktop controls on mobile | Design for touch | | Ignore battery drain | Monitor thermals | | Force landscape | Support player preference | | Always-on network | Cache and sync |
---
> **Remember:** Mobile is the most constrained platform. Respect battery and attention.
This skill is applicable to execute the workflow or actions described in the overview.
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