acceptance-orchestrato…
Use when a coding task should be driven end-to-end from issue intake through implementation, review, deployment, and acceptance verification with minimal human…
2D game development principles. Sprites, tilemaps, physics, camera.
$ npx -y skills add sinhoneyy/master-skills --skill 2d-games --agent claude-codeHow it fires
How this skill gets triggered: by you, by Claude, or both.
/2d-gamesContext preview
The summary Claude sees to decide when to auto-load this skill.
2D game development principles. Sprites, tilemaps, physics, camera.
name: 2d-games description: "2D game development principles. Sprites, tilemaps, physics, camera." risk: none source: community date_added: "2026-02-27"
> Principles for 2D game systems.
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| Component | Purpose | |-----------|---------| | **Atlas** | Combine textures, reduce draw calls | | **Animation** | Frame sequences | | **Pivot** | Rotation/scale origin | | **Layering** | Z-order control |
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| Factor | Recommendation | |--------|----------------| | **Size** | 16x16, 32x32, 64x64 | | **Auto-tiling** | Use for terrain | | **Collision** | Simplified shapes |
| Layer | Content | |-------|---------| | Background | Non-interactive scenery | | Terrain | Walkable ground | | Props | Interactive objects | | Foreground | Parallax overlay |
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| Shape | Use Case | |-------|----------| | Box | Rectangular objects | | Circle | Balls, rounded | | Capsule | Characters | | Polygon | Complex shapes |
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| Type | Use | |------|-----| | **Follow** | Track player | | **Look-ahead** | Anticipate movement | | **Multi-target** | Two-player | | **Room-based** | Metroidvania |
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| ❌ Don't | ✅ Do | |----------|-------| | Separate textures | Use atlases | | Complex collision shapes | Simplified collision | | Jittery camera | Smooth following | | Pixel-perfect on physics | Choose one approach |
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> **Remember:** 2D is about clarity. Every pixel should communicate.
This skill is applicable to execute the workflow or actions described in the overview.
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Repo: sinhoneyy/master-skills
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