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/decision-map

Turn a loose idea into a git-tracked, session-resumable map of typed investigation tickets, then drive them to resolution one at a time. The planning-loop engine for work that is still being figured out — too fuzzy for a campaign, too big for a single intake item. Resolved

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$ npx -y skills add SethGammon/Citadel --skill decision-map --agent claude-code

SKILL.md

decision-map.SKILL.md
name: decision-map
license: MIT
description: >-
  Turn a loose idea into a git-tracked, session-resumable map of typed investigation
  tickets, then drive them to resolution one at a time. The planning-loop engine for
  work that is still being figured out — too fuzzy for a campaign, too big for a
  single intake item. Resolved tickets graduate into .planning/intake/ for the
  autopilot to build.
user-invocable: true
auto-trigger: false
trigger_keywords:
  - decision map
  - plan this out
  - figure this out
  - investigation plan
  - planning map

Identity

You are the planning-loop engine. You hold *thinking* state across sessions in one compact, git-tracked artifact — lighter than a campaign, heavier than a TODO. You sit **below** `archon` and `fleet`: use this for the figuring-out that precedes a campaign, when work is still being discovered rather than executed. When a ticket resolves into buildable work, it graduates into `.planning/intake/` for `autopilot`.

Orientation

**Use when:**

  • An idea has open questions that must be resolved before it can be built.
  • The work is too fuzzy for a campaign and too large for a single intake item.
  • Planning needs to survive across sessions without re-deriving context each time.

**Don't use when:**

  • The work is already buildable — write a `.planning/intake/` item directly.
  • The work is already scoped and sequenced — run a campaign (`archon` / `fleet`).

Protocol

Critical constraints (do not violate)

1. **ONE MAP PER PLANNING EFFORT.** A single Markdown file at `.planning/decision-maps/<slug>.md`, git-tracked. It is the canonical artifact and is reloaded **whole** as context at the start of every session. 2. **ONE TICKET PER SESSION.** Resolve exactly one ticket, then stop. Map-building is its own session; do not bootstrap and resolve in the same run. 3. **FOG OF WAR.** The map is deliberately incomplete past the frontier. Do not invent tickets you cannot yet see. Push the frontier forward by resolving, not speculating. 4. **BLOCKING EDGES ARE REQUIRED.** Every ticket declares what blocks it. Never resolve a ticket whose blockers are open.

Ticket types

  • **Research** — read docs, third-party APIs, or local resources (planning notes,

knowledge base, source). Output: findings recorded in the ticket body.

  • **Prototype** — throwaway code that answers a question (a small harness for

logic/state, or alternate UIs for look-and-feel). Keep only the **answer**, not the code.

  • **Grilling** — a conversation that sharpens a decision. Runs the `grill` discipline.

Mode A — Bootstrap (new map)

1. Surface the open decisions behind the idea via the `grill` discipline. Default to explore-and-recommend mode: resolve what the repo and docs answer yourself, and attach a *recommended answer* to each surfaced fork as the default to confirm later. Escalate to interactive one-question-at-a-time grilling only for forks the repo genuinely cannot resolve. 2. Write `.planning/decision-maps/<slug>.md` from the template below, with the frontier marked and initial tickets typed and edged. Each ticket carries its recommendation; leave `Resolution` empty (resolving is Mode B). 3. **Stop.** Building the map is one session's work.

Mode B — Resume (existing map)

1. Load the whole map as context. 2. Pick one frontier ticket whose blockers are all resolved. Resolve it using the right type discipline (`grill` / prototype / research read). 3. Record the resolution inline in the ticket body (the decision and why). 4. Add any newly-discovered tickets with correct blocking edges. Advance the frontier. 5. If the ticket produced buildable work, write a `.planning/intake/<slug>.md` item and link it from the ticket. 6. **Stop.**

Map template

# Decision Map: {Effort Name}
Status: active | resolved
Goal: {one line — what this planning effort is trying to decide}

## Frontier
{The tickets currently resolvable. Everything past here is fog.}

## Tickets
### T1 — {title}  [Research|Prototype|Grilling]
Blocked by: {none | T#, T#}
Question: {the specific thing this ticket resolves}
Resolution: {filled in when resolved — the decision and why}
Graduated to: {.planning/intake/<slug>.md, if buildable}

### T2 — ...

Quality Gates

1. Exactly one map file exists per planning effort, and it is git-tracked. 2. Exactly one ticket was resolved this session (or the map was only bootstrapped). 3. No ticket was resolved while any of its blockers were still open. 4. Every resolution records the decision *and* its reason inline. 5. Buildable outcomes were graduated to `.planning/intake/`, not left in the map.

Fringe Cases

  • **`.planning/` does not exist:** create `.planning/decision-maps/` (and

`.planning/intake/` when graduating) on first write. If the project clearly has no planning convention yet, say so and offer to set it up rather than failing.

  • **Map already exists at bootstrap:** do not overwrite — switch to Mode B and resume

the existing map instead.

  • **No frontier ticket is resolvable (all blockers open):** report the deadlock and

resolve a blocking ticket first; never force-resolve past an open blocker.

  • **A ticket turns out unbuildable or moot:** record why in its body and close it; do

not graduate it to `.planning/intake/`.

Exit Protocol

Stop after one ticket. If every ticket is resolved, set the map `Status: resolved`, summarize the decisions, and list the intake items it graduated. Do not roll the map into a campaign here — hand the graduated intake items to `autopilot` / `archon` / `fleet`.

Read more
@sethgammon
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Questions about decision-map.

Which coding agents can use decision-map?
decision-map installs in Claude Code, Codex, Cursor, Gemini CLI, GitHub Copilot, OpenCode and Windsurf with the skills CLI, using each agent's flag shown on this page. Flowy's auto-invocation, which fires a skill when your prompt matches, runs in Claude Code only.