agent-memory-implement…
Restructures a chaotic or overgrown MEMORY.md into a clean 2-layer architecture based on how Claude Code's autoDream system…
Apply Seth Godin''s marketing framework. Trigger on: "find my smallest viable audience", "position this offer", "earn trust".
$ npx -y skills add simbajigege/book2skills --skill this-is-marketing-godin --agent claude-codeHow it fires
How this skill gets triggered: by you, by Claude, or both.
/this-is-marketing-godinContext preview
The summary Claude sees to decide when to auto-load this skill.
Apply Seth Godin''s marketing framework. Trigger on: "find my smallest viable audience", "position this offer", "earn trust".
name: this-is-marketing-godin description: 'Apply Seth Godin''s marketing framework. Trigger on: "find my smallest viable audience", "position this offer", "earn trust".' license: 'Skill distillation for personal/educational use. Do not reproduce source passages verbatim.'
This skill encodes Seth Godin's marketing philosophy from *This Is Marketing*. It rejects mass-market manipulation in favor of generous, specific, and empathetic work: finding the smallest viable audience, understanding their worldview deeply, earning permission to communicate, and making change that spreads through peer-to-peer trust.
Core premise: **Marketing is the generous act of helping someone solve a problem. It's not about you — it's about them.**
Use this skill for queries that match the trigger phrases in the description and require applying the decision framework from *This Is Marketing* rather than summarizing the book.
Marketing is not promotion or advertising. It is the act of making change happen — changing someone's belief, behavior, or worldview. Every marketing effort must answer: **"What change am I seeking to make, and in whom?"**
The marketer's job: "I see a way to make things better. Here is who I will help, and here is how."
**The most important strategic question:** What is the minimum number of people you need to influence to make your work worth doing?
Why small beats big:
**Finding your smallest viable market:** 1. What change are you seeking to make? 2. Who specifically will be changed? 3. What do they believe already? What worldview do they hold? 4. What do they fear? What do they want? 5. Where do they already gather?
These two questions guide every marketing decision:
The drill bit metaphor (from Theodore Levitt, extended by Godin):
People don't buy features — they buy versions of themselves. The marketer's job is to understand what people *really* want:
**The "Four Forces" that drive human decisions:** 1. **Desire for gain** — to advance, improve, win 2. **Fear of loss** — to protect, preserve, avoid pain 3. **Status** — where do I stand in the pecking order? 4. **Affiliation** — who do I belong to? Who is my tribe?
**Status roles:**
Marketing that ignores which of these drives your audience will fail to resonate.
The most powerful marketing insight: **culture is the engine of behavior**. People act in ways that are consistent with who they believe they are — or who they want to become.
"People like us donate to this kind of charity." "People like us buy this kind of car." "People like us don't do that."
The marketer's job: identify the "us" your audience belongs to (or aspires to), and show them how your offering is what people like them do.
**Permission marketing** (Godin's foundational concept): Instead of interrupting strangers, earn the right to communicate with people who want to hear from you.
The permission ladder: 1. **Stranger** — they don't know you exist 2. **Aware** — they've encountered your work 3. **Trial** — they've tried something you offer 4. **Trust** — they rely on you, look forward to your messages 5. **Evangelism** — they tell others about you
Attention without permission is borrowed — and costly. Permission without attention is wasted.
**Tension** is the force that moves people toward change:
**The Slack example:** Slack started with pattern match (new software for people who like new software), then used peer-to-peer social tension to create pattern interrupts within organizations.
My product is for people who believe _____________. I will focus on people who want _____________. I promise that engaging with what I make will help you get _____________.
Marketing is a long game. The final and most overlooked step:
Use this skill when the user asks about:
When analyzing a marketing situation, ask: 1. "Who is t
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