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Comprehensive guide for building high-performance Solana programs using Pinocchio - the zero-dependency, zero-copy framework. Covers account validation, CPI patterns, optimization techniques, and migration from Anchor.

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pinocchio-development.SKILL.md
name: pinocchio-development
description: Comprehensive guide for building high-performance Solana programs using Pinocchio - the zero-dependency, zero-copy framework. Covers account validation, CPI patterns, optimization techniques, and migration from Anchor.

Pinocchio Development Guide

Build blazing-fast Solana programs with Pinocchio - a zero-dependency, zero-copy framework that delivers **88-95% compute unit reduction** and **40% smaller binaries** compared to traditional approaches.

Overview

Pinocchio is Anza's minimalist Rust library for writing Solana programs without the heavyweight `solana-program` crate. It treats incoming transaction data as a single byte slice, reading it in-place via zero-copy techniques.

Performance Comparison

| Metric | Anchor | Native (solana-program) | Pinocchio | |--------|--------|------------------------|-----------| | Token Transfer CU | ~6,000 | ~4,500 | ~600-800 | | Binary Size | Large | Medium | Small (-40%) | | Heap Allocation | Required | Required | Optional | | Dependencies | Many | Several | Zero* |

*Only Solana SDK types for on-chain execution

When to Use Pinocchio

**Use Pinocchio When:**

  • Building high-throughput programs (DEXs, orderbooks, games)
  • Compute units are a bottleneck
  • Binary size matters (program deployment costs)
  • You need maximum control over memory
  • Building infrastructure (tokens, vaults, escrows)

**Consider Anchor Instead When:**

  • Rapid prototyping / MVPs
  • Team unfamiliar with low-level Rust
  • Complex account relationships
  • Need extensive ecosystem tooling
  • Audit timeline is tight (more auditors know Anchor)

Quick Start

1. Project Setup

# Cargo.toml
[package]
name = "my-program"
version = "0.1.0"
edition = "2021"

[lib]
crate-type = ["cdylib", "lib"]

[features]
default = []
bpf-entrypoint = []

[dependencies]
pinocchio = "0.10"
pinocchio-system = "0.4"      # System Program CPI helpers
pinocchio-token = "0.4"       # Token Program CPI helpers
bytemuck = { version = "1.14", features = ["derive"] }

[profile.release]
overflow-checks = true
lto = "fat"
codegen-units = 1
opt-level = 3

2. Basic Program Structure

use pinocchio::{
    account_info::AccountInfo,
    entrypoint,
    program_error::ProgramError,
    pubkey::Pubkey,
    ProgramResult,
};

// Declare entrypoint
entrypoint!(process_instruction);

pub fn process_instruction(
    program_id: &Pubkey,
    accounts: &[AccountInfo],
    instruction_data: &[u8],
) -> ProgramResult {
    // Route instructions by discriminator (first byte)
    match instruction_data.first() {
        Some(0) => initialize(accounts, &instruction_data[1..]),
        Some(1) => execute(accounts, &instruction_data[1..]),
        _ => Err(ProgramError::InvalidInstructionData),
    }
}

3. Account Definition with Bytemuck

use bytemuck::{Pod, Zeroable};

// Single-byte discriminator for account type
pub const VAULT_DISCRIMINATOR: u8 = 1;

#[repr(C)]
#[derive(Clone, Copy, Pod, Zeroable)]
pub struct Vault {
    pub discriminator: u8,
    pub owner: [u8; 32],      // Pubkey as bytes
    pub balance: u64,
    pub bump: u8,
    pub _padding: [u8; 6],    // Align to 8 bytes
}

impl Vault {
    pub const LEN: usize = std::mem::size_of::<Self>();

    pub fn from_account(account: &AccountInfo) -> Result<&Self, ProgramError> {
        let data = account.try_borrow_data()?;
        if data.len() < Self::LEN {
            return Err(ProgramError::InvalidAccountData);
        }
        if data[0] != VAULT_DISCRIMINATOR {
            return Err(ProgramError::InvalidAccountData);
        }
        Ok(bytemuck::from_bytes(&data[..Self::LEN]))
    }

    pub fn from_account_mut(account: &AccountInfo) -> Result<&mut Self, ProgramError> {
        let mut data = account.try_borrow_mut_data()?;
        if data.len() < Self::LEN {
            return Err(ProgramError::InvalidAccountData);
        }
        Ok(bytemuck::from_bytes_mut(&mut data[..Self::LEN]))
    }
}

Instructions

Step 1: Define Account Validation

Create a struct to hold validated accounts:

pub struct InitializeAccounts<'a> {
    pub vault: &'a AccountInfo,
    pub owner: &'a AccountInfo,
    pub system_program: &'a AccountInfo,
}

impl<'a> InitializeAccounts<'a> {
    pub fn parse(accounts: &'a [AccountInfo]) -> Result<Self, ProgramError> {
        let [vault, owner, system_program, ..] = accounts else {
            return Err(ProgramError::NotEnoughAccountKeys);
        };

        // Validate owner is signer
        if !owner.is_signer() {
            return Err(ProgramError::MissingRequiredSignature);
        }

        // Validate system program
        if system_program.key() != &pinocchio_system::ID {
            return Err(ProgramError::IncorrectProgramId);
        }

        Ok(Self {
            vault,
            owner,
            system_program,
        })
    }
}

Step 2: Implement Instruction Handler

use pinocchio_system::instructions::CreateAccount;

pub fn initialize(accounts: &[AccountInfo], data: &[u8]) -> ProgramResult {
    let ctx = InitializeAccounts::parse(accounts)?;

    // Derive PDA
    let (pda, bump) = Pubkey::find_program_address(
        &[b"vault", ctx.owner.key().as_ref()],
        &crate::ID,
    );

    // Verify PDA matches
    if ctx.vault.key() != &pda {
        return Err(ProgramError::InvalidSeeds);
    }

    // Create account via CPI
    let space = Vault::LEN as u64;
    let rent = pinocchio::sysvar::rent::Rent::get()?;
    let lamports = rent.minimum_balance(space as usize);

    CreateAccount {
        from: ctx.owner,
        to: ctx.vault,
        lamports,
        space,
        owner: &crate::ID,
    }
    .invoke_signed(&[&[b"vault", ctx.owner.key().as_ref(), &[bump]]])?;

    // Initialize account data
    let vault = Vault::from_account_mut(ctx.vault)?;
    vault.discriminator = VAULT_DISCRIMINATOR;
    vault.owner = ctx.owner.key().to_bytes();
    vault.balance = 0;
    vault
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