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/mobile-games

Mobile game development principles. Touch input, battery, performance, app stores.

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master-skills
17200 skills

Claude Code

$ npx -y skills add sinhoneyy/master-skills --skill mobile-games --agent claude-code

SKILL.md

mobile-games.SKILL.md
name: mobile-games
description: "Mobile game development principles. Touch input, battery, performance, app stores."
risk: safe
source: community
date_added: "2026-02-27"

Mobile Game Development

> Platform constraints and optimization principles.

---

1. Platform Considerations

Key Constraints

| Constraint | Strategy | |------------|----------| | **Touch input** | Large hit areas, gestures | | **Battery** | Limit CPU/GPU usage | | **Thermal** | Throttle when hot | | **Screen size** | Responsive UI | | **Interruptions** | Pause on background |

---

2. Touch Input Principles

Touch vs Controller

| Touch | Desktop/Console | |-------|-----------------| | Imprecise | Precise | | Occludes screen | No occlusion | | Limited buttons | Many buttons | | Gestures available | Buttons/sticks |

Best Practices

  • Minimum touch target: 44x44 points
  • Visual feedback on touch
  • Avoid precise timing requirements
  • Support both portrait and landscape

---

3. Performance Targets

Thermal Management

| Action | Trigger | |--------|---------| | Reduce quality | Device warm | | Limit FPS | Device hot | | Pause effects | Critical temp |

Battery Optimization

  • 30 FPS often sufficient
  • Sleep when paused
  • Minimize GPS/network
  • Dark mode saves OLED battery

---

4. App Store Requirements

iOS (App Store)

| Requirement | Note | |-------------|------| | Privacy labels | Required | | Account deletion | If account creation exists | | Screenshots | For all device sizes |

Android (Google Play)

| Requirement | Note | |-------------|------| | Target API | Current year's SDK | | 64-bit | Required | | App bundles | Recommended |

---

5. Monetization Models

| Model | Best For | |-------|----------| | **Premium** | Quality games, loyal audience | | **Free + IAP** | Casual, progression-based | | **Ads** | Hyper-casual, high volume | | **Subscription** | Content updates, multiplayer |

---

6. Anti-Patterns

| ❌ Don't | ✅ Do | |----------|-------| | Desktop controls on mobile | Design for touch | | Ignore battery drain | Monitor thermals | | Force landscape | Support player preference | | Always-on network | Cache and sync |

---

> **Remember:** Mobile is the most constrained platform. Respect battery and attention.

When to Use

This skill is applicable to execute the workflow or actions described in the overview.

Limitations

  • Use this skill only when the task clearly matches the scope described above.
  • Do not treat the output as a substitute for environment-specific validation, testing, or expert review.
  • Stop and ask for clarification if required inputs, permissions, safety boundaries, or success criteria are missing.
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Questions about mobile-games.

Which coding agents can use mobile-games?
mobile-games installs in Claude Code, Codex, Cursor, Gemini CLI, GitHub Copilot, OpenCode and Windsurf with the skills CLI, using each agent's flag shown on this page. Flowy's auto-invocation, which fires a skill when your prompt matches, runs in Claude Code only.