acceptance-orchestrato…
Use when a coding task should be driven end-to-end from issue intake through implementation, review, deployment, and acceptance verification with minimal human…
Check for .claude/apple-design-context.md before asking questions. Use existing context and only ask for information not already covered.
$ npx -y skills add sinhoneyy/master-skills --skill hig-inputs --agent claude-codeHow it fires
How this skill gets triggered: by you, by Claude, or both.
/hig-inputsContext preview
The summary Claude sees to decide when to auto-load this skill.
Check for .claude/apple-design-context.md before asking questions. Use existing context and only ask for information not already covered.
name: hig-inputs description: "Check for .claude/apple-design-context.md before asking questions. Use existing context and only ask for information not already covered." risk: unknown source: community date_added: '2026-02-27'
Check for `.claude/apple-design-context.md` before asking questions. Use existing context and only ask for information not already covered.
1. **Support multiple input methods.** Touch, pointer, keyboard, pencil, voice, eyes, hands, controllers. Design for the inputs available on each platform. On iPadOS, support both touch and pointer; on macOS, both pointer and keyboard.
2. **Consistent feedback for every input action.** Visible, audible, or haptic response.
3. **Standard gestures must behave consistently.** Tap to activate, swipe to scroll/navigate, pinch to zoom, long press for context menus, drag to move. Don't override system gestures (edge swipes for back, Home, notifications).
4. **Use standard recognizers; keep custom gestures discoverable.** Apple's built-in recognizers handle edge cases and accessibility. If you add non-standard gestures, provide hints or coaching to teach them.
5. **Precision drawing, markup, and selection.** Support pressure, tilt, and hover. Distinguish finger from Pencil when appropriate (finger pans, Pencil draws).
6. **Support Scribble in text fields.** Users expect to write with Pencil in any text input.
7. **Keyboard shortcuts and full navigation.** Standard shortcuts (Cmd+C/V/Z) plus custom ones visible in the iPadOS Command key overlay. Logical tab order.
8. **Respect the software keyboard.** Adjust layout when keyboard appears. Use keyboard-avoidance APIs.
9. **MFi controllers with on-screen fallbacks.** Map to extended gamepad profile, sensible defaults, remappable. Always offer touch or keyboard alternatives.
10. **Native feel.** Hover effects, pointer shape adaptation, standard cursor behaviors. Two-finger scroll, pinch to zoom, swipe to navigate.
11. **Primary scrolling and value-adjustment input on watchOS.** Scrolling lists, adjusting values, navigating views. Haptic feedback at detents.
12. **Look and pinch.** Generous hit targets (eye tracking is less precise than touch). Avoid sustained gaze for activation. Direct hand manipulation in immersive experiences.
13. **Critical for tvOS and visionOS.** Predictable focus movement. Every interactive element focusable. Clear visual indicators (scale, highlight, elevation). Logical focus groups.
14. **Siri Remote: limited surface.** Touch area for swiping, clickpad for selection, few physical buttons. Keep interactions simple.
15. **Gyroscope, accelerometer, UWB: use judiciously.** Suits gaming, fitness, AR. Not for essential tasks. Provide calibration and reset. For UWB, communicate distance and direction with visual or haptic cues.
| Reference | Topic | Key content | |---|---|---| | [gestures.md](references/gestures.md) | Touch gestures | Tap, swipe, pinch, long press, drag, system gestures | | [apple-pencil-and-scribble.md](references/apple-pencil-and-scribble.md) | Apple Pencil | Precision, pressure, tilt, hover, handwriting | | [keyboards.md](references/keyboards.md) | Keyboards | Shortcuts, navigation, software keyboard, Command key | | [game-controls.md](references/game-controls.md) | Game controllers | MFi, extended gamepad, remapping, fallbacks | | [pointing-devices.md](references/pointing-devices.md) | Pointer/trackpad | Hover, cursor morphing, trackpad gestures | | [digital-crown.md](references/digital-crown.md) | Digital Crown | Scrolling, value adjustment, haptic detents | | [eyes.md](references/eyes.md) | Eye tracking | Look and tap, gaze targeting, hit target sizing | | [spatial-interactions.md](references/spatial-interactions.md) | Spatial input | Hand gestures, direct manipulation, immersive input | | [focus-and-selection.md](references/focus-and-selection.md) | Focus system | tvOS/visionOS navigation, focus indicators, groups | | [remotes.md](references/remotes.md) | Remotes | Touch surface, clickpad, simple interactions | | [gyro-and-accelerometer.md](references/gyro-and-accelerometer.md) | Motion sensors | Gyroscope, accelerometer, calibration, gaming | | [nearby-interactions.md](references/nearby-interactions.md) | Nearby interactions | U1 chip, directional finding, proximity triggers | | [camera-control.md](references/camera-control.md) | Camera Control | iPhone camera hardware button, quick launch |
1. **Input method recommendations by platform** and how they interact. 2. **Gesture specification table** -- standard and custom gestures with expected behaviors. 3. **Keyboard shortcut recommendations** following system conventions. 4. **Accessibility input alternatives** for VoiceOver, Switch Control, etc.
1. Which platforms and input devices? 2. Productivity or casual app? 3. Custom gestures in the design? 4. Game controller support needed?
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This skill is applicable to execute the workflow or actions described in the overview.
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Repo: sinhoneyy/master-skills
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