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Restructures a chaotic or overgrown MEMORY.md into a clean 2-layer architecture based on how Claude Code's autoDream system…
Design and implement a layered, configurable permission/safety system for agent tools. Use this skill when building an agent that needs to control which tool calls are auto-allowed, which require user confirmation, and which are denied — especially when the system must be
$ npx -y skills add simbajigege/book2skills --skill tool-permission-system --agent claude-codeHow it fires
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Design and implement a layered, configurable permission/safety system for agent tools. Use this skill when building an agent that needs to control which tool calls are auto-allowed, which require user confirmation, and which are denied — especially when the system must be
name: tool-permission-system description: 'Design and implement a layered, configurable permission/safety system for agent tools. Use this skill when building an agent that needs to control which tool calls are auto-allowed, which require user confirmation, and which are denied — especially when the system must be configurable across multiple scopes (project/user/enterprise) and extensible via hooks. Triggers on: "权限系统", "工具安全", "tool permission", "permission system", "tool safety", "allow/deny rules", "hook system", "构建安全机制".'
Every time an agent calls a tool, a **permission pipeline** runs before execution. This pipeline is the single place that decides: auto-allow, ask the user, or deny. The pipeline is layered — different stakeholders (enterprise admin, user, project team, session) can each contribute rules, with higher layers overriding lower ones.
Tool call request ↓ [硬否决] Deny rules → immediate deny ↓ [强制确认] Ask rules → force prompt (even in bypass mode) ↓ [工具自身] Tool's checkPermissions() → tool-specific logic ↓ [安全绕过免疫] Safety checks (.git/, .claude/, shell configs) → prompt, immune to bypass ↓ [模式快速通过] Bypass / acceptEdits mode → immediate allow ↓ [白名单] Allow rules → immediate allow ↓ [默认] passthrough → prompt user (ask)
**外层包装**(作用于整条流水线之后):
type PermissionBehavior = 'allow' | 'deny' | 'ask'
type PermissionDecision =
| { behavior: 'allow'; updatedInput?: unknown; decisionReason?: DecisionReason }
| { behavior: 'ask'; message: string; suggestions?: PermissionUpdate[] }
| { behavior: 'deny'; message: string; decisionReason: DecisionReason }规则来源按优先级从高到低排列:
policySettings ← 企业管理员,用户不可覆盖 userSettings ← 用户全局 (~/.agent/settings.json) projectSettings ← 项目级 (.agent/settings.json,可提交 git) localSettings ← 本地私有 (.agent/settings.local.json) cliArg ← 启动参数 command ← 运行时命令 session ← 当次会话临时
每条规则的格式:`ToolName` 或 `ToolName(content)`。
async function hasPermission(tool, input, context): Promise<PermissionDecision> {
// Step 1: deny rules (优先级最高,含企业强制)
const denyRule = findMatchingRule(context.denyRules, tool, input)
if (denyRule) return { behavior: 'deny', message: '...', decisionReason: { type: 'rule', rule: denyRule } }
// Step 2: ask rules (强制弹框,绕过模式也无法跳过)
const askRule = findMatchingRule(context.askRules, tool, input)
if (askRule) return { behavior: 'ask', message: '...' }
// Step 3: 工具自身的 checkPermissions()
const toolResult = await tool.checkPermissions(input, context)
if (toolResult.behavior === 'deny') return toolResult
if (toolResult.behavior === 'ask' && toolResult.decisionReason?.type === 'rule') return toolResult // ask rule 免疫 bypass
if (toolResult.behavior === 'ask' && toolResult.decisionReason?.type === 'safetyCheck') return toolResult // 安全检查免疫 bypass
// Step 4: bypass 模式快速通过
if (context.mode === 'bypassPermissions') return { behavior: 'allow', updatedInput: input }
// Step 5: allow rules 白名单
const allowRule = findMatchingRule(context.allowRules, tool, input)
if (allowRule) return { behavior: 'allow', updatedInput: input }
// Step 6: 默认转 ask
return { behavior: 'ask', message: `Agent requested to use ${tool.name}` }
}工具与权限系统的接合点是工具接口上的一组**安全属性**。关键设计:所有属性都遵循**失败关闭(fail-closed)**——开发者不声明时,系统按"最保守"假设处理,必须主动声明"我是安全的"才放宽。
// 工厂函数用 TOOL_DEFAULTS 填充未声明的属性
const TOOL_DEFAULTS = {
isEnabled: () => true,
isConcurrencySafe: () => false, // 默认不并发(怕数据竞争)
isReadOnly: () => false, // 默认假设会写入
isDestructive: () => false, // 默认假设不可逆操作要谨慎
checkPermissions: (input) => ({ behavior: 'allow', updatedInput: input }), // 默认交给中央权限系统
}
function buildTool(def) { return { ...TOOL_DEFAULTS, ...def } }| 属性 | 返回 | 谁来问 / 影响什么 | |---|---|---| | `isReadOnly(input)` | boolean | 权限系统:只读操作可绕过部分限制 | | `isDestructive(input)` | boolean | 权限系统:不可逆操作需更严格确认 | | `isConcurrencySafe(input)` | boolean | Agent Loop:能否与其他工具并发执行(默认 false → 串行) | | `checkPermissions(input, ctx)` | PermissionResult | 权限系统:工具专属权限逻辑(流水线 1c) | | `validateInput(input, ctx)` | ValidationResult | Agent Loop:执行前的输入合法性校验 |
**`checkPermissions` 在流水线里的位置是"夹心结构"**:通用 deny/ask 规则在它**之前**(且 bypass 也拦不住),通用 allow 白名单在它**之后**。所以工具自检既挡不住企业 deny,也不必重复实现通用 allow——只管工具特有的逻辑:
class MyTool implements Tool {
isReadOnly = () => false
isConcurrencySafe = () => false
async checkPermissions(input, context): Promise<PermissionResult> {
// 检查工具特定规则(如 Bash 检查具体命令前缀)
const allowRules = getRuleContentsForTool(context, this, 'allow')
if (allowRules.has(getCommandPrefix(input.command))) {
return { behavior: 'allow' }
}
// 检查危险路径(命中后 type:'safetyCheck' → bypass 也拦不住,见下方说明)
if (isDangerousPath(input.path)) {
return {
behavior: 'ask',
message: '...',
decisionReason: { type: 'safetyCheck', reason: '...', classifierApprovable: false }
}
}
return { behavior: 'passthrough', message: '...' } // 没意见 → 交给外层
}
}**危险路径黑名单**(`safetyCheck`)是一份硬编码的敏感文件/目录清单,即使 bypass / acceptEdits / 配了 allow 规则也强制弹框,防两类攻击:① 代码执行(`.git/` hooks、`.bashrc`/`.zshrc` 等 shell 启动脚本、`.vscode`/`.idea` 任务配置);② AI 改自己的护栏(`.claude/`、`.mcp.json`、`.claude.json` —— agent 不能通过"正常编辑文件"给自己提权)。完整清单见 `references/dangerous-patterns.ts`。
Hook 让用户/企业在工具生命周期各节点插入自定义逻辑:
// 配置格式(settings.json)
{
"hooks": {
"PreToolUse": [{
"matcher": "MyTool", // 可选,工具名过滤
"hooks": [{
"type": "command", // command | prompt | agent | http
"command": "check-safety.sh $TOOL_INPUT"
}]
}],
"PostToolUse": [{
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