android-emulator-harne…
Bring up an Android app in a headless emulator on Linux/WSL and drive it for automated integration testing, the Android analog of Playwright for web. Boots an…
Drive an iOS Simulator headlessly on macOS: discover and boot a device, install and launch an app, drive its UI by accessibility (AXe) rather than brittle coordinates, capture screenshots, and navigate the simulator's own chrome, menus, and execution modes. The iOS analog of
$ npx -y skills add simiancraft/simiancraft-skills --skill ios-simulator --agent claude-codeHow it fires
How this skill gets triggered: by you, by Claude, or both.
/ios-simulatorContext preview
The summary Claude sees to decide when to auto-load this skill.
Drive an iOS Simulator headlessly on macOS: discover and boot a device, install and launch an app, drive its UI by accessibility (AXe) rather than brittle coordinates, capture screenshots, and navigate the simulator's own chrome, menus, and execution modes. The iOS analog of
name: ios-simulator description: >- Drive an iOS Simulator headlessly on macOS: discover and boot a device, install and launch an app, drive its UI by accessibility (AXe) rather than brittle coordinates, capture screenshots, and navigate the simulator's own chrome, menus, and execution modes. The iOS analog of android-emulator-harness and playwright-harness. Project-agnostic core; Expo/React-Native specifics live in expo-ios-simulator, and "make the app driveable" lives in mobile-accessibility. Use for any task that is "boot/run an iOS simulator", "drive an iOS screen", "screenshot the simulator", or "automate an iOS flow". status: complete sources: - "xcrun simctl help and AXe (axe --help); each reference file below carries the per-command provenance" - https://developer.apple.com/documentation/xcode/running-your-app-in-the-simulator-or-on-a-device
The kernel for driving an iOS Simulator on macOS. Layers sit ON TOP of this: **expo-ios-simulator** (the Expo/React-Native runtime), **mobile-accessibility** (the tree you drive against), **ios-simulator-triage** (when it breaks), and **ios-simulator-flow-evidence** (capturing proof). Everything here goes through `xcrun simctl` and AXe; the Simulator app window is touched only for what the CLI cannot do.
Run the checks and install the driver: `prerequisites.md`. In short, macOS with Xcode (so `xcrun simctl`), a booted simulator, and **AXe** (`brew install cameroncooke/axe/axe`).
1. **Boot, install, launch** an app on a device (`references/lifecycle.md`): find the booted UDID, `simctl install`, `simctl launch`. 2. **Drive by accessibility, not coordinates** (`references/driving.md`): `axe tap --id` or `--label`, `axe type`, `axe swipe` or `gesture`. See **mobile-accessibility** for what makes an app addressable. 3. **Capture** (`references/capture.md`): `simctl io ... screenshot`; the screenshot is the device framebuffer, so window size and position never matter. Verify it with vision. 4. **Set device state and permissions** (`references/permissions.md`, `references/device-state.md`): `simctl privacy` to skip dialogs; appearance, status bar, location, media, clipboard, and push to put the device in a known state. 5. **The app's own chrome** (`references/simulator-ui.md`): menu-only features, the window geometry, and opening a URL on the device.
The first three are laws about how this environment fails; internalize them before the first command, because the failures they prevent emit **no error**.
processing: AXe synthesizes HID events (`references/driving.md`), an AppleScript menu click returns success even when Simulator is backgrounded and the click never lands (`references/simulator-ui.md`), and `simctl launch` / `openurl` return before the app is interactive (observed, reproducible; the readiness gates in **expo-ios-simulator** `references/development-builds.md` exist for exactly this). After any step whose outcome matters, verify the state actually changed: re-run `axe describe-ui`, or screenshot and read it.
`simctl bootstatus -b` for boot (`references/lifecycle.md`), `--wait-timeout` for an element, the accessibility tree growing labels for a screen. A sleep that worked once is a flake that has not fired yet. Layer skills add their own signals (Metro's `/status` probe and the first-bundle wait in **expo-ios-simulator**).
permission and app alerts, the software keyboard, and (on Expo) the dev menu, the LogBox toast, and the inspector overlay. When a tap silently does nothing or the tree looks wrong, dump the label inventory (`references/driving.md`) and clear the overlay first; **ios-simulator-triage** `references/automation-failures.md` walks the causes.
over coordinates (the targeting ladder in `references/driving.md`). Read the Simulator's state; never resize or full-screen it.
help, Apple, AXe); a prior-art skill is never a source.
**expo-ios-simulator**.
Claude Code skills for the full arc of a change: farm to table, with receipts. Curated Claude Code skills and agents from simiancraft. Most skill collections are grab bags. This one has a spine: it carries a change through its whole life.
Repo: simiancraft/simiancraft-skills
Bring up an Android app in a headless emulator on Linux/WSL and drive it for automated integration testing, the Android analog of Playwright for web. Boots an…
Specialization of android-emulator-harness for CAMERA / segmentation testing: get a real PERSON in front of the emulator camera so MediaPipe / ML Kit selfie…
Shrink a media asset to the smallest bytes that still serve its purpose, keyed on asset kind (raster, vector, animation, video, audio, model, document, font)…
Read and use the Expo / React Native in-app developer tools: the developer menu (reload, go home, performance monitor, element inspector, Open DevTools, and…
Run and drive an Expo / React Native app on the iOS Simulator. Pick an execution mode (Expo Go, dev client, Storybook-mobile, web-on-mobile), build and install…
Plans self-destruct when shipped (the Inspector Gadget Rule). Use this skill to draft tactical, hand-off-ready planning docs with a 150-word Goal cap, atomic…